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Robert Olesen

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Posts posted by Robert Olesen

  1. farmerch, you're doing something awfully wrong, that's for sure. Let me make a guess.

    You're probably talking about the .cme file, not the spreadsheet, since the support force does not belong in the spreadsheet.

    You need to have two .cme files. One for the core force, which is updated after each battle to reflect changs in experience and core force changes. And one for each battle which is copied from the core force .cme file. The latter (battle) .cme file doesn't contain your support force either, but it's possible you misunderstood something here. So, the process is:

    0. Create for core force file by buying the core force. Let's call this core.cme

    1. Copy core.cme to (e.g.) battle.cme - the .cme file for the first battle. Or open core.cme in the editor and save it under a new name.

    2. Edit battle.cme to prepare the current battle (parameters, map, exploiting units etc.) and to remove any incomplete core force units.

    4. Start a new QB and import battle.cme instead of generating a map.

    5. Play the battle. It's a good idea to save the end game file in case you need to look some info up again.

    6. Use the info from the battle to update core.cme (experience, core force changes).

    7. Go to 1. for the next battle.

    If that didn't help then you need to send me the spreadsheet(s) and .cme file(s) you are using.

  2. You would find it difficult to get enough Favor to expand from 3 StuGs to 9 or 10. But you could always tweak the rules and donate yourself some extra StuGs when you rise sufficiently in Rank.

    But I don't think they were often used in company strength in a battle at the scale of CM. I could be wrong. In any case, you'd get some pretty large battles, but that may be fine with you.

  3. Originally posted by sztartur:

    However do your best to keep your units alive if you want to survive on the long term. Especially if you have az armor platoon.

    Artur.

    Good advice.

    I once took a StuG platoon from Barbarossa onwards. Around battle 10 they encounteded a KV1 and was killed all three of them - mainly due to my incompetence. I should have held them back or pulled out.

  4. And you can speed up the pbem process by doing two turns in each email. It requires an opponent you can trust - in other words, one you would comfortably play with even if you knew each other's password.

    I forget the thread(s) where it's explained, but I guess I could do that if you like. I use it myself. Or a search should turn it up.

    But the original question is still a valid one, though I expect there is no simple answer. The length also has to do with balance - not just avoding excess turns. It's not just a question of point size, however, the map size and possibly battle type also enter into the equation.

  5. Originally posted by Sanok:

    I clicked on the link above, but before downloading, is there anything more you can tell me about exactly what ROQC is? Thank you.

    Of course I can. This is my advert from the main ROQC page:

    In ROQC you play the role of a commander who leads a Core Force through a series of quick battles. In the course of these battles, your core force will develop and gather experience.

    The aim of each battle is not just to win, you also need to satisfy the operational orders given by your superior commander. Succes in this regard earns you Favor points, which you can use to alter conditions in your favor and/or upgrade your equipment. Your men will also gain experience along the way, and you'll get replacements (usually inexperienced) for the men you lose.

    ROQC aims at providing an entertaining and educational experience (in that order) while being as simple to use as possible.

    The automated spreadsheet makes rolling up the next battle a quick and simple process, and takes care of most of tedious bookkeeping.

    ROQC puts the fun back into playing against the AI.

    That pretty much says it in short form, except perhaps to stress that it is a single player campaign where you play exclusively against the AI. The difficulty is however scalable, so you ought to be able to get a challenge.

    I have gone to great lengths to keep bookkeeping simple. The rules are long, simply because I made an effort to make them complete, but using the campaign is really not all that difficult, as Alech testifies here

    It's not painstakingly historically accurate, but does attempt to provide a fair amount of historical "realism". I made it to cater for those players (like myself) who like to play at their own time, pace and place, look for variety and a challenge, like the role playing aspect of tracking a core force and dislike micromanagement and excessive bookkeeping.

  6. Hi there smile.gif

    It's been a while, where I have taken a much needed break from mod creation and CM.

    But I just got a bug report, one of which was important enough to make an update. I then took the opportunity to add a minor difficulty modifier that's already in ROQC for CMAK v1.02 (which, incidentally, does not have that serious error and so does not need an update).

    Check it out here: http://www.roqc.cdgroup.org/CMBB.html

    Robert.

    Btw: I don't expect a whole lot of people are using ROQC. If you are, then I'd very much like to know, just to get a feel for the "customer base". If not, then perhaps you should consider it ;)

  7. Originally posted by Glider:

    </font><blockquote>quote:</font><hr />Originally posted by Screeny:

    mhh too happy too soon :(

    Does that Windows 95 version of PG can be made working under Windows XP ?

    or is it absolutly necassy to have a win95 system running?

    [edited to offer a more detailed explanation]

    I had trouble with it too, but it worked OK after I edited the shortcut properties to: Windows 95 compatibility mode and 256 colours.

    I.e. you find FG.EXE in the game folder and in Properties screen you change Compatibility to 'Windows 95' and '256 colours'. </font>

  8. The error mentioned above was rather serious, so here is v1.02. I took the opportunity to add a small adjustment to the difficulty die roll modifier.

    You should be OK if you update after the current battle.

    Changes from version 1.00

    Error corrections:

    - The date check in the Control Sheet didn't allow campaigns in East Africa to start before September 1940 (was fixed in 1.01)

    - Use of the "S" Operational Order Table caused a VB script error

    Changes:

    - Enemy Force Handicap adjusted to make battles where you defend harder at higher difficulties.

    Get it at the usual place: http://www.roqc.cdgroup.org/CMAK.html

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