TaoJah
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Posts posted by TaoJah
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That would be very, very, very powerful in the 1939 scenario : I'd put 5 points in it asap. Basically it would double all your research AND lower the other person's.Originally posted by Edwin P.:As I recall, each level of this tech increases your research by 1% and penalizes your opponent's research by 1%.
I doubt it will have that effect. That's too powerful, no ?
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Euh, say again ? SCI is available for DD, so what are you still researching ???Originally posted by Moon:We're working for quite some time to offer digital delivery, and are in fact close to a solution. Maybe in time for SC2 even.
Martin
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You are totally right : first the basic game. Then the script kiddies can come in and take over if they wantOriginally posted by Desert Dave:With SC-2 there are nearly infinite possiblities, and so, we need FIRST have a good and solid basic game before we can do these other very interesting "scripted things," yes?
But to answer : IMHO the cost of taking Egypt is pretty steep when you can't easily kill the British fleet there. Even with the plunering and the Iraq mines, I wonder if it's worth the time that it takes. Because it takes ALOT of time, no ?
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Well, limited copies or not, I pre-ordered fast, so...
BTW : why isn't there a digtal download, like there is for SC1 now ?
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Yes, indeed, if you start implementing micro-managing things like this, it will be a totally different game ! Perhaps they can put it in as an option, but if it's a forced feature, I might as well play another game.Originally posted by Blashy:Oh boy, let me just say that I am glad this "cost" thing is not in SC2, it would bring micro managing into play and I hate that about all other grand strategy games.
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Does that mean you're not tired of the game-developing now ? I know I would after three years !Originally posted by Hubert Cater:Good ideas guys and while any extras are not likely to make the final cut before release, as the good news is that what we've got now is working quite nicely, I can always add stuff in as needed/applicable/desirable down the road
Anyway... At one hand the quality of a game should not depend on patches, if it doesn't run well the first release there will be alot of demo-players that will never try it again and buy the game. But on the other hand I can imagine that this is something that is very, very, very hard to do. So if the 1.0 AI is decent, any extra's should not push the deliverable date IMHO.
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We would ? Most people here will just buy it, we're been talking about it for three years, we don't need no demo !Originally posted by Night:Yea, we would all appreciate some news on this subject.
Don't get me wrong, I am glad that there is one for new players, but I don't think the forum-goers need it.
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When do you attack Egypt yourself ? I never bother with it againstthe AI, unless the British fleet there is gone for some reason.
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Out of cheer programmers-curiosity : what is in that 500k ? If all individual moves are already send ?Originally posted by Hubert Cater:Just to clarify on the length of data transfers Bill mentioned, this is once you complete your turn and not for each individual move. Individual moves are virutally identical in terms of data transfer length as they were in SC1.
In general the amount of final data being transferred at the end of your turn (including the extra data on first turn synchronization) has now doubled (approx. 500K for the larger campaigns) and so it is will naturally feel a bit longer to complete the transfer than in SC1 via dialup. Cable/DSL etc., will of course be very quick.
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I asked the beta-testers if they were doing it.Originally posted by Kuniworth:Well can you then explain how you can use the editor when you dont got the game yet?
Looks like some are
And more hexes north and south are another possible add-on, but I like to focus on the core front : all those extra little fronts north and south aren't my style, to be honest.
Altough it would be nice to have Casablanca
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Hacking ? Who said anything about hacking ? Did anyone heard me say anything about hacking ?Originally posted by Kuniworth:Stop hacking the game. Hacking is not allowed, I don't care if this is just a wet dream of yours or not.
I meant with the editor.
No need to start bashing me and using that kind of language.
[ March 04, 2006, 06:02 AM: Message edited by: TaoJah ]
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Is any of the beta-testers writing a map of Western europe on a bigger grid then the original ?
A map where -for instance- every hex on the original map would be replaced by 4 or 9 hexes ? Perhaps with eliminating northern Europe and Africa for more space ?
I would be most intrested in such a map and would be willing to spend quite some time in playtesting it against an AI.
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Tha HQ-play in SCI was indeed not the best side of the AI. That's why I never attacked them as a "iron man rule", it was too easy.
Together with the "never attack the planes with land units" it made the game alot harder and so much more fun to play.
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No you can't play it at work!!! </font>Originally posted by beginner's luck:</font><blockquote>quote:</font><hr />Originally posted by Biscuit60156:
Sorry if this has been asked before but can SC2 play in windowed mode? Thanks!!
