Jump to content

Holien

Members
  • Posts

    3,527
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by Holien

  1. Rubble from the building hit the mortar tube and put it out of action.

    Moral of the story is place mortar teams a good distance behind buildings where falling rubble will not break the tube.

    I have had it happen to me and it is a tad annoying put true to life.

    Try to imagine a building where something hits the front and stuff comes out the back. I think if you think back a few months you might have seen something similar.

    A bigger scale but the building you were behind might have been a tad smaller.

    This game continually annoys me when I am on the end of "Bad Luck" like having a Sherman taken by a Zhreck at 180 Mtr or having my own Zooka round pass through a MKIV and not do any damage.

    It happens and you have to learn to live with it, that or lose a fair amount of hair and put several dents in a nearby wall.

    :(

    H

    Edited because I forgot the recent event of a 1 Stuart of my opponent in the scenario "Armoured Ambush" taking out two Tigers and living to tell the tale. :eek:

    [ March 29, 2002, 05:39 PM: Message edited by: Holien ]

  2. Yeah I heard that wine bottles with candles in them are all the rage on the West Coast...

    So I guess as an act of mercy throw my games so you can have light...

    tongue.gif

    P.s. I heard that Hamsters are all the rage West Coast as well, but I guess now they are being put to different uses...

    ;)

    H

    BTW your turn has been sent and I now have 4 days holiday to game and do RL tasks like staining pine doors. Ohhh Joy of Joy... :(

  3. Ohhh I do apologise for being British and living in a normal time zone rather than some folks who live La De Dahhh West Coast Time. At least we have a regular source of electricity here.

    tongue.gif

    On a more serious note due to the time difference of around 9/10 hours depending on day light saving. means that when it is 9pm there it is around 6 / 7am here. That does leave us some lee way.

    On the other hand you could get up early? Of course I will be complaining about the disadvantage I face doing that. ;)

    Mind you I just complain.....

    tongue.gif

    And on the third hand. It really does not matter, speed is not everything and we have had to wait until now to start and I am sure there is no rush to finish. The games we are playing are quite large and will take some time to reach the stage where we can get to a TCP/IP stage.

    H

  4. Your expectations are too high. The comments made by Jason and the others are spot on. See it as an additonal source of firepower to use at the right time.

    They are not weapons that can win a fight by themselves unless you get some good treebursts.

    The real art to artillery is using it in conjunction with your other forces, not by itself.

    H

  5. Originally posted by CombinedArms:

    If you want an example of cold logic and calculated murder, read Leonard Dickens AAR of his game against me in "Sounds in the Night." It's a tough enough scenario as it is for the Axis attacker (which I was), but against him I never had a chance.

    If it is any comfort that scenario is a tough one for the attacker if the Allies make good use of the TRP and really work out what is possible for the attacker.

    The hedge rows are death for any approach and people will take the open gaps. These if registered with the TRP's mean you have little chance unless you get lucky.

    I replayed this with CDIC and I took him to the cleaners when I played the Allies. That is one game I would hate to play again as the Germans as it is a very hard challenge.

    I was soooo lucky in my game with CDIC that he did not make effective use of the TRPs and this amongst a few other things lost him the game.

    :(

    H

  6. Redeker,

    I have just done the turn. I am ever so sorry old chap but I did recieve it but it slipped my mind when playing Wreck the other night.

    I have just done it and it is a 1.27 meg file....

    Hmmm I wonder if there might be a tad of movement in the first turn...

    And JK that is Tad not Nad....

    Just moving onto the Matterhorn....

    Hmmm fun fun fun these large maps!!!

    :D

    BTW it is 8.45pm here and I am just settling in for the night while you American chaps are just warming up...

    Bed time soon and a hot cup of ovaltine....

    ;)

    H

    [ March 26, 2002, 04:07 PM: Message edited by: Holien ]

  7. Hi Redeker,

    I am pretty certain 99% that I have not received your turn.

    I will check my outlook when I get home. I will send an e-mail either way in about two hours time.

    As a rule of thumb for future reference I do a turn in the morning before work and baring any serious problems I do multiple turns once I get home.

    This weekend is Easter here in the UK and we get Friday and Monday as holiday and so can do some quicker turns if sent and depending on RL tasks such as staining new doors and fixing fences. :rolleyes:

    At the weekends I tend to do turns as they come in as I have an ISDN line and low cost tariff.

