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Pete Wenman

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Posts posted by Pete Wenman

  1. In the "In the Shadow of the Hill" scenarios (4 separate scenarios) I cover a Brigade attack, with the map based on google earth and period maps and the forces at play are as accurate to reality as the game will allow. This shows how the forces were made up based on AAR documents and in all cases the various battalions attacked with only two companies up and with armour and artillery support. 

    If you look at the scenarios in detail you will get a good idea of the tasks allocated to the three battalions (4th Dorset's, 5th Dorset, and 7th Hampshire's)

    mission 1 & 2:  C & D Co 5th Dorset's, plus supporting arms (armour and artillery) are tasked to capture two farm complexes

    mission 3 : A & B Co 4th Dorset's, plus support are tasked to capture a small village.

    mission 4: A & B Co 7th Hamp's are tasked to capture a further village.

    As shown below each action allowed the next to take place, allowing the Bde to move forward in bounds as it secured it's objectives in turn. Each battalion had roles within the Bde plan, while each company had a role in it's respective battalions plan, (and each platoon within each co and so on)

    mrl.thumb.jpg.22fe9c88c67a18b5fa59d7aa5164f55e.jpg

    The master map for these scenarios is 1.6k wide by 4k deep, with the first three missions seeing the forces needing to cover 1.6-2k, with a similar distance covered in mission 4 albeit the start line for the advance is 2k deep into the master map. 

    These missions are very histrionically accurate in terms of the terrain and British forces involved, and so give some insight into what was asked of the actual units on 10th July 1944

    P

  2. 24 minutes ago, StieliAlpha said:

    So he took the Pz IV as „nearest match“ and „just“ gave it a new look.

    I'm pretty sure that is not correct. I suspect what was done was that the selected T-34 .mdr file from RT was placed into CMFI, but renamed as a PzIV so that it would show up and be available in the editor. This will mean however that every time that specific PzIV type is selected the T-34 model would be used. A new texture does not change the shape of the 3d model.

    P

  3. 47 minutes ago, MikeyD said:

    CMSF2 doesn't have a Brit unit named 'assault pioneers' 

    Ignore Mikey (never a bad plan), but a platoon of assorted peanuts are found in the manoeuvre company of a British infantry battalion.

    Having said that, none are included in the scenario, and only the designer can confirm if they should be showing, but as you advise it does look like the HQ team and one section of pioneers should be included.

    P

  4. That's good to hear. Them appearing as reinforcements means that you allocated them as such (whether you knew it or not) but hitting the matching number key 1 = R1, 2 =R2 etc.

    Each reinforcement slot can then be added an appearance time, so do make sure that matches your intention/expectation.

    Once you get your head around it the editor is a pretty cool bit of kit

    P

  5. 45 minutes ago, db_zero said:

    I have another idea I’ll be working on that is based off the original.

    @db_zero Great to read that you are having fun and playing around with this in the editor. Having had a quick look at the original scenario AI groups 10 to 15 are not yet used for Redforce.

    I was mindful with this one that the map is quiet small, and so any increase in redforce might crowd things, but I did experiment with changing the blue force BTR's to Bradleys. I'll see if I can find what I had.

    In the meantime happy to look at anything you come up with.

    P

  6. 37 selected Flavour Objects that I made for Black Sea have been combined and renamed within the SF2 editor as required to be available within SF2
    Some textures have been reworked to fit within the Syrian environment.
    FO have been added to empty slots within the Map Editor and so the naming conventions in most cases are a little odd.

    Download https://cmmodsiii.greenasjade.net/?p=7737

    sb1.thumb.jpg.c78a923e2ce5b6d7faaec019d8cbb7fb.jpg

    Read Me
    Additional Flavour Objects for SF2 
    Additions to the FO as follows

    Aircon
    3 – concrete barrier
    4 – spray tank on wheels
    5 – Disc rake
    6 – picnic table
    7 – fork lift truck
    8 – rail buffer1
    9 – rail buffer2

    ATM
    2 – kiosk1
    3 – kiosk2
    4 – loaded pallet
    5 – stack of pallets
    6 – pallet on trolly jack
    7 – large aircon unit
    8 – vending machine
    9 – electrical box

    Log
    3 – concrete pipes spilt
    4 – concrete pipes stacked
    5 – concrete pipe

    Shelter
    5 – wooden pitched roof
    6 – green plastic roof
    7 – pillars and arch
    8 – busstop

    Bin
    7 – large yellow bin empty
    8 – large yellow bin on side
    9 – large yellow bin full

    Pallet
    4 – pallet trolly jack (no pallet)
    5 – handcart1
    6 – handcart2
    7 – handcart3
    8 – handcart4
    9 – handcart5

    Barrel
    3 – 3pipes standing
    4 – 2pipes standing with base

    Telephonepole
    4 – concrete telephone pole
    5 – raised barrier
    6 – basketball hoop
    7- rail crossing X
     

    P

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