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Col Deadmarsh

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Posts posted by Col Deadmarsh

  1. Col. Dead,

    If interested, how about small 600-700 ( Company Reinforced ) point QBs, However, I only play AXIS.

    Just PM me your address, and will send over a file along with some House Rules to make CM alittle better.

    Sounds good. However...after loading up the game, I'm now having graphic issues with images that blink on and off. Is this that Vista issue I keep hearing about? Do I need to buy the patch?

    Also, where the hell is everybody? Every forum seems to be empty these days, including TOW. I remember when there were 30+ posts a day in these forums just a couple of years ago.

  2. Hello all,

    I lost my CMBB disk years ago and because of it, I stopped playing this fine game. Recently, I found it again stashed away in some CD case and I'm itching to get back into playing some email games again.

    Looking around the website, I see that they never made another WWII Western or Eastern Front module. Looks like they left it up to the Theater of War people to take over.

    So anyways, I was wondering how CMBB stacks up against TOW which looks pretty slick on the surface. Is there anything about CMBB that the newer TOW doesn't have in terms of gameplay? How do the two stack up against each other?

  3. Originally posted by FinnN:

    How about smoke shells/grenades from tanks and other sources? If an add-on adds a new set of environments to ToW that's great, but it'd be nice to see the open countryside battles rounded off and there are numerous occasions where you have no choice but to attack in situations where smoke would be a big help.

    Have fun

    Finn

    I agree. Smoke should be in the next patch/upgrade/whatever.
  4. Originally posted by seppDieter:

    </font><blockquote>quote:</font><hr />Originally posted by MikoyanPT:

    Comparing ToW with close combat ?

    They are a century apart, why bother !

    Welcome to the new century.

    youre right, there not competing on the same level.

    CC is a tactical real time strategy battle simulation! TOW is a real time strategy game

    the only improvement of TOW VS CC is 3D.

    thats about it.

    close combat is really well made, it is a beauty to watch, you cant do better than that in 2d.

    -you can only win in CC with intelligence and tactics

    -you can best win in TOW by finding the best glitches and exploiting faults in the AI

    -CC is a complete game: you have all the tools to use proper tactics like ambushes, smoke screens, buildings...

    -TOW is not a complete game, you have to forget that ambush was a tactic and that smokes and buildings etc...were used back then

    -CC has all kinds of environments from villages to cities

    -TOW has open fields

    -more realistic feel to CC, no icons on the field

    -etc etc...

    Close Combat was even used and promoted by many military officer schools to practice tactics in realistic situations without having real soldiers killed!

    TOW is a nice game, but in no way it deserves the "tactical, simulation or realistic" mention next to its name. its an RTS nothing more </font>

  5. Awesome news!

    I'm sure many people don't think a mission editor will make things that much more interesting but coming from the Close Combat series, this just isn't true. Using just a few maps, the players on that board were able to create entirely different games every time by simply adjusting the setup zones.

    I'm completely okay with what's being put into this game. In fact, I'm hoping "smoke" will be the next element added into any future modules. The full map editor can wait as far as I'm concerned.

  6. CC2 was an addiction for me back in the late 90's.

    It had a unique feel and look that its successors in the series didn't have. That maps were prettier, the infantry played a huge part in the battle's outcome, and who didn't love taking control of that Flammenhetzer, driving it down your city street and charring anything Allied in its path?

    I doubt that when they rebuild CC2, it will have the same feel as the old one did. Still, I anxiously wait for it's release as I miss the top down view aspect and real-time play. Some of those games were so frenetic, playing online against another great players would just fray your nerves.

    What I hope they fix is the terrible pathing that CC2 suffered from. That was hands-down the biggest negative of the game. Tanks getting stuck on buildings, etc was really frustrating.

    BTW, there is still a loyal CC2 community at www.tournamenthouse.com which has issued updates that have corrected errors and made it a better game.

  7. I could understand if they wanted to take a year off from WWII after doing CMAK but it's been YEARS since that was put out. This wait for another WWII game has been way too long and now it will go on for another year or so.

    I will probably end up getting TOW instead but I doubt it will quench my thirst for a realistic, tactical WWII game.

  8. Originally posted by Kartboy6:

    Smoke will make the game and the performance slower for those who have a weaker pc, but I think they could make it as an option (ON/OFF).

    Yes, they could make it as an option..something Combat Mission did with every release.
  9. Originally posted by Max Wünsche:

    Went through the unit photos and there seems to be no Flakpanzer IV, Wirbelwind or Ostwind?

    No 88 Flak/anti-tank gun... Only its later variant the Pak 88. I mean c'mon, its a givin that this has to be in!

    I cant believe they took time to model these black staff cars for the Gestapo to ride around in and not more of the weaponry that should be in...

    Panther variants are missing...! as well as other tank & vehicle types...

    I realise that not every single little thing can be included, all im saying is that units that should be in are not and some things that are could have been left out...

    Nothing's worse than the omission of smoke.

    Nothing.

  10. Originally posted by WindyCity:

    Sometime back ,around 99-00 as this question surfaced back in the CMBO days I asked my Grandfather that fought with the 101st if this was true.

    He stated he was never issued any smoke grenades or never seen any used by his unit I co 502. that he recalled.

    But he did tell me that some sticks in Normandy did drop BARs in some kind of tubes, so figure that one out.

    I recently talked to a vet who was at Normandy and he confirmed that his squad was never issued smoke grenades.

    So I can accept this in CM.

    But to eliminate smoke altogether...how does one rush over barren terrain or retreat from an overwhelming situation with no concealment from arty or mortar smoke?

    How does a smaller tank retreat from something it can't kill if it doesn't possess smoke grenade launchers to conceal itself?

    It just seems to me that this "no smoke" thing would affect game play to the point where it would seem entirely unrealistic.

    Frankly, the more I hear about what was left out of this game, the more I just wanna wait till CM hits the shelves.

  11. Originally posted by Markus86:

    Posted by Moon:

    </font><blockquote>quote:</font><hr />According to our own research (and why there are no smoke grenades in CM for example), smoke grenades have been mainly used for signal purposes and not really to mask movement. Smoke shells from artillery are an omission, but not as much as one would think. The maps and mission design work well without it.

    Martin

    </font>
  12. Why in the name of all that is holy was this left out? How can so much attention to detail be put into each unit and yet something like smoke which adds a whole new dimension to the game be left out?

    How???

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