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WineCape

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Posts posted by WineCape

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Wisbech_lad:

    Yeah yeah, rub it in! That Sherman V brewing up was a real shock. Still, I have the comfort of knowing that my 2" mortars are yet to come into play.

    Can't wait until CM3, and the embarassment that was the South African Division to get my revenge. They even managed to do badly against the Italians (Ariete division, granted...)<HR></BLOCKQUOTE>

    I find it hard to believe that you have not discovered the 105mm RCL. In fact, if memory serves correctly, you have fired at him before with the Sherman V! :rolleyes:

    Granted, the South African division in Tobruk was outnumbered and out gunned (some sources said that there was a lack of fighting spirit - especially with 88's bombarding Tobruk, no doubt!), but never forget the RAF fighter aceSailor Malan, a truly fighting spirit.

    Now, would tea drinking Montgomery have won against the Afrika corps WITH the same amount of war material that Rommel had at his disposal?

    Careful Richard, more 105mm RCL are to be found in our PBEm that has not been discovered yet!

    Cheers!

  2. To sum up to any latecomers to this post, kick started by Jason's well postulated introduction:

    <BLOCKQUOTE>quote:</font><HR>JasonC: MG teams do not have the firepower to prevent movement in CM today, even in open ground. They do not have the firepower to prevent movement across long stretches of open ground when the target is *continuously* under their fire….. But right now, [squads] can run clear …[through firing lanes]… and do fine.<HR></BLOCKQUOTE>

    JasonC:

    But any change to the [MG] effective firepower can cause other realism problems. To wit:…you can raise MG firepower everywhere. This makes them uber-weapons, because it unduly increases their effectiveness against non-moving units, units in good cover, etc.

    The solution is to increase the firepower of MGs against troops moving in the open….because the real problem with the way rushes happen now is a cover effect, not a fire-lane effect, and the role of firelanes can be abstractly and on-average included in the solution.

    Therefore, to solve the problem of MGs not killing the ….[the whole]…squads they do manage to shoot during rushes, the factor that needs to be changed in % exposed…. What are the advantages of this approach, compared to the others?

    (i) it allows the [fire] effect to depend on whether the target is in the open.

    (ii) Instead of the MG transitioning to much higher firepower against just any moving target, or just any target in the open, let it get that bonus only if the target is exposed long enough to shot at it repeatedly. This discriminates wide areas of open ground from small patches of it.

    (iii) There is no need to burden the TacAI with the selection of fire lanes.

    BTS:

    <BLOCKQUOTE>quote:</font><HR>The major problem with CM1 as is has to do with Run movement being too generous with cover. Knock that down and you would see a significant reduction in effectiveness from dashing over an isolated position by fresh forces.<HR></BLOCKQUOTE>

    BTS:

    The other problem is that at very close ranges MGs aren't allowed to "go for broke". I think the Run-move-cover factor and/or speed (one or the other needs to be reduced), the TacAI behaviour assigned to the Run move, and the lack of "going for broke" behaviour is far more at fault for producing less than reasonable MG results.

    [The] Run [command] provides too much cover. Reduce cover, increase exposure to fire. This means greater chance of getting pinned and/or taking casualties. Run overrides adverse behaviour too much. Units that should be altering course or getting pinned down are probably being driven forward due to a sort of programmed "determination" for the unit to remain moving to the destination. If we lower this, the unit will have a greater chance of faltering, which increases the chance of being pinned and/or taking casualties.

    So, BTS proposes the following solution ….

    (i) Changing the character of the Run/Move to be a very risky order when under fire. Minimum cover, weak return fire, and maximum speed.

    (ii) Adding an Assault Move. This will offer decent cover, decent return fire, and a speed somewhere inbetween Run and Move. The order will only be available to units which are in good shape (like passing a morale check of sorts). Success of the Assault Move will depend heavily on Experience and Leadership bonuses.

