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WineCape

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Posts posted by WineCape

  1. Originally posted by Heavy Water Hauler:

    Is there a document of file out there that has the entire listing of equipment available for purchase in CM with the stats of each included. Using the table provided in the game can be cumbersome when trying to do alot of comparison shopping.

    I can e-mail it off to you. Let me know and I will zipped it off. The DataBase (version 1.11) was done by Jason McGrody(guachi@bayou.com)

    Regards,

    Charl Theron

  2. Hmmmmm...here is a list of the future enhancements from the readme. Any votes on what should be implemented next? Or something that is not on this list?

    <UL TYPE=SQUARE><LI>Allow you to enter a directory which will be ignored by the "Add..." dialog box. This would be handy for ignoring games which are finished. Yes!<LI>Command line interface to automatically process movie only turns Yes!<LI>Automatically email resulting file to opponent Yes, YES!<LI>Friendlier results if CMBO disk not in drive at startup (utility will poll until disk is inserted) <LI>Automatically update turn number when saving file Yes!<LI>Automatically save file Yes!<LI>Allow you to go back and play old movies (currently not allowed) Brilliant!

    -KMan

    When can we expect this nifty enhacements KMan?

    Regards,

    Charl Theron

  3. Originally posted by Scipio:

    At your service. New mortar sound is available now. I was in a mortar platoon, too, and yes, the old one wasn't so good. I guess the new one fits better.

    Great work Scipio! Could the Aces of Mods (Tiger, Bergman et al.) heed our call for a second set of tank explosions?

    Keep this post bumped gentleman! We need those masters of modding to take this challenge up

  4. A challenge to all mod makers!

    This thread is an excellent idea.

    Top mod makers, please listen and come up with bullethead's or another set of explosins for AFV. Current ones are fine, but some variation is nice.

    I DO like the big BOOM of the 2 storey buildings collapsing. Brilliant.

    But bulletheads idea is exciting.

    Take up the challenge Tiger et al!

    Regards,

    Charl Theron

  5. Posted by Goodwood: What are the game differences between assault and attack, other than a points % increase from attack to assault. (please don't say read the manual I have several times.) and I understand the difference, in real life as well. Are the flag set differently, or is just to create a greater chance for the attacker to win, becayse of the point difference. Are there more subtle differences, in the game pattern I have manage grasp, or really just a name change for attack. I guess what I am saying there isn't much difference, between the two.

    Hi goodwood,

    Slightly off topic, but I will forward you the Excel97 CM1.1 Points Allocation spreadsheet vs. different Battle types if you need it.

    Regards,

    Charl Theron

  6. Originally posted by CrapGame:

    I actually had some Dalwhinnie this weekend. Very light. It seemed to me to that the flavor was intentionally kept light to maximize its smoothness. It was a keeper though, as the flavor it had was good. Recommended for Scotch novices.

    Yes, but DO remeber that Dalwhinnie IS from the Scottish Highland region that produces (and are renowned) for NOT heavy-styled peaty Scotch. It's got a almost light honey taste, the "paet-fire" downplayed. Not overpowering at all. Likewise to a lesser extend the Oban Scotch.

    Regards,

    Charl Theron

  7. If anybody is interested, I have CM v1.1 QB Points Allocation of the different battle types vs each of ME, Armor, Infantry and Mechanized tabulated in MSExcel97 format (zipped = 5KB).

    Very helpful for PBEM if you want to quickly scan each pool's allocation points for the Battle Type you have in mind for you opponent.

    If interested, e-mail me and I will oblige.

    Regards,

    Charl Theron

    BTW BTS, thanks for putting forward your reasoning for the point allocation change in CM1.1 - It is this support/response that will make CM2 even a bigger success. Keep up the excellent work.

    -- Charles and Steve, your Pinotage due to arrive in March.

  8. If anybody is interested, I have CM v1.1 QB Points Allocation of the different battle types vs each of ME, Armor, Infantry and Mechanized tabulated in MSExcel97 format (zipped = 5KB).

    Very helpful for PBEM if you want to quickly scan each pool's allocation points for the Battle Type you have in mind for you opponent.

    If interested, e-mail me and I will oblige.

    Regards,

    Charl Theron

    BTW BTS, thanks for putting forward your reasoning for the point allocation change in CM1.1 - It is this support/response that will make CM2 even a bigger success. Keep up the excellent work.

    -- Charles and Steve, your Pinotage due to arrive in March.

  9. I have taken 35 minutes to read this post, by GOD, interesting stuff!

    But this thread can be captured as follows:

    Can CM or/and CM2 tank hit probability % be increased after every round fired at the same target, that is can we better incorporate the method of bracketing as it currently stands in CM1.1?

    Is Charles planning to incorporate this in the very least with CM2?

    Thanks all you guys for this awesome thread!

    Charl Theron

  10. <BLOCKQUOTE>quote:</font><HR>

    I want accurate kill totals!

    This has aggravated me time and time again. I can understand not knowing the accurate totals during the battle. That only makes sense with the Fog of War settings set to "Full".

    However, after plastering the bejesus out of some woods with a 150mm arty spotter, seeing dead bodies in the woods as a result of that fire, and seeing partially identified three-figure units be reduced to two figures as a result of that arty fire, and to be told at the end of the battle that that arty spotter is credited with the destruction of one mortar is insulting!

    <HR></BLOCKQUOTE>

    I agree, and I feel very strongly that this must be rectified in an otherwise BRILLIANT GAME!

    Can this be rectified currently, or is it too much trouble coding it in CM, BTS?

    An answer will be much appreciated.

  11. Now I suppose selling figures COULD be a "trade secret" that BTS and Charles/Steve would not bother to divulge.

    But what the heck, I for one will not even describe myself as a wargamer - never even bothered playing hex games - but this game is right up there as one of the best designed in any genre. Period.

    Given the limited (not if you read this BB!) customer base of wargaming in general, it would be interesting to know a ball park figure of the Internet selling only strategy of this game so far.

    I'm also trying to convince my varsity buddies to play, put I suppose it might be too *brainy* for them smile.gif

    Any comments those in the know?

    Charl

    -- Murphy's law on arty --

    Friendly fire it 'aint

  12. I am embarrassed redface.gif.

    Some time last year I ordered CM only to inform Charles that my copy did not pitch up here in South Africa, Stellenbosch. It went amiss after 5-6 weeks, presumed: "Lost".

    Charles duly re-send a copy via faster postage and it arrived to hours - NO WEEKS -- of fun. Don't know if to thank or send my wife's taped complaints to Charles and Steve!

    Low and behold! The first "lost" copy arrived just before Xmas, 2 months later! Apparently some postman thought South Africa was the island of Madagaskar. And I have paid $45 for 2 copies.

    Some will say "What a bargain - shut up." rolleyes.gif Well... almost.

    In appreciation for the Duo's honesty, intergrity, sheer hard work in coding an excellent game + just plain decentness, I will offer to send the wine equivalent of $45 in South African Pinotage - that is 6 bottles of good 'uns - to Charles.

    Good Pinotage is a scarcity in the USA, as most are exported to Europe and the rest kept here in SA. Not to worry, I have plenty.

    You have a customer for CM2 already!

    Kind regards and thanks for an entertaining BB.

    Charl Theron

    Stellenbosch Wine Export Centre,

    South Africa

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