    This is of course in between dealing with Real Life jobs such as gardening and spending time with my beloveded. :D

    So if you don't get a turn within a day holler as I will have sent it and it has been lost or not got when you sent it.

    As for the game on Sunday myself and Wreck locked horns around about 4pm and I was finally able to meet up with him on TCP/IP after I cleared down all my RL tasks and her in doors had retired upstairs.

    The game is such a small one that you can complete it TCP/IP in an hour or two at most.

    I started looking at the wooded mountain game last night and should have that out the door tonight for Warren. I too am happy that the height model is not too accurate in CM or we would both be nobbled. :eek:

    H

  8. TB

    Thxs for that.

    My previous comments were in no way meant as critiscm as I know that we have been blessed with the games previous.

    It is like giving people cream cakes and then giving them fruit cake. If the person had not tasted cream cake then fruit cake would have been fine, but when you have tasted cream cakes then fruit cake seems plain.

    (JK please jump in here with any creamy jokes you can think of. As long as Sally is not mentioned, or her Port!!!)

    I look at like this Wreck has won the tourney through his outstanding play and clear lead in the points and scoring system.

    We are now in our second tourney to see if he can keep that performance up against the poor sobs who came someway behind him.

    Even though the games are of a slightly different style than those previous they will still be good enough to show who the "Daddy" is.

    ;)

    Anyway I have the set-up for the highway to heaven game from Warren. This will be sorted tonight once I have assessed all the possible suicide approaches.

    I await Redeker's 1st turn and for news on how they (Warren and Redeker) get on with WB's well crafted Rabbits Delight.

    When they have finished that can we know the results for that scenario?

    H

  9. JK, you have hit the nail on the head with Silent Nacht.

    It was truely fearsome and was the game that gave me most nightmares.

    As the attacker you had a choice of the fire or the frying pan. Bocage or open ground. Either terrain would mean your forces getting mowed down.

    I like many others choose the open ground and ran the gauntlet of choke points. With great luck and some skill I managed to get past these and unwind CDIC's defense line.

    He lost the game in part because he failed to understand the use of TRP's. This has now been rectified and in our replay game he found how they could be used to devasting effect.

    I guess we all have a primal fear of the dark.

    H

  10. TB, I understand where you are coming from all I was saying is that the tourney upto this point had been historic battles with a clear emphasis on the players to play as if you were "really there" fighting with your troops.

    To make sensible decisions about loss of life in pursuit of flags and to avoid gamey situations where ever possible.

    I am sure that the Flag rush hill game will be entertaining and well fought. I am sure that we will spend as much time at the bottom of the hill as the top.

    :D

    My concern was based upon the fact that there are a lot of flags up there and it might encourage action which does not fall within the realms of the points stated above.

    If you compare it to the other games we have played it IMO lacks the same shine as playing something blind and historical.

    I know we have been blessed with such a good range of scenarios and I know how hard it is to design such games. I know you have put in a lot of work and I am truly grateful for that as it has given me many hours of entertainment and a new circle of gaming friends to tease and have verbal fun with.

    It is just that with these last few games they seem to be lacking the same feel as the previous games. The medium of words fails me at the moment and I will try again tonight to explain the slight concern.

    I mean no disrespect for your scenario design or that of WB, it is just these last few games do not offer the same feel as I had in the games leading upto this.

    They are a challenge and I will enjoy that challenge.

    H

  11. Winecape I am not sure that is true you know. It does give when a large enough sample is taken a better feel for the skill of players.

    However, I do not think it means a better regard for your men. The system works on scores and you get bigger scores by contesting flags. Your regard for your men is balanced by the desire to control a flag.

    Flag Rush Hill will be won or lost by the last man standing on the hill and this goes against what I believed the Tourney was set up to avoid doing.

    It is kinda of odd that in the final we get a game where flag rushing is expected. The other game is such a small one that it offers little scope for radical tatics or different style of play. The low number of troops and quality or lack of it limit your actions.

    At least with the previous games there was far more flexibility of approach and control left to the players. And before I hear a good commander makes do with what he has got, I am just saying it is more fun to have a wider selection of approaches.

    Anyway I have the turn from Redeker and will process that tonight and I await the final game with The Capt.

    As for JK fair point on nad and I admire your British like humour. I guess it took years of training to aquire? And could you leave Sally out of this as she is a good friend and I do not want to know your involvement with her.