    (iii) Adding "go for broke" MG last ditch defensive fire [hot-MG]. Once an enemy target gets too close the MG will increase the number of times it can fire in a given slice of time. We will have to code up some logic to prevent this from happening in any and all circumstances or MGs could quickly run out of ammo after just one mad rush by the attacker. I also like the random chance of "failing" to open up full bore. I imagine this being something like not having enough belts linked up, the spare barrel not ready, a jittery loader, etc. If we do put in a random factor it should be based on Experience IMHO. The more experienced, the less likely the unit will fail to fire full bore.

    JasonC:

    The main thing to avoid [also] would be "hot" MGs regularly firing at people in cover, just because they were fairly close. MGs aren't assault guns. So linking "go hot" to target exposure might cover that case. As for having something random in it, the idea is that will leave lone MGs fairly vunerable to rushes, especially short ones. Larger groups of MGs would have 1-2 go hot, with greater certainty. So 4 interlocking MGs would take on a characteristic that 1-2 would not necessarily have - to wit, a high probability at least one of the MGs gets "hot

    Even the added suggestion of tss -- randomness due to weather conditions -- sounds fine:

    <BLOCKQUOTE>quote:</font><HR>And during winter scenarios there's the possibility of MG crews leaving the oil in the bolt so that it will freeze, dropping the ROF down from 500 rounds/minute to whopping 10 rounds/minute or so.<HR></BLOCKQUOTE>

    In closing, I thank Jason (and all above) for putting forth their ideas to get the bottom of MG effectiveness issue, as well as BTS for his insight and readiness to have a closer look at the issue. BTS has shown great faith in their willingness to LISTEN TO WELL POSTULATED, sans flaming, POSTS*.

    Keep up this excellent support -- we will always refer friends to buy this top-notch game. smile.gif

    Kind Regards from sunny South Africa

    Charl Theron

  3. Escapades of my veteran 105mm Recoilless Rifle #2 (Yes, I have populated the battlefield with these lethal AT-guns on several "scattered tree" hills):

    In view lumbers a Sherman V, with RCL #2 having the following firing data: Hit:13%, Kill:Good, 583m. I decided to "test" the accuracy of the RCL, as this is quite a low % chance of the 105mm's projectile actually hitting the Sherman. AT-gun Fires…

    RESULT=Front turret penetration, Knocked out! .. plus Sherman ablaze, Brit crew jumping out, running for dear life to closest woods, not before shouting "Bastards!" Yeah man, I second that! :D And with a first shot! smile.gif Not bad at all. Obviously a real *VETERAN* shooter.

    Anyone with similar 1st shot, low Hit% experience taking out an AFV at 500m+ range with RCL's?

    Kind regards

    Charl Theron

  4. Great idea.

    I think that if BTS divert *some* of their energies toward a better interface (in CM2) with regard to PBEM/movie management, it will do the trick nicely. But then, they have so many talented programmers lurking here in the Forum that it will not much of energy/attention wasted if they ask those in the know for ideas/programming advise with this matter.

    Kind regards

    Charl Theron

  5. I send Charles/Steve some wine (Pinotage in fact) some time ago - for reasons given elsewhere. In exchange after tasting the wine and being very impressed with the unique cultivar, Charles has send me the registration number - that is #1.

    I have decided to put it up for bidding here in the forum. No, don't look at me 2000+ number under my name on the left hand side. I'm not THAT important and self indulgent to ascribe the #1 to my name. Yet.

    Starting at a bid of $1.00 for reg. #1 - any offers?

    Brgds

    Charl Theron

  6. Seems to me that all this (8 pages of sifting through to find the "facts") proves one thing and one thing only:

    BTS has done *NOT A BAD JOB* of "simulating" MG fire - in fact I would say quite impressively, if not downright accurately!

    Now, any conclusions based on the results from above forthcoming from the testers with regard to Homba's 1st post statement will be appreciated so that we can WRAP THIS POST UP.

    Conclusions gentleman, conclusions - lets hear it!

    Kind regards

    Charl Theron

  7. Nail that cocky Daimler AC with a StuG III, hehe. See the battle report (two 55 meter pointblank Daimler 40mm shots that the StuG III just shrugged off!) at an ongoing Pbem report to be found at:Hit%: When to Fire that AT-gun?"

