Jump to content

Mord

Members
  • Posts

    6,803
  • Joined

  • Days Won

    74

Posts posted by Mord

  1. 9 hours ago, 76mm said:

    I'm sick to death of gaming a very narrow slice of June-August 1944 for five years.  By now I've lost any confidence that the other games covering the East Front in '41-'43 will ever come out with this engine, if at all, so if I need to go back to ASL for the full Russian Front experience then that is what I will do.  I'm also playing around with SP, which also has very extensive coverage of the Russian Front (and everything else).  

    I don't expect to be bored.

    Why don't you grab Tigers On The Hunt? It's closer to ASL then any other PC game I have seen. It even has ASL counter mods. Doesn't float my boat but sounds like it's right up your alley.

     

    Mord.

  2. On 9/12/2019 at 7:37 AM, Andy_101 said:

    Who is the actor who said that?  He's a legend and he may not even know it!  

    Don't know. But yeah, his accent really makes it work. Though at this point I hate the original sound files LOL.

     

    1 hour ago, BFCElvis said:

    Here's a screenshot that I liked a lot

    No matter how long it took them and regardless of the hell it put them through to code, the hit decals are pound for pound one of the greatest things they did for the series. There's more immersion in that one pic than 20 games of CM1 could produce — no small feat.

     

    Mord.

  3. 17 minutes ago, Bulletpoint said:

    I actually found my life improved a lot after I started to err on the side of pessimism. I'm now more often pleasantly surprised.

    There's nothing wrong with caution. But have you ever hung around a person who was truly pessimistic? They suck the life out of a room with their negativity. There's nothing attractive about someone that is filled with doom and gloom. I have an uncle like that and I used to say that you could win the lottery and he'd have you hanging yourself ten minutes after you told him.

     

    Mord.

  4. 28 minutes ago, BFCElvis said:

    Good question.  We bounced around several ideas because normally there is someone who is a tester or been around for a while that can do French, Italian,  Brazilian,  etc....voices. My son, he just turned 18, is interested in game design and has used a site for voice over, music, sprite creation and other things recommended a site.

    Ahh, cool. I was pretty close. There's a site (I think Neil Gaiman is a co-founder) that connects authors with spoken word readers. A writer looking to get his book recorded can go there and listen to samples then cut a deal with the voice reader/actor he likes best. Did they have sample files for you to hear?

    28 minutes ago, BFCElvis said:

    Ya gotta figure recording 278 individual lines and making 278 individual files has got to be a massive PITA. I think there are 6 variations of things like "reload".

    Oh, I know all about that. I did two full on voice mods for BN and SF. I even did some specific files for the Army and Marines for SF using lingo from each branch. I was horse as all get out when they were done. I can't remember exactly how long it took but I'd guess at least 30 hours. I think the Shock Force one I did on Easter and BN was on Thanksgiving, then I spent a few days chopping them up and editing etc. They were fun mods, but labor intensive for sure!

     

    Mord.

  5. 2 hours ago, RockinHarry said:

    Number of flavor objects per type (junk, poles, drums etc) in editor seems not be limited to 9. I made 12 accessible by shrinking editor buttons (i.e "editor option button flavor 00.bmp" and following) to half size (from 36 pixels to 18). Added new buttons extending beyond 9 (00 to 08) by saving these with 09 to 11 in filename. So if there´s also 12 flavor objects available in a particular group ( i.e streetsign1 to streetsign11.mdr) these are then shown in editor and can be selected and placed on the map as usual. Could be one can extend selectable flavor objects in editor even more. But 12 is a good number already.

    GOOD JOB, man! Nice find! I would've never suspected that would work though I had thought about those empty spaces (flavor objects with less than 9) a few times. This last year has been like a renaissance for modding CM it seems. So many new discoveries that previously seemed impossible or too far fetched to even consider.

     

    Mord.

  6. 4 hours ago, BFCElvis said:

    because I was just doing something with some Brazilian troops and it sure sounded like Portuguese to me. #fakenews

     

    4 hours ago, BFCElvis said:

    #spolieralert The Indian voices aren't British voices. How do I know? I hired the voice over actors. 🙂

     

    Now, those are some great bones right there! Awesome news.

     

    Mord.

  7. 4 hours ago, Thewood1 said:

    We have been hearing that for several years now.  After every release takes 2, 3 and 4 times as long as expected, we have people saying "just wait until XXX is released and that will open up the floodgates.

    Well, the one time they didn't take 2 to 3 times longer it almost cost them their reputation. Waiting sucks but so does buying a game that is bug ridden, clunky and released too soon. Then you still end up waiting, if the company even decides to fix stuff that is. It's a double edged sword and you are damned no matter what you do.

    I didn't say anything about floodgates. "floodgates" would never be a word I used to describe Battlefront's release schedule. EVER. LOL.

     

    4 hours ago, Thewood1 said:

    I think the big slow down was right after Chris left, though most of us didn't hear about that for almost a year.  Each time we go months and years between releases, the audience for CM2 stuff gets baked down to a smaller and harder core.

    To me the slow down was tied in with Chris, SF2 and the two modules. But I prefer to err on the side of optimism. If things don't come out at a more steady pace after the two modules then maybe I'll worry.

    I do agree that the length could take a toll on the player base but the only ones that truly know are Steve and Charles. They see the sales, so anything else is conjecture and gossip.

    4 hours ago, Thewood1 said:

    Smaller and faster releases with more vehicle and scenario packs.  I would actually like to see more of those and fewer big releases.

    I've got no argument with that. Though I'd rather see FB get a full on CW module before that takes place full scale, or in tandem with packs for other titles. Whatever gets FB the same treatment BN got. I am more about the equipment and formations than scenario packs myself, though.

     

    Mord.

  8. @Macisle

    LMAO! What are the odds you'd kill that tank and it would bail in that exact spot where the right hand inside of the turret would line up and look like a door or window on the opposite building? LOL. Man.

    Good story about the knock-out btw. It's what makes this game shine above all others.

    Mord.

×
×
  • Create New...