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skelley

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  1. Like
    skelley got a reaction from user1000 in Light Snow Ground condition   
    My first CMFB game and my first game in snow and I love it....One problem though. In light snow ground conditions I set my infantry to hunt over a distance of 300 meters and after 200 yards they were tired. I am almost 50 years old and I can walk through a couple of inches of snow for a thousand meters with and not be tired. I would think that 18 year olds could handle 200 meters with ease.
  2. Upvote
    skelley got a reaction from Bulletpoint in AT guns and AI   
    True...but if it just became a 7 man crew with 35 rounds or so there be no need to get ammo from the truck, or just increase the ammount of AI groups and that solves a lot of other issues as well as this one
  3. Upvote
    skelley got a reaction from Bulletpoint in AT guns and AI   
    The problem as I see it is the AI in scenario editing doesn't treat the Gun and ammo bearer as a team. It treats them as if they are totally different units. If you have a platoon of AT guns in the same AI Group and you want to spread them out over a ridge line.... It will not keep the ammo bearer with the gun and will often put 2 guns almost on top of each other. I've tried everything I can think of and nothing works. If it was all one unit it would work.... I do it with MG42s all the time by just placing dots on the map in AI and it makes it so you can randomize their position as pictured below.

  4. Upvote
    skelley got a reaction from Bulletpoint in AT guns and AI   
    Why are AT gun crews split into 2 teams? When setting placement in AI for a platoon of ATs, it almost never pairs the ammo bearer with the gun. I placed 3-2square setup zones int the editor and this is what I got (3 AT guns in 2 squares). The old way of CMBO would work a lot better with 1 team and 40 or 50 rounds. I can't see any benefit to having them split. AT guns rarely last more than 15 rounds before getting KO'ed, so no real need to run and get more ammo. It would work if there were more AI groups then I could set each gun to its own group. Another way would be to make the ammo bearer a separate unit in the unit editor so we could just delete them. Does anybody have a work around for this. I've used all 16 AI Groups.


  5. Like
    skelley reacted to Erwin in AT guns and AI   
    Am assuming you mean the tactical AI opponent cannot keep the ammo bearer with the gun?  Yes, one can see that is an issue.
  6. Like
    skelley got a reaction from Bulletpoint in Bridge Bug   
    Is there a way to fix bridge bug during a game? I am playing Kampfgruppe Peiper and Trying to cross the bridge. PZIV gets to the other edge of bridge and starts jerking and not moving. Also ran some infantry across and now they are stuck in the water. If I save and restart the game will that fix it or is it a complete loss?
  7. Upvote
    skelley got a reaction from Bulletpoint in Light Snow Ground condition   
    My first CMFB game and my first game in snow and I love it....One problem though. In light snow ground conditions I set my infantry to hunt over a distance of 300 meters and after 200 yards they were tired. I am almost 50 years old and I can walk through a couple of inches of snow for a thousand meters with and not be tired. I would think that 18 year olds could handle 200 meters with ease.
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