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Posts posted by Col Deadmarsh
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That's awesome, and so true. The 80's stuff was pretty good pop but it's gotten worse and worse since then.
Love the Bill Hicks vid too.
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Wasn't this game supposed to be released last January?
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***2nd Episode***
Again, the firefight scenes are very well done. What I continue to have a problem with is that one character looks and acts just like another. Seems to be a product of bad writing and mediocre acting.
I mean, is it just me or did the characters in BOB stand out more?
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Watched Part 1 of the new HBO series last night and it's looking pretty good so far.
Since the mini-series centers around 3 main characters, there was the obligatory setup for each character which meant pre-war scenes back at home. But once they landed at Guadalcanal, it got pretty interesting.
There was one good action scene at night and you can tell that they put a lot of money into the production of the series when watching it. The only thing that struck me as somewhat of a negative is that the 3 actors chosen for the main characters seem somewhat forgettable. Then again, I thought this about Band Of Brothers when I first saw that too, comparing it to Saving Private Ryan and the A-list actors that were involved in that project.
Hopefully with time and some more character development, the actors will grow stronger in their roles.
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Three things:
1.) Who's Scott?
2.) I love the one of him tossing the dictionary in the chili bowl.
3.) I don't get the last one. Please explain.
I think Scott is the author in cartoon form.
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I hope they abandon WW2 and keep coming out with these more modern theatres.
Won't happen.
Let TOW2 cover WW2 as they are doing a great job of that.Again, you are wrong.
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Found this on Huffington Post. The classic cartoon gets crashed.
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For some reason, my mortar tubes are white. I'm guessing that's not by design.
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Never heard the term used before and certainly not with respect to WW2 in the Pacific - either side. It's been mercifully a long time since I saw the film, so I don't recall the context. Is it possible they said something that sounded similar, like "frontal attack" and you misheard it? That would sort of make sense, said in that time and place, since the Japanese at the time seemed to love doing them...the so-called "Banzai charges."
Yeah, he did indeed say "frontal attack" and I heard "funnel." Thanks for clearing that up.
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YankeeDog (and others) have it right. We could no more use the CMx1 map generation code in CM:SF than one could drive a Ferrari on wooden cart wheels. Plus...
And that would be just to have a crappy random map generator CMx1's generator was only so-so, yet the degree of complexity of the terrain it handled was magnitudes more simplistic.
Which is why I've said, for quite some time, that we will not have a random map generator in CMx2 *ever*. It's simply not worth the time investment. Plus, we would have to alter it for different settings and (at some point) overhaul it to handle a finer detailed mesh than even CMx2 has right now.
The way to go is the MegaTile concept. But only when it won't hamper the game's development and we have the time to make sure it's working right. There's a lot of technical challenges we haven't even begun to look at. Now is definitely not the time to start.
Setve
Thanks for explaining that. Looking forward to this Megatile thing...whatever that is.
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The only one I can think of is a maneuver you can do in a co-axial rotor helicopter but other than that nothing. Probably just some kind of bottleneck tactic.
Yeah, that's what it sounds like. Maybe it was on older term used in WWII that was eventually phased out.
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I heard this term used in "The Thin Red Line" and tried to do a search on it but for some reason came up empty.
Does the term really exist and what exactly is it?
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Definitely no randomly generated maps like CMx1. We will likely never put that into the game as the effort needed would be massive, and the results of questionable value.
Steve
Can't you simply use the same basic code from CMBB to generate new maps?
I'm confused as to why the entire thing would have to be done over if it's already been done and put into production. And even if it does need to be done over, it would seem that if you guys did a good job with the CMBB generated maps, the Normandy maps would only be an improvement.
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I thought smoke grenades were not often used in WW2?
They weren't. I asked a guy who was at Normandy if his squad was issued smoke grenades and he said, "No, they weren't standard-issue."
However...it might improve gameplay, so maybe they could be included as some kind of rarity?
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I RTFM but didn't see any reference to graveyards in the game and what kind of cover and concealment they offer. Does anyone know?
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I thought it was said that the game would be done shortly after January and yet here we are in January without a Normandy forum and any whispers of the game.
C'mon guys, give us a hint on how long it will be!
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...kinetic energy (KE)of the projectile = .5*m*v^2 - an increase in diameter of 27% gives a mass increase of 1.27^3 (for the same shaped projectile), gives a KE increase of 1.27^3. So the 57mm projectile needs to have an increase in velocity of (1.27^3)^.5 to equal the KE of the 75mm projectile.....
*reaches for the aspirin*
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It's too bad you can't input your own point limits per category on QB's. I'm not happy with with the limited armor totals on combined arms, nor the unlimited option where there is an abundance of armor and artillery, making it completely unrealistic.
I hope we have a manual setting on CM:Normandy.
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Just put back the values from CMx1 and we are ok Variable rarity (and variable experience) a must. It allowed variety and each purchase was a game on its own. Otherwise we are going to see endless sherman75 vs panzers. Also, another idea is to generate a couple random "bonus" units, like a recon car, a sniper, a bren tripod..ehmm..you get the point. Every big kid loves suprises Or how about some random reinforcment group? A platoon of inf, a tank, anything. That would allow a mix of cherry pickin and unprectability.
The other random thing I liked about CMBB was that when you played normal forces (green and regular), sometimes you'd get a Vet squad in your troops as a nice surprise. Please include things like this as it really adds to the gameplay.
BTW, I never bought Shock Force. Did they take our force selection entirely?
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Colonel
Are you use you have your horizon set on unlimited, If it is set on 1000m that might be the problem
Ah, hah! That was it!
I believe I owe you a beer, sir.
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What do most people in here play for their battles? Full FOW or Extreme?
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I downloaded the patch to make the blinking graphics problem go away, only now I can't view the entire map in a battle.
For some reason, it can only reveal half of the map at a time when I'm viewing at angle 4 or 5. Half of the map gets swallowed up by the green background when scrolling.
Has anyone else had this problem? Is this what others mean when they refer to "cascading graphics" issues?
I'm on Vista using a GeForce 8600M GT card.
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I downloaded the patch to make the blinking graphics problem go away, only now I can't view the entire map in a battle.
For some reason, it can only reveal half of the map at a time when I'm viewing at angle 4 or 5. Half of the map gets swallowed up by the green background when scrolling.
Has anyone else had this problem?
I'm on Vista using a GeForce 8600M GT.
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If anyone wants to start a PBEM CMBB game tonight, shoot me a PM.
Name This Image
in General Discussion Forum
Posted
I can't tell if this is from an album cover or what. Anybody?