Jump to content

Sitzkrieg

Members
  • Posts

    516
  • Joined

  • Last visited

Posts posted by Sitzkrieg

  1. Thanks! I'll try them out tonight. I've got a good replay from "Message from Goetz" that has about 8 or so Panthers opening up almost at once. Should be cool.

    Update: Just tried them out. Very nice. Tanks are much more visible firing now. Work great with artillery as well. You get that initial quick bright flash without the firey Hollywood effect. Makes small caliber arty (81mm and below) much more visible, even when zooming out at level 5. Good job!

    I liked the textured with a border one the best. Looks more real and works best with the artillery explosions.

    You might want to post these to the CM Mods Database if Yahoo keeps giving you trouble.

    Keith

    [ May 20, 2003, 09:47 PM: Message edited by: sitzkrieg ]

  2. I tried these new drivers early this evening on a computer at work with XP Pro SP1 and DirectX 9. It too has a crippled Geforce 4 MX420 card and I experienced the same trouble that Rommel and Snarker experienced. I will try Snaker's advice tomorrow to see if it resolves that black screen and other assorted issues.

    Home machine works fine as ever (Geforce 4 Ti4600) since it's still running Windows ME and has never experienced any of issues that 2000/XP machines are experiencing.

    I will say these drivers are as good as or better than the 41.09s in terms of performance and image quality. The 43.45s seemed to suffer in both areas on Windows ME. Guess the 43.45s sucked all around for everyone.

  3. Application controlled doesn't work in most cases. For CMBO or CMBB, you need to specify the level of AA manually.

    The higher the number, the better the picture quality should be. However, there is a performance penalty as well.

    So the higher you go, the better the picture quality but the slower the performance.

    You should set whatever level gives you the best trade off between graphic quality and game performance.

    If you machine can handle 4x, go for it. It should probably be OK for CM, especially if you have fairly powerful CPU (like a Pentium III 1Ghz or so).

    Really 3-D intensive games like first-person shooters and flightsims would suffer the most when using FSAA. For those you might need to back off to a lower level or just forget about it if you find you get a really choppy display (ie, motion is not fluid).

  4. AA = anti-aliasing

    FSAA = full-screen anti-aliasing

    Basically, it's a technology that removes the sharp edges of 3-D video graphics to improve image quality.

    The main noticable benefit is the reduction of "jaggies" (the step-like appearance) on 3-D objects, especially where they curve. It also reduces the "shimmering" effect of some textures as well. For example, trees and other terrain graphics in CM when moving about the map.

    [ April 17, 2003, 01:36 PM: Message edited by: sitzkrieg ]

  5. Yeah, Battlefield Command (formerly known as WWII RTS) is a Codemasters/1C Maddox project.

    Projected release isn't until mid to late 2004. And if it's anything like Forgotten Battles, add about 6 more months to that at least. That would be at about the same time that the new CMX2 engine would be released.

    I think the two are totally different games in terms of realism, type (WEGO vs. RTS) and scale (pretty sure Battlefied Command has a limit of like 16 units or somefink). So I don't think it's really a competitive product.

    In the end, don't worry so much. Enjoy CM in all it's flavors and be patient because good things are coming.

  6. Good point, tracer.

    I don't think the RAM would be an issue, I think motherboard (chipset, etc.), BIOS and processor (AMD or Intel) could all be possible hardware devices that could make the AI behave differently, depending on the hardware.

    Look at the Dell "timer" issue when trying to fast forward a turn. I believe it has something to do with the motherboard or CPU in that instance but only with certain Dell computers.

    It's a S.W.A.G. but you might be on to something there.

  7. This must be just a Windows 2000/Windows XP issue.

    I installed the latest 43.45 drivers last Friday on my Windows Me machine at home. 4xS FSAA, 8x filtering with texturing sharpening and I was getting 30-50 FPS (depending on trees, doo-dads, etc.). These were similar results that I had with the 41.09 drivers as well, with the 43.45 drivers being slightly faster by about 3-5 FPS in similar situations.

    My specs:

    Windows ME

    Leadtek Geforce4 Ti4600 w/ 128MB

    Athlon XP 1800+ (OC'ed to XP 2000+)

    512MB DDR SDRAM

    BTW, it looks beautiful with virtually no "shimmer" on the textures with all the FSAA goodies on. MUCH better looking compared to the 30.82 drivers.

    So those who are having no problems like me (no framerate issues, missing text, etc.), are you also Windows 98/Windows ME?

×
×
  • Create New...