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Holien

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Posts posted by Holien

  1. BF  "We are working on a new store as managing the old one just takes too much effort.  That is our first priority and when it is done we will release CMFB in the new store"

    Community "When is CMFB coming out?"

    BF "The store is proving to be a bit difficult but we are working on it"

    Community "why no new word on CMFB you said soon in January"

    BF "you can load the BP now, it isn't the way we wanted to release and we went as a sort of stealth mode as we really weren't sure how it would work"

    Community "how dare you release something like this when we thought we would get nothing until the store was done.  How could you?  When is CMFB coming out?"

    BF  "what the f**k is wrong with you people, we tell you one thing, you don't accept it, we then try to appease you with a minor release that we kludge into the train wreck of a current store and now you hate us for that."*

    *Okay BF never said that, but if I were an employee I'd sure as hell be saying it.  Damned if you do, damned if you don't - no wonder they never want to talk schedules with us.

    Wanted to say exact same thing!!! Perfectly put.

     

  2. I need to check with my oppo but I am pretty certain there was no suppression and it was a large waste of ammo. Firing into something you have no chance of effecting seems like poor AI behaviour?

    Would American MMG slugs go through a wooden bunker?

    If not then firing into the side walls is as pointless as firing into the side walls of a concrete bunker, IMO.

  3. So I am playing Bad Day at the Beach against a buddy and my MMG team seem to think they can destroy a Wood Bunker that is side on to them with the power of their MMG.

    Just watched from inside the Bunker and nope they can't and even the Italians inside the bunker are happy (very unusal for Italians to be happy with rounds passing over their heads).

    So does the AI know something I don't?

    Or are the GI's just trying to get rid of my limited ammo to annoy me?

    Anyone see this before? (Saved Files Available...)

  4. As for tournament play. Another way to handle this so you do not need to play both sides is. they could have just taken the top four players from each side.  4 American players, four german players.

    Personnally I like playing both sides and find no issue with it.

    I also find no issue with the forces not being equal, So yes the Germans have a disadvantage. thus they should at least start out playing defensively.

    So far I feel good about both battles. Pushing as the American and as the German, I just dealt my first major blow to him. He just lost a good amount of his front line infantry on the main push he is making.

    It will be interesting to see if the top four is the same players as the top scores...

    Sounds like your oppo is going to miss those men. With less Arty it is harder for the Germans to inflict those losses...

  5. I like others have found it a bit odd playing both sides at the same time. If you spot a sweet spot in one game your oppo then knows about it for their use. So I guess it makes it important to try and keep both games in step with each other.

    Just finished the last game and result went down the wire to the last turn and last 15 seconds of that turn, pretty intense action.... So win or lose the tourney has created a bit of a buzz and some good game play. 

    I can't wait to hear and see how other players tackled the games, it will be interesting to see how others tackle the maps...

  6. The first result is in... dont know about you guys but that map is a bugger to play on... LOL

    The map is easier for the American's than the Germans imo and it has some design faults also.

    I would have to dig out thread where designer was mentioned, but some I hope constructive comments follow.

    1. There are numerous fields with no gates for wagons / vehicles to get through. IRL any field tended by humans would by this period have access to field for wagons or cattle, these IMO would be wide enough for vehicle access. Either way as this is for gaming all fields should have some form of access back to a road.

    2. The designed has decided to show some access via wooden fences between fields which they have then made impassable to vehicles. Poor choice IMO and again makes map unrealistic IMO. 

    The map and force composition does provide an interesting asymmetrical challenge which is good for a tourney. I think it will all revolve around how well the German side does for the dominant player. Anyone who can win as the Germans will IMO get through to next round. Just my guess at it...

    In my game we have about 9 mins left of the final game. Then I should be able to send both results together.

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