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Tanks a Lot

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Posts posted by Tanks a Lot

  1. I guess his buildings Mod works in Ver 2.01? I have them installed in Ver 2.01 and ver 1.11. they seem to look great. I have a question? When I have unit inside a building on the ground floor with say a brown floor I can't see there feet? It's like there standing in wet cement. If they are on the second floor it look normal I can see there feet.

    Is this normal? I been wanting to ask the question.? No big problem I can live with it.

    if it is.

    Thanks for any answers.

    Sorry I am not the best topic writer or speller.

    Regards

    Lane

    Their feet disappear on my system too, but it does that with the stock buildings as well, so it's a game issue.

  2. T.A.L

    Question? what versions will this work. Ver 2.00, 1.11?

    Do I leave the version that you made for Ver 2.00 in Z Folder?

    Look's like a nice mod.

    Lane

    I don't even have version 2.0 yet, but it has been tested with it, so it will work with all versions. This one doesn't replace my other church, they both go in the Z folder. "Church 2" just meant the 2nd church I made. I hope that answers your question.

  3. No problem on my end. Everyone is free to mod anything.

    I have just renamed your church (03). I usually don't install mods in order to have a clean install for texturing purposes, but all your buildings and Rampler's trees/bocage are always in my Z folder.

    Glad you have included the stock floor. I guess you found it OK or had no time for doing a new one. That floor is pretty elaborated and took me a lot of time to do. In fact the interiors of Church (01) took me more time than the rest of the church ;) !!

    I'm honored you're using my mods. As far as the floors and interiors, I didn't think I could do anything near the quality you did, so I was happy to leave them alone. The only reason I included your floor was for the alpha channel I added.

  4. Just a question for Tanks-a-Lot. What was wrong with church (01)?

    I ask it because you have decided to replace it rather than add your church as option (3)

    Hi Fernando,

    There was nothing wrong with church (01), actually I found it the easiest to use as a template for making my own. Guess I was just too lazy to change the numbers.

    The main reason for not using option (03) was that I assumed it wouldn't show up in maps unless they were designed specifically with that church. Also, patboy already released a church using (03), so I would have felt it best to go higher than that, and I didn't know how high I could actually go. Again, mostly laziness.

    If people would prefer I re-release it as option (03) or (04), so all the churches can be used, I can do that.

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