    :D

    H

  12. Hi Ho Wreck the first video is on the way to you and considering the size of the game you should be through me like a dose of salts...

    Please bear in mind that WB might have had a different approach on this game.

    I have also sent off my poor attempt of a turn to Redeker and await the first movement plot. That game is truly massive and it will be an art to control everything.

    Well the die is cast and may I have fun and glory in death if not a sip of fine SA wine.

    H

  13. Hi TB thxs for the analysis it has proved quite interesting and shows that when you have a tourney with a large group of players you will get a good idea of where you are in that group using this system and the same scenarios for all.

    As for Mr Winecapes idea that we are secret Beer Drinkers I do not hide that fact. I like a good pint of Old Peculier, Tangle Foot and Hob Goblin as well as the next man.

    Mind you last night we cracked open a bottle of Argento, a Malbec from the Mendoza region of Argentina, which I was lucky enough to visit a couple of years ago. We will be finishing it off today over a joint of prime English Lamb.

    Well must be off and process Dead Decks turn. I have a mountain to climb...

    smile.gif

    H

    P.s. Thxs for upping the ante now I have even more to lose... Ahh well the best man will win.

    Now if he would only send that turn back to me...

    [ March 24, 2002, 06:06 AM: Message edited by: Holien ]

  14. Hi KR,

    Thxs for the heads up on Wreck I have just tried the e-mail and will wait and see what it brings.

    Red Deck thxs for the explanation that does sound like it. Ahhh well there was I thinking I was the second favorite but you are and that means they will all be taking pot shots at you.

    tongue.gif

    I await our game with interest it is a bloody big map and I think old TB has something of a fascination (fetish perhaps?) with large mounds rising up out of the ground.

    Hmmm Freud would have a field day with him.

    ;)

    At least the map with Wreck was an easy one to set up. God do I hate WB and his sodding designs...

    smile.gif

    H

    [ March 23, 2002, 11:31 AM: Message edited by: Holien ]

  15. 1st Turn has just been sent to Wreck. WB has done a interesting map as always and gets the feel of the place well. ** EDIT The mail has bounced Wreck where are you??? **

    The fact that I have wandered around the site in real life will help me not one jot.

    A short battle will ensue and I need to know if we can report the final result openly or do we need to wait until all have done that battle?

    On another point can anyone explain why on the 1st results posted I was higher than Redeker and then on the later results as posted by TB I was slightly lower.

    It affects things not one iota but it has piqued my interest.

    Let battle commence, I guess all the Easter tasks I had lined up, such as repairing fences and sorting the garden out have gone by the by.

    Cheers

    H

  16. Yep all the games were a serious challenge and I did enjoy them even if at times I was getting a serious beating handed to me.

    It just seemed in that game that I had plenty of time to get my Arty to fall on his first wave of attackers on the town.

    No sooner than that had finished I was able to do the same with his next wave.

    That left his Heavy tanks in street fighting against the nimble Sherman require some deft play by the Germans if they are to stand any chance.

    I managed to get behind them with some bold moves and easily shove some bombs down their tail pipes.

    After the loss of his Heavies it was a down hill ride.

    Mind you full respect to George as he was dealing with some serious RL problems and I am sure he did not have his mind on the game. I feel kinda bad that the game went the way it did. :(

    Anyway, I am now getting some training in with CIKS on your Armoured Ambush scenario, with me as the German player. I am moaning like hell as the Allies have the edge in forces.

    Mind you poor old CIKS has had some bad luck which has put me back in the game. I had a Tiger in one turn take out three of his tanks, and another threw a track when a shell got too close.

    smile.gif

    The map is great and if people want a good game with a different twist I suggest you pick it up. The Germans have a slight dis-advantage which may become serious if you have a player who knows how to use Allied tanks.

    H

    [ March 22, 2002, 02:46 PM: Message edited by: Holien ]

  17. Hmmm I don't think even if we ganged up we would stand much chance.

    He has a keen eye and a steady hand when playing this game.

    In the last tourney I played with him in it (T House) I was lucky enough to be in another group and came second in that group.

    I am just hoping he has had a bad day when we meet up....

    Hmmm or maybe a good day....

    ;)

    Either way it shall be fun if not painful... I am sure I will learn some new tricks...

    smile.gif

    H

    I am guessing it is a Yank vs Brit showdown and I need to keep my End up for Her Majesty? :eek:

×
×
  • Create New...