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Sir Uber General

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Everything posted by Sir Uber General

  1. Really? Ive lost a lot of tanks in my time yet never had this happen to me Ube
  2. This thread wasnt going where I thought it might but I'll chip in anyway - GUN DAMAGE - one of the most annoying things to happen to your big cat (or any tank) currently takes out ALL guns in CMBO. Is this going to be fixed in CMBB? I mean there is no way that your main gun being hit should destroy all weapons in your tank. (coax / bow MG's etc)
  3. Huzzah! Beer and a slap on the back for Kingfish! Followed by more beer Oh, and I vote #1, random please. I dont like the idea of having subjective review of ones skills to determine which group you will go into. And as newb or less experienced player I am an unknown quantity - I like the idea of being able to have a go at the big boys.
  4. As I said in the wannabe thread, I'm here to check in. Hi guys! I'm on the CMBB tourney wait list, position #2. I never get into actual tourneys, jusy overflow / wait lists Cyas. ps - someone please drop their puter into the bath, thanks!
  5. Sh*t as they say, happens. I'll be over on the other thread waiting for someone to drop out. Once again thanks for giving the chance to play in the wannabes. Cheers
  6. Im here and keen for playoff action! ... Just read the whole thread it looks like you picked Red as the winner already - grats to you. I'll play in this Vet tourney I keep reading about too - where do I sign? Cheers [ April 21, 2002, 11:04 PM: Message edited by: Sir Uber General ]
  7. I'd like to address some of the negative views on relative spotting with my take. Losing control of units: If done right, you dont lose total control of any units - you just dont get to see what they are fighting. You can still pull your scout / sniper back to have them report their findings and live to see another day... in line with what a real scout would do. But the TACAI sucks! I'll lose my recon if I dont hold their hands 100% of the time: You bet! But remember, both sides with units out of C&C would suffer the same consequences so it evens out. Putting units out of C&C SHOULD BE A GAMBLE. Sending a split squad headlong without support into a firesack to be wiped out in seconds SHOULD NOT GIVE YOU INTEL! To do so is clearly unfair to the defender. As a concesssion, use (wildly inaacurate) sound? markers instead of true ID markers for out of C&C units that are spotting. We need SOP's: Add a command to infantry: SCOUT. Unit advances to contact, takes cover and returns fire. If the unit is out of C&C they get another command: SEND RUNNER. A runner is sent back to Pn HQ to report their find while the rest of the squad stays put (if they leave the runner will not return to the unit), reduced FP to the squad, chance runner doesnt make it back, chance they dont find HQ (they head to last known location). As I said above, a gamble! (Just like taking that big cat instead of a few small kittens.) These squads out of C&C are still loosly under your command! The alternate to sending a runner is to send the HQ to the scout to propagate the intel. Which would look cool, your scout Pn has HQ mounted on a jeep / HT racing back and forth behind the scouts to collect intel updates... but I digress. If my Pn HQ dies its squads are screwed (they wont get intel because they have no radio): this is where buying the full company should pay off as you will have a spare leader to fill those gaps. Personally, I love the way I can handle every unit and get them to do big, fat, fast manouvers across the map - no other game comes even close to it. However to put it simply it is just not fair on the defender to have the attacker equipped with borg spotting. I prefer to have some compromise wrt intel travelling up the chain of command so defending is a winnable prospect. Attack QB's are simply unplayed because people are too concerned with their ladder rating to risk their hand at defending.... which is a bummer, because the most historical type of combat is being ignored. Lastly: C&C / FOW should be an option, ie, CMBO style or full relative. That way the ppl who are control freaks dont miss out in the next version and those that want more can have it. I know which way I'd be playing though. [ April 21, 2002, 11:03 PM: Message edited by: Sir Uber General ]
