Monty
Members-
Posts
635 -
Joined
-
Last visited
Everything posted by Monty
-
MOD PREVIEW: Spring PantherG(late) *BIG PIX*
Monty replied to Joshik's topic in Combat Mission Archive #4 (2002)
Hi Awesome skin! I vote for the lighter colours, maybe add some more rust markings and other weathering effects, its then a skin after a few years of heavy duty and sun and battering , beautiful. Monty aka Moose -
HERE Nasty and lethal looking ....i like them that way Monty aka Moose
-
Arty LOS important question
Monty replied to Thin Red Line's topic in Combat Mission Archive #4 (2002)
No comments on my suggestion ?? -
Arty LOS important question
Monty replied to Thin Red Line's topic in Combat Mission Archive #4 (2002)
Imagine this for a future CM version : When you start the battle, you have/see only a very ROUGH map of the terrain, also mucho ?'s on spots where bridges and the like are supposed. You send out a Recon unit or FO and when they have crossed certain terrain sections, those sections are becoming ACCURATE on the map ( with different color ) Offcours in RL , there would be a larger time difference, but it would be much better then the "god mode" map we have now. Monty aka Moose -
Trees and Boats, Boats and Trees at Der Kessel
Monty replied to mensch's topic in Combat Mission Archive #4 (2002)
I have downloaded Tanks a Lot's trees Mod. Its awesome !! , but i think its not complete. In the Pines folder, i cant find the 524.bmp file. Maybe some more are missing, not sure. Monty aka Moose -
New " BATTLE OF THE BULGE " mod ! ( large pics inside )
Monty replied to a topic in Combat Mission Archive #4 (2002)
B E A U T I F U L ! ! -
New " BATTLE OF THE BULGE " mod ! ( large pics inside )
Monty replied to a topic in Combat Mission Archive #4 (2002)
Checking if its ready.... NOPE Sniff........ -
New " BATTLE OF THE BULGE " mod ! ( large pics inside )
Monty replied to a topic in Combat Mission Archive #4 (2002)
Yeah, cant wait for it....the torture !!!!! -
New " BATTLE OF THE BULGE " mod ! ( large pics inside )
Monty replied to a topic in Combat Mission Archive #4 (2002)
This mod previews looks AWESOME !! Really looking forward to get it...drool..drool. Monty aka Moose [ February 01, 2002, 10:56 AM: Message edited by: Monty ] -
New water & ford mod version 3
Monty replied to Tanks a Lot's topic in Combat Mission Archive #3 (2001)
Very nice !! Can you mail it to me please ?? Monty aka Moose -
(Still) problems with Tungsten ?? story inside
Monty replied to Monty's topic in Combat Mission Archive #3 (2001)
Thanks for the answers. Maybe there could be an Tac AI solution this way: If 2 hits on enemy AFV are not causing a knock-out, they switch automatically to special shells ( if any ) ? I play CM now for 1 year, but its still the best Sim i have ever played I only have CM, IL-2 and now SH2. -
(Still) problems with Tungsten ?? story inside
Monty replied to Monty's topic in Combat Mission Archive #3 (2001)
Any serious replies ? -
(Still) problems with Tungsten ?? story inside
Monty replied to Monty's topic in Combat Mission Archive #3 (2001)
btw, all tanks are NOT moving during the whole turn. Monty aka Moose -
In a PBEM battle i have, this occured in the last turn 2 x M18 Hellcat ( Regular both ) are facing a Tiger ? at 590 meter. The Tiger ? is at a small hill. Both Hellcats have LOS on the enemy vehicle ( Red line ) Hellcat nr. 1 has this LOS : Hit : 22 %, Kill : Good Hull down. Hellcat nr. 2 has this LOS : Hit: 11 %, Kill: Good Hull down Hellcat nr. 1 has 26 Armor Piercing shells and 3 Tungsten shells Hellcat nr. 2 has 28 Armor Piercing shells Ok, now read and weap: Hellcat 2 fires an AP shell, miss. Tiger ? fires and miss. Hellcat 1 fires an AP shell and miss. Hellcat 2 fires an AP shell and miss. Hellcat 1 fires an AP shell and miss. Tiger ? fires and miss. Hellcat 2 fires an AP shell and miss. Hellcat 1 fires an AP shell, front turret hit, shell broke up. Tiger ? fires, front turret penetration of Hellcat 2, knocked out. Hellcat 1 fires an AP shell ( grrrrrr ),front turret hit, shell broke up. Tiger ? fires, miss. Hellcat 1 fires an AP shell ( doh ! ), upper hull hit, shell broke up. Tiger ? fires and miss. Hellcat 1 fires an AP shell ( no !!! why !!! ) , miss. Turn over. Now is my question: I thought with version 1.12 , this problems were solved ? I can image the Hellcat nr. 1 waits for the first hit to see if an AP is sufficient. But waiting for 3 hits is a bit dangerous i think................. I can use any info about this in general or about my specific case. Monty aka Moose
-
Neg, the Priest was not buttoned, also no crewmember injured. Ok, its normal that the co-axial mg from a tank not fires when the gun is hit, but from this Priest its rather odd imho. Monty aka Moose
-
Guys, lets take this thread back to my question: In my current PBEM fight, a Priest have a damaged gun, but the .50 mg ( seperate ) can not fire or target. I think we should get message like : Damaged Gun/mg OR Damaged Gun , in this case the .50 mg should be able to fire. Monty aka Moose
-
When a gun ( from lets say a Priest ) is damaged, the seperate mg is NOT able to target and /or fire. ( I never saw a tank with damaged gun fire a mg, but maybe it happens ?? ) Is this on purpose done or a bug ?? Monty aka Moose
-
Rgr, the small buildings are a bit dark but i like them anyway ! The big buildings are top notch , maybe a little difference in stone colour for the different big buildings could be added in a future update ? Monty aka Moose [ 08-18-2001: Message edited by: Monty ]
-
Found an old photo of my grandfather in WW2
Monty replied to Monty's topic in Combat Mission Archive #3 (2001)
Thanks Icm1947 ! ( hey, what about your name, is there a story behind it ? ) Got the idea when i saw the Combat Mission Times site, with the black and white pictures. btw there was a really good site for the Flight Sim called Fighter Squadron. It was like a newspaper with stories about Airbattles, all with black and white pictures ( screenshots ) and very funny comments. I would love to see such a site for CM too!! I will try to make a sample story.