    It must be said, Daimlers are zippy and FAST though!

    Kind Regards

    Charl Theron

  8. Latest escapades of my 105mm RCL's as follows in above PBEM:

    A new development. My opponent has sneakily rounded a small woody hill with his zippy 40mm Daimler AC, behind of which I have my 2 StuG III's. In fact, he has caught them napping (these beasts taking ages to traverse with no turret as my opponent has noted ;)) by having a beautiful backside flank shot on StuG #1, who is at pointblank range -- 55m.

    As said Daimler AC crested the hill, stopped and traversed his turret to fire upon the closest StuG, my 105mm RCL LOS' (the 105mm RCL still has to swing 30 Deg. towards the crested Daimler as it was following "Sten's doctrine" by happily blasting a building) has the following info: "Hit:31%, Kill:Excellent, Hull Down".

    Movie Sequence as follows:

    The Daimler's 40mm gun Fired 1 shot @ 0:06 sec. at broadside StuG #1.

    RESULT="Gun Hit. No serious damage!"

    Mmmm. I *DO* count myself lucky, as the 40mm projectile of the Daimler AC should have penetrated according to metal thickness stats of the StuG III!!

    Both StuG's (they are 5m apart) STILL(!) traversing towards the cocky Daimler.... Daimler Fired 2nd shot @ 0:12 at StuG #1.....

    RESULT="Front upper hull hit. Shell broke up!"

    My RCL at last has the Daimler in sight after turning away from the bombardment of a building, and fires its 105mm projectile 0:15 sec in movie...

    RESULT="Shell misses, hits dirt 40m in front of Daimler"

    Daimler sees RCL just missing, starts back-pedalling very fast over the hill the way it came, but not before firing a 3rd time over the heads of my TC in the StuG #1 @ 0:18 sec.... -- Jeez, these Daimlers MOTOR over the ground!

    At last, my StuG's (both StuG's LOS on Daimler Hit:76%, Kill:Excellent have the "piranha" in sight, just to LOSE IT THROUGH THE TREES SECONDS LATER AS IT VANISHES as swiftly as it came over the hill. Damn. It must have been my RCL that gave "little big one" the fright, as the Daimler Ac did not back-off when it saw *TWO* StuG's around the hill.

    26 seconds in movie and not a dull moment in sight! smile.gif Rest of sequence no action with regard to my 105mm RCL.

    Oh well, lets swing my RCL back and pound the bejesus out of the building according to "Sten's doctrine".

    Next sequence awaited, Richard! :D

    Regards

    Charl Theron

  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by Wisbech_lad

    Charl, Uhm, if this is against me (except we are near the start of our PBEM... I had to protect your dignity Richard! ;)- Charl) then:

    Yes, you &%*@# you got my Sherman V. Nice ambush Oops, I lost a Daimler to another RCL. D'oh, forgot to canx the existing hunt order before teling it to run. The idiot therefore tried a long range duel, 2lber AP vs 105 RCL. He lost. What a surprise.

    Another Daimler is about to show your two Stug III why having a turret is a good idea on AFV's.

    Richard<HR></BLOCKQUOTE>

    I see that your Daimler is sneaking around the hills upon my 2 hiding StuG's - Careful now Richard, they are covered by ...... ANOTHER 105mm RCL! Hehe. Yes, I'm a sneaky bastard ;)

    BTW, your 40mm Daimler better shoot VERY quickly coming around the corner as I have already ordered my 2 StuG's to about turn and meet your Daimler. Hopefully you can get one StuG, hehe. If not, StuG #2 + RCL will toast the Brits for high noon tea!

    Regards

    Charl

  10. Originally posted by Sten:

    Don't dismiss the option of blowing away the house Sherman #2 is hiding behind. That is being proactive rather than being reactive and wait for it to appear again...

    Hello Sten, I have come across PBEM opponents that blows every house flat that houses some rats in them! smile.gif

    Another piece of good advise with regard to this scenario. Will do.