  8. oooh oooh let me have a go! You are Bn commander, you can only see enemy that have been reported to you. Reporting is instant, and comes from HQ units and other radio equipped vehicles / units. Eg, Shermans have radios and MG Jeeps dont. Spotters do and snipers dont. Enemy spotted by your troops in C&C insantly become active in your view. Enemy spotted by troops out of C&C are not revealed on the map until they get back in C&C, and then you only see the last known position and estimated force composition based on the spotting ability of your unit. Units out of C&C that see the enemy get an icon in there status bar that tells you "hey Ive bumped some enemy, I have intel your map doesnt display" This way you can decide to have them pull back to give you intel, or to stick it out. The choice is still yours, you just wont know what they are up against, until a HQ turns up on the scene or your recon guys fall back into C&C and report. That system is simple and would prevent gamey play on both sides. Recon and anti-recon play becomes critical as it should be. Borg spotting is out, unless you have all your troops in C&C, so it is really just a compromise. To get around the tank spotting issues mentioned above, give targeting orders a command delay just like move orders. This simulates someone radioing the tank / yelling to the commander "shoot that way!" The commander then finds the target THEN fires at it. That system can really work for all units. ie, unit in C&C has not yet spotted a unit it should be able to see and should be shooting at it first. You command the unit to fire on said bad guy... 15-20 seconds later they finally spot the unit you are pointing to and they open fire. And finally, you cannot get units out of C&C to target specific threats they have eyeball on because you dont know about them and if you did, you couldnt tell them what to do anyway. Later [ April 18, 2002, 11:13 PM: Message edited by: Sir Uber General ]
  9. sorry, I did not know I should be doing AAR's until well into all my games
  10. Given the scale of CMBO battles, is it gamey to purchase arty this massive? I mean really... in a 1500pt battle 1 round of this arty landing on a position will annihalate everyone and everything it comes close to. If used carefully and accurately you can take out or route many platoons with it. Gamey? Or historic? Can i purchase these and not feel guilty (or sorry for the guy on the receiving end)?
  11. Darn. Real life and exploding modems have stopped Cooper and I doing meeting of devils. We are going to be played 2night even if we are canned (cmbo is fun remember?) Tree: I'm sending you my last turn files for all games thus far.
  12. I think I should go lay down on the highway. I'm playing allies. Fortunately I didnt learn anything b4 alt-A'ing out. So if anyone has the allied pass... please do me a favour. Much appreciated. Uber sigh
  13. Yeah I did ciks... unfortunately Ihave my allied opponent waiting to IP me and he wont wait forver. You didnt happen to play ALLIES on that one? **note I am not a cheat, i'm just a mindless idiot** [ April 15, 2002, 08:24 AM: Message edited by: Sir Uber General ]
  14. Curse my stupidity. I left the password for the ALLIED side in the scenario meeting of devils at work. If you played this side / know the password please send it to adam@atnet.net.au thanks [ April 15, 2002, 08:37 AM: Message edited by: Sir Uber General ]
  15. ok Ive organised with Coops to get the meeting of devils game done tonight my time. Hopefully I'll get a response from keenedder soon and finish that game tommorrow. Fingers crossed. Uber [ April 15, 2002, 02:20 AM: Message edited by: Sir Uber General ]
  16. Here is my current game status: Meeting of Devils, V Michael Cooper Last received turn on 27March, replied with turn on same day Aftermath v keenedder@aol Last received turn on 11March, replaied with on the 12th I am sending reminders to these guy now. I'd love to finish these and will IP at next chance to get the games out the way. Will take sickie if needed **if these guys cant do it I am more than happy for a fill-in to take their place** [ April 14, 2002, 08:01 PM: Message edited by: Sir Uber General ]
  17. Just because you can move the camera angle and you can see the panther from the sherms POV does not matter if you have scaled up the unit sizes - check that out with shift-C. For true LOS make sure all units are set to realistic size.
  18. Just played the AI, and he picked the following: 1 Pn PzGndr 1 Co Volks SMG (gamey bastard!) 1 Quad Flak 20mm 6 Flak 20mm <- not a typo, SIX Flak20's! 2 Arty 120mm 1 MG Pillbox 2 Pumas 1 Stug3 1 Stuh 2 /9 assualt HT's Good thing I didnt buy a fighter-bomber! Easily the weirdest pick Ive played against, so I'm wondering what other bizzare force mixes has the CPU given you fight with or against? Cheers
  19. They probably do not have direct LOS to the target, try using the LOS tool to check
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