Biscuit
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I never read the manual for any of the games, lol. Back in the old days, the only time I ever opened a manual was to fill in those silyl test-words like "the 5th word on page 17" to advance a level or so.
It's much more fun to try stuff out on your own and see if you can beat the AI without all the nitty gritty finetuning details.
Once you start playing against others, though, you got to know everything, ofcourse.
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This type of game typically doesn't go a lot faster on faster computers. The most important part will be the memory, I bet, and you got plenty of that, so...
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((deleted a comment about the FAQ that wasn't valid anymore after the recent changes))
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Of course the AI can not do that. They never could. And it will take many years before they can.Originally posted by Edwin P.:Will the AI be able to coordinate its operational, production, diplomatic and research strategies via scripting?
Compare it with chess.
In chess, the computers has only 16 pieces at his disposal. Most of these pieces can only go to 1 or 2 fields. That makes the number of possible moves for the Computers about 50.
And after he has choosen ONE UNIT to move, the opponent makes his move.
But in SC it's ALOT ALOT more complicated : even at startup, the Axis has lot more possibilties then in chess : he has like 16 units that can each go to like 20 fields. And what's worse : he has to decide for EACH AND EVERYONE of these units where to place it, not just for one.
This makes it virtual impossible for the computer to do the good old number-crunching (calculate every single possibility, calculate every single counter-move, calculate every single counter-counter move and so on)like in chess.
So, they got to make an AI that really THINKS.
Unfortunatly that kind of AI is years away from now, perhaps we'll see one in our lives, but I won't place my money on it.
Don't forget ; humans are smart ! We got a brain that doesn't have to process all sorts of moves to know instinctly which are bad ones.
So, to answer your question : no, the AI can not handle grand strategy. At least not for the next 50 years or so.
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Don't be silly : things like this are best outsourced to a company that does the shipping and handling for alot of different companies.Originally posted by Kuniworth:Can't you guys just start your own shipping company? I think you would make a fortune with your low prices for the customers...
The reason are peaks : battlefront would have to hire like 20 guys to get the (say) 10.000 orders done for the first two weeks. But then the number of orders go down to (say) 50 a week and you only need one part-time to do it.
So it's best to give it to a compnay that has like 50 different game-companies that let them do the shipping and handling.
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Well, I like the ashclouds : they make it very clear that the unit is a parachute.
And ofcourse, parachutes don't have their parachutes open in the field, but it's in the same spirit as the other units.
The "cloud" is much better then a badge, IMHO.
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I don't understand anything the OP is saying. Is he even saying anything ?
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I agree with this. Sooner or later, someone will develop an AI that is as smart as -say- 95% of the players.Originally posted by Ottosmops:IMHO it is only a question of time and how many ressources are invested until the AI can beat humans in complex games like SC.
And since he never makes mistakes and has the patience to micro-manage every single unit every single time, he'll beat 99% of the players.
The comparason of a chess computer is a good one, because it' also shows the problems with AI. Basially chess is a pretty easy game, compared to war-games.
- in chess you only have 16 pieces to work with in SC2 you got alot more.
- in chess most peices can only make 2-3 possible moves, in SC2 every unit can make alot more.
- in chess you only make one move, in SC2 you got to make alot of them.
- chess is over in about 100 moves (50 turns per player each of one move), a SC2 scenario can take up to 2000 moves (25 turns per player with 40 units).
- in chess nothing is random, in SC2 the result of battles are random.
In other words : a AI for SC2 would be ALOT, ALOT, ALOT harder then one in chess.
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I always leave it on. I liek to see what I'm doing. The only problem is that when you play for an entire day, you see the grid burned in your eyes when you go to sleep !
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This would indeed be nice, but IMHO too many of these things can wear the game down considerably. The biggest advantage that CM has over other game is that is focusses on untis, not on all the other things around it. If you start to go down the let's-add-this-detail you'll lose your advantage over other games out there.Originally posted by pzgndr:Simplest solution may be to have a purchase cost discount for like units already in the production queue. For example, a second tank group might cost 5-10% less if another tank group is in production, etc. This would provide an incentive for players to keep some production lines busy. If you stop and restart, then you pay full price.
Plus, it will be harder to find good opponents. Every option means others way of playing, other tweaking, other habbits and thus other specialist players. If you're gonne add ten options like these, noone will find good opponents to match their strength anymore.
Map Making
in Strategic Command 2 Blitzkrieg and Weapons and Warfare
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