    The fact that the M4 Sherman #1 was *motionless* was probably the biggest factor that my RCL AT-gun got a hit first try.

    Regards,

    Charl Theron

  11. In fact, Sherman #2 has raced behind a building, thereby losing LOS on my (about to) fire 105mm RCL veteran.

    Further good news, as now the rest of the dis-embarked (or rather shot-off!) troops of knocked out Sherman #1 is open turkey (the Brits are cowering in scattered trees in front of smoked Sherman #1) for the RCL.

    Just ordered the RCL to take some pot-shots at them Brit rifle squad.

    Sooner or later Sherman #2 has to stick out his neck behind that building and deal with my firing RCL.

    Not a bad shot @ 600m+ for the RCL! wink.gif

  12. Said 105mm has taken its very first shot @ 617m, timed fired = 29sec. into movie! Result.... "Front Upper Hull" penetration on Sherman #1 = KNOCKED OUT!

    Plus inf. casualties that was piggy-backing on the Sherman!! It IS my day smile.gif

    Sherman #2 is retaliating, but his 2 shots fired so far are wayward.

    Said RCL is in the process of rotating towards Sherman #2, hopefulle being able to squeeze off a shot before Sherman #2 gets accurate. End of movie...damn.

    Will report soon.

    Regards,

    Charl Theron

  13. Gentleman,

    Thanks for the vote of confidence, now that I have commited my 105mm RCL! smile.gif

    Which brings me to another point. Do you gentleman prefer a 50mm AT-gun or a 105mm RCL if you have the choice? They are very similiary priced in point value.

    Hopefully I can buck the trend and knock-out at least one stationery M4 Sherman with the RCL....

    Just waiting for my opponent to send the return file.

    Kind regards

    Charl Theron

  14. M. Bates:

    WineCape, fire anyway. You may not get another chance. Chuck as much lead at the blighters as you can, and count your casaulties later.

    Seems good advise, I have Sherman #1 now @ 675m in sight of my 105mm RCL at Hit:34% and Kill:OK - 75mm Arty has been ordered a turn ago to plaster the general area (ETA still 2 min away), so I guess that trying to buttoning up the 2 metal beasts seems not an option at the moment.

    Therefor, given that the above unsuspecting Shermans are now *motionless* and dis-embarking their squads, plus the Hit:34% on Sherman #1 (Sherman #2 Hit:29%, Kill:OK, 28m away and slightly backwards from Sherman #1) of my 105mm LOS possibly not going to improve any further, I have ordered the FIRE command for the next turn.

    [inf. of both forces to far away to get into an effective firefight.]

    FriendlyFire:

    You haven't said how far back in the scattered trees you are - this will affect your visibility when you fire. Also, are those two tanks the only enemy units in view of that RCL? If so, you have a better chance of getting away with it - even after a turn of firing, you might still not show up on your opponent's map...

    FriendlyFire, I am 13m into scattered trees in summer time. According to inf. exposure tables d/l from CMHQ, that gives me a +/- 29% exposure once I open up and fire. Mr. Bates' advise seems logical - fire the damn 105mm RCL and count casualties later wink.gif

    The 2 Shermans (with their squads dis-embarking) is the only units (as far as I can see) that have a possible LOS onto my 105mm.

    Michael Dorosch:

    Why obsess about two tanks that are 700 metres away?

    As stated, this is the last of my AT-gun assests. Battle nearing its end, my last AFV blown to bits by these damn 2 metal beasts and whats more... I need (some) revenge, otherwise my inf. is going to be pounded over an open field of 650m-700m -- seems not an scenario likely to wrap up this PBEM game, unless I am a Russian Field commander wink.gif

    So I suppose, *FIXATION* ( smile.gif)at the moment it is and should be! All are riding on my veteran 105mm RCL's Hit:% probability -- ideally waiting for a higher Hit:%, say 50%+, NOT going to happen.

    So *FIRE* command it will be for my veteran 105mm RCL...

    That Hit:34% is going to be crucial...

    I'll let you gentleman know what transpired during the next action phase.

    regards

    Charl Theron

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