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Tanks a Lot

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Posts posted by Tanks a Lot

  1. Coming to a warehouse and repository near you soon. 8 brand new, from scratch barns, replacing all the barns that come with the game. Just like my previously released CM:BN buildings, these barns have the bases removed, so foliage can grow up the sides naturally.

    Once again, I'd like to thank Juju for all his hard work, testing, suggesting and even the bicycle that can be seen in one of the windows. (2nd pic down)

    Here's a link to my Photobucket album, which has 28 pics to view:

    http://s1175.photobucket.com/albums/r623/tanksalot34/CMBN%20Barns/

    A slideshow is not available on the new Photobucket beta, I hope you don't mind me putting up a bunch of pics here.

    These are the large, 2-story barns...

    barn3side1-1.jpg

    barn4front-1.jpg

    barn1side1-1.jpg

    barn2rear-1.jpg

  2. I have tried it a couple of times, but when I open the 2nd file rar folder and try to copy the files into the first unzipped folder, I still get the error message "data error... ...\building004-floor (01)bmp" file is broken", and the windows are frozen.

    Is there a very specific series of steps one needs to follow rather than simple intuition?

    The easiest way would be to download the mod from CMMODS, because it's in one piece over there, I was forced to split it into 2 pieces here.

    If you are determined to go with the 2 parts you have already downloaded, only extract from the 1st rar. If you have created a 2nd file rar folder, you did it wrong. Both rars need to be in the same folder, extracting from the 1st rar will automatically take what it needs from the 2nd rar, and will automatically put the entire contents of the mod into a single folder.

  3. Question for Tank' a Lot?

    Have D/L your buildings Mod they Look great.

    I was running a Quick Battle with your new buildings installed.

    And I notice something when I toggle the Alt-J Toggle Show objectives.

    I don't see any change in the color below on a flyover of my small battle area?

    Your mod would have not changed this would it?

    Thank's for any feedback on this

    Zane

    Thanks Zane. I can't imagine how buildings could cause that problem. It looks normal on my end.

  4. "Part 1 seems to have bmps for buildings 000, 001, 002, 003, 004, 005, 007 and 008.

    Part 2 has bmps for buildings 004, 005, 007, 008."

    Do we have to select .bmp's or simply let em copy over themselves as they are identical?

    Awesome job btw. Thanks...

    Don't worry about part 2, just extract everything from part 1, it will automatically get what it needs from part 2. These are not independent files, so only one extraction is needed... or do as GreenAsJade said.

  5. Thanks it looks great.

    Query/question : in the showcase, in the first 2 rows, the first building on the left appears to have no interior wall pattern - the interior wall looks like the outside.

    Yeah, I had to use an alpha channel on the entire floor BMP to get rid of the base on those two. Those buildings don't seem to have a separate interior texture, it must be part of the floor BMP. I might play around with that at some point, in case I need to make a version 2 with fixes.

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