Gunny Bunny
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Everything posted by Gunny Bunny
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A Forward Observer Exclusive!
Gunny Bunny replied to SuperTed's topic in Combat Mission Archive #3 (2001)
Seems to be a double standard at this group where some homepages are allowed to post their URL while others are not !~ http://www.geocities.com/combat_mission1/Charter.htm -
Hello, What is the expected range of a Panzerfaust ?? How close does the armour have to get to be effective ?? How many Panzerfausts are there per unit ?? How many shots do I get, let's say per unit that carries one. Thx [This message has been edited by Gunny Bunny (edited 03-12-2001).]
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Hello group, In regard to Infantry Guns and Anti-tank guns, I do not really see the point of buying these units as they are so easily knocked out. Can you make a suggestion of had increase their battlefield life. Thx,
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alt.games.combat-mission
Gunny Bunny replied to Gunny Bunny's topic in Combat Mission Archive #3 (2001)
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Sounds like your video drivers. Find out what video card you have and go to their website. Download their latest software patch. That may be the cure. Thx
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alt.games.combat-mission
Gunny Bunny replied to Gunny Bunny's topic in Combat Mission Archive #3 (2001)
Hey...it was Fionna that got kicked off the BTS fach board four ( 4 ) times not Gunny Bunny -
http://www.geocities.com/combat_mission1/Charter.htm
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Can I burn several copies and give them to my friends for free as promotional material ?? Thx, GB
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How important is winning at PBEM to you?
Gunny Bunny replied to Lawyer's topic in Combat Mission Archive #3 (2001)
I feel better after a game when I win, but I am not very good at CM so I have accept losses ! Regards, GB -
Can infantry be "crunched"?
Gunny Bunny replied to Hilltopper's topic in Combat Mission Archive #3 (2001)
Hello, I intentionally ran my Sherman over infantry in a foxhole figuring that would kill them, but it did not. So you have to shoot them, driving over them will not work. I have learned since then that getting to close to infantry is dangerous gernades and other infantryman nasties can easily immobilize of knockout a tank your better off sitting back and blasting them. Thx -
RUBBISH !
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Hello Group, I have played many quick battles and I have never had a river or a bridge. I have had small ponds though. Is possible to have a Quick Battle select a river or bridge map ?? If not, I think this would be an nice addition to CM2. Thx, GB
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Should target the Infantry automatically, if you are close enough and the tank can spot them. Good luck, GB
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I am SO going to be flammed for this...
Gunny Bunny replied to Guy w/gun's topic in Combat Mission Archive #3 (2001)
This has got to be the classic CM post of all time. I think we should frame it and put it on a webpage at CMHQ under classic posts Regards, GB -
Can't open Combat Missions Forum
Gunny Bunny replied to DekeFentle's topic in Combat Mission - Tech Support
yup -
Re-Mailers which one works best
Gunny Bunny replied to Gunny Bunny's topic in Combat Mission Archive #3 (2001)
In regard to the popup when I use reply or send from outlook is it going to go through the remailer or use my default outlook email account ?? Thx -
Re-Mailers which one works best
Gunny Bunny replied to Gunny Bunny's topic in Combat Mission Archive #3 (2001)
If yahoo can handle .zip and text files I do not mind using it. Thx -
Which re-mailer account is successful with .txt attachments. I tried hotmail but the PBEM file attachments are showing up as .html files. Thx, GB
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MOD: Wespe/Marders/75 & 50 AT guns
Gunny Bunny replied to bfamily33's topic in Combat Mission Archive #3 (2001)
No it is not trolling. I have seen some grey mods that are great. They look completely real. However, they are hard to see and since this is a game and a colourful one at that, I prefer more colour in my mods. This shade of grey is not that drap compared to some I have seen. Thx GB -
MOD: Wespe/Marders/75 & 50 AT guns
Gunny Bunny replied to bfamily33's topic in Combat Mission Archive #3 (2001)
As I have a colour monitor, I am now leaning toward colour mods ( non-grey ). These are well done though. Thx, -
Sept 2001
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Shouldn't barbwire cost 5,6 ,or 7 and not 10?
Gunny Bunny replied to TeAcH's topic in Combat Mission Archive #3 (2001)
It is hard to justify 10 points for barbwire when all means is a slow down or avoidance of that area. I would rather take the landmines at least I may KIA something, rather than just slow them down. Cheaper barbwire would be good to funnel troops into a certain point where you have your land mines. Thx GB -
Hello, Question #1 A British six ( 6 ) pounder anti-tank gun with a 57mm gun. How would this compare in power to say a tank gun ?? I presume since it is specifically designed as an anti-tank weapon that it has the ability to do more damage than equal size tank guns. Or is a 57mm AT the same as a Tank with a 57mm ?? Question #2 I drove my tank to the wall "Edge" for some reason the AI allowed the tank to drive partially through the wall. In CM should I put it slightly behind the wall for best protection or allow what the AI did and have it partially through ?? I know what real life dictates, but this is a video game. Thx, GB
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GeForce 3 Hits The Shelves!
Gunny Bunny replied to Col Deadmarsh's topic in Combat Mission Archive #3 (2001)
Yup to late. AND...let me just say I told y'ah so. You may recall CM1 was targeted for 4 megs and they had to scramble to get it to 16 megs. Now CM2 is targeting 32 megs and should be targeting 64 megs. Looks like scrambled eggs to me !! *** Wabbits like carrots and eye candy !