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Posts
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3
Posts posted by Splinty
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Thanks BTS, I am salivating in anticipation!
You guys are the best!
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Nicht Schiessen!!
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Now thats some fahrpaher,yeehaw!
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I've figured out a way we can both play CM and reproduce, get her drunk set her on your lap and play over her shoulder!
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Happy Birthday from one Scorpio to another,may your years to come be even more fun than the ones gone by!
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Germanboy you have a good point,IIRC that is the way the Germans operated and I know thats the way the Americans and the British operated at platoon level,but I don't know about the French,Polish and other allied Armies,and to further confuse things I believe the Russians didn't do things that way in that NCO's in the Red Army were nothing more than mouthpieces for the officers.
Maj Bosco: I didn't mean for the RTO's and runners to be modeled separately,they were be included with the HQ unit. i.e. PLT LDR would be 1 guy representing 2 people.
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I agree with you Mord, especially #8,BTS and this board are 2 of the best parts of CM gaming.
[This message has been edited by Splinty (edited 10-25-2000).]
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Infantryman in the game will always try to take advantage of the best available cover as they would in real life,it's just not portrayed graphically.
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I think if at least at the platoon level the officer was killed off the platoon sergeant would take over,this could be portrayed graphically by having 2 HQ elements, 1 being the PLT LDR and his radioman the other being the PLT SGT and his runner,at company and battalion level it could be the CO and his RTO and the XO and his RTO. This would also allow you to simulate different members of the chain of command taking charge of smaller portions of the battle,such as the PLT LDR moving up with his attack element and the PLT SGT staying with the base of fire element in a platoon level assault.
[This message has been edited by Splinty (edited 10-25-2000).]
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I use Tigers vehicle and terrain mods,Maguas building mods,Gunslingers tree mods,and DeanCos interface mod.I've left the grass alone because I like the original colors.
Kump I plan to get yuor fall tree mod but I can't get the FTP to work.
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[This message has been edited by Splinty (edited 10-25-2000).]
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Don't panic,it took about 10 days to get mine,meanwhile demo down,might as well get a jump on learning the game mechanics.
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Bullethead,I was in the Gulf and your absolutly right about the oil scum,I remember writing nasty messages on the side of my Bradley in the layer of oil and dust caked over everything,it got so bad that we didn't see the sun in broad daylight for almost three days straight!
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Great stuff!I'll grab them as soon as you make them available!
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Hey JediJobu,I'll start zipping my files before I send them,that shuold simplify things for you.
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Get the game,you'll love it!As for your significant other,kids,friends,pets and anyone else in your life,kiss them all good-bye,grab your steel pot and head into battle,it's gonna be a long war...
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[This message has been edited by Splinty (edited 10-24-2000).]
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Khe Sahn,need I say anything more?
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I was playing the "A Day in the Cavalry" op, one of my Greyhounds had been taken out by a Panzerschreck team,so the single surviving crewman goes after the Schreck,offs them and is wasted by an MG-42 hidden in the woods nearby.Talk about heroic deaths!
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I know this isn't a WW 1 topic,but Col Deadmarsh,Pillar I was an infantryman in the Gulf and my M16 didn't have a lock button on it and the Iraqis did fight at Medina Ridge, not well but that was because the Air Force and our Arty blew the bejesus out of their C&C but they fought hard. It was our training and equitment that won the day,not the Iraqis inferiority. This post isn't intended as a flame or to start any kind of fight,but as a vet I felt it had to be said.
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Na,Na,Need more mods(heavy breathing),must play one more turn. A King Tiger! God Noooooooooooooo! wait I can play this over,do it better this time!(palsied hands reach for mouse)My men are being massacered!
Hi my name is Joe and I'm a CM addict
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I'm with you PZVG!
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Hollow sound of heavy footfalls and dragging chains....
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I think 35-45 is just about right,it's enough time to implement a good plan,and still hold my interest.
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Good idea,I hadn't thought of that.
Thanks Spook.
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Bump,bump,bump..
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Sorry,double post!
[This message has been edited by Splinty (edited 10-23-2000).]
Skyscapes for CM, Would you like to have...
in Combat Mission Archive #2 (2000)
Posted
I too being a Modslut (good one BTW) would be happy to check your new sky mods!
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