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DekeFentle

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  1. While it is most certainly not a Croda thingy I believe I have something suitable and actually playable. It meets the requirements you set above and more.
  2. Files will be in the mail this evening CST. Thank you for your interest, anyone else?
  3. Only got one e-mail on this? Come on there has to be a couple more hardy souls out there.
  4. Actually JD I think they have thought of this... NOTE: * Games saved in v1.01 can't be loaded in by the older v1.0. So if you're playing others by email or TCP/IP, make sure you all upgrade to v1.01. Transferring PBEM files from Version 1.0 to Version 1.01 In CMBB version 1.0, load the pbem file. In an orders phase, save the pbem file as a saved game by clicking on the little SAVE button on the command bar at the bottom of the screen. Repeat Step 1 for all pbem files you wish to convert. Install the 1.01 patch Open CMBB Version 1.01 Open the saved game file from step 1. Choose Email as the startup option for the saved game. Place your orders as you normally would in a PBEM, and press “GO” Congratulations! You have now converted your pbem file. Repeat as necessary. NOTE: Once the file has been converted to version 1.01, it cannot be reopened in version 1.0
  5. I have cobbled together a scenario that I would like some feed back on. If you're interested please let me know. 3000 ME Large map. [ November 19, 2002, 01:25 PM: Message edited by: DekeFentle ]
  6. I can't remember where I saw this, I think it was in the patch list that Madd Matt posted. You should be able to transfer games to the new patch level by opening them in hot seat mode saving them then reopening in e-mail mode.
  7. Thanks for the personal perspective, DekeFentle. How long do you think it took you to cover the first 100m, and how long for the next 20?</font>
  8. I need to weigh in on this one folks. Personal experience has left me with a vivid memory. On the second evening of the Gulf War despite being a member or perhaps because of that membership in a Bradley scout platoon. I was invited along with the other nine members of my section to “Dismount and determine if that enemy OP 300 meters to your front is occupied.” The plan was to maneuver forward under covering fire from the other two sections. Without going into all the details of how we accomplished this feat I want to tell you that after moving that 300 meters I was in a state of physical exhaustion I have never before or since felt. In game terms I would say we moved to contact the first 100 meters under the cover of smoke and advanced the final 200 (perhaps less certainly not more). I believe that we were all very fortunate that the position was abandoned prior to our arrival as our ability to take the position in the face of determined resistance was severely degraded by our physical state. This maneuver was performed at dusk in good weather (45 F) at MOPP level 1. I carried an M16, LBE (sans canteen) with eight 30x clips, gas mask, two smoke and two fragmentation grenades. I can’t remember how much weight that was but it’s not much. I was, prior to the gulf conflict, a member of the 2/11 ARC and as such had received a high level of physical training and at the time was probably in the best shape of my life. The adrenaline rush that you get is astounding in it’s proportion and the let down is on the same scale. I find the current model in CMBB to be both realistic and playable, albeit it requires you to carefully manage your movement to contact and assault upon the enemy positions. Having said that I acknowledge it takes longer to set up for the attack and I would not play a QB from the attackers side with less than 30+ turns.
  9. Leoo you out there son? Your lack of reply worries my soul. Send a turn ya git! Mace surrender and let us adjourn to the Eastern front. Marlow those uber infantry will not prevail. Let's get this one over with and as above move on to the steppes of the motherland. As to the rest of you woebegone, whimpering whannabe’s, do put some heart behind. The content has of late been middling and as such hardly rates a yawn much less a reply. When the Whuppin' boy speaks, gather round and hearken well. Pain is humanities most eloquent mentor.
  10. Speedy I saw those posts! I'm sending the game you're loosing tonight. Mace you are only drawing out the agony, surrender son and we'll move on to the Eastern front. Marlow call in some more of that arty I truely enjoyed watching it land amoungst your stumbling "die a lot" formations. Leeo send a turn. [ November 11, 2002, 04:16 PM: Message edited by: DekeFentle ]
  11. Mace & Marlow I did send the turns although I probably deserve being ignored based on my sudden departure of the past, ya both probably remembered your passwords took one look at the map and went screaming into the night. I musta been pretty good at this game back then cause yer both gettin yer arses handed to ya. Leo is about to do the die a lot thing. Meeks looks interesting. Message me if you need a beta tester in the future. Water Boy I'll edit later just to put in your favorite part.
  12. I do it for you AP. When the Whuppin' boy speaks, gather round and hearken well. Pain is humanities most eloquent mentor. [ November 07, 2002, 04:52 PM: Message edited by: DekeFentle ]
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