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Iron Duke

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Everything posted by Iron Duke

  1. Let it be known that the Trophy for the Asskicker of the Month, December 2000 is in my possession! Standing a mighty 6 1/2" tall and weighing in at well over 8 oz, this trophy will be proudly displayed next to one of your computers...Every time you sit down to play CM it will be there, reminding you that in the 12th month, in the year of our Lord 2000, you kicked some ass! The coveted Combat Mission Cup is up for grabs. On another note: The slippery SuperSlug has triumphed over his opponent, Guzzlebock. SuperSlug now joins the growing ranks of the Second Round. See below for the updated bracket. First Round Bracket: Terrible 24 TBlaster vs.-----------------TBlaster U8led 1) Kunzler vs.-----------------Winner Juardis ============================== Def Bungis vs.-----------------Winner Splinty 2) Jeff Heidman vs.-----------------Winner Teutonic ============================== GuzzleBock vs.----------------SuperSlug SuperSlug 3) Stoffel vs.-----------------Stoffel Capt. Ayers ============================= Jack Hughes vs.-----------------Jack Hughes rwwald 4) Kollos vs.-----------------Joeski Joeski ============================== Texastoast vs.-----------------Texastoast Clement 5) Bigmac vs.-----------------Winner Kain ============================= Speedy vs.-----------------Winner Snoop 6) markk vs.-----------------Winner Chairman7w ============================== Keep the updates coming! ------------------ One shot...One Kill [This message has been edited by Iron Duke (edited 12-03-2000).]
  2. Hey DEF, ShutUp is also two words, Shut Up. ------------------ One shot...One Kill [This message has been edited by Iron Duke (edited 12-02-2000).]
  3. TBlaster...funny you should say that...That is very doable. I will ask our Irish friend. OK, quick recap...Not to point any fingers (Speedy AND Snoop) LOL, when you purchase your units NO editing of their load outs is allowed! Well, I guess you CAN edit them all you want but since I purchase them for you, you WILL get the default load outs. I got a good chuckle out of opening Speedy and Snoops Tie Breaker purchases...all their tanks had almost all AP rounds and the like! LOL...hell I don't blame them, those two are great competitors and I would think less of them had the NOT tried! So just to clear everything up for the rest of you...no editing units! I will check, so don't even try. Carry on. ------------------ One shot...One Kill [This message has been edited by Iron Duke (edited 12-01-2000).]
  4. Asskickers: I am pleased to announce that the Mighty Jack Hughes has sacked the unfortunate rwwald! It was a bloody night for the Allies I am told...well over 170 men and machines sacked! Hughes will now take his place of Honor in the Second Round. See details below. First Round Bracket: Terrible 24 TBlaster vs.-----------------TBlaster U8led 1) Kunzler vs.-----------------Winner Juardis ============================== Def Bungis vs.-----------------Winner Splinty 2) Jeff Heidman vs.-----------------Winner Teutonic ============================== GuzzleBock vs.-----------------Winner SuperSlug 3) Stoffel vs.-----------------Winner Capt. Ayers ============================= Jack Hughes vs.-----------------Jack Hughes rwwald 4) Kollos vs.-----------------Joeski Joeski ============================== Texastoast vs.-----------------Texastoast Clement 5) Bigmac vs.-----------------Winner Kain ============================= Speedy vs.-----------------Winner Snoop 6) markk vs.-----------------Winner Chairman7w ============================== Keep the updates coming! ------------------ One shot...One Kill
  5. Excellent... You guys think along the same lines as I do...I only offered the turns for the "weak-hearted" So far...3000 points and 20 turns for 1600 x 1600 25 turns for over 1600 What I am going to try and do for the Second Round is give you guys a "new" look. Meaning, if you had hard city fighting in the First Round, you will get a nice view of the Country in the Second Round, etc. Thanks for Voting guys and for the rest of you...keep those turns moving! Out. ------------------ One shot...One Kill
  6. NOTICE: I am extending the First Round completion date till the following weekend. (Sunday, 10 DEC) I have finished the Second Round Maps! All six are ready to go. I have a proposition: How would you all feel about adding a few points for the Second Round? I propose 3000 to 3500 points per side due to the size of the Second Round maps...they are all quite large. Also, I would add 5 to 10 more turns to each battle. Thus 30 to 40 min each, just so you don't feel too rushed. Another vote is in order here. One vote for the points: Y/N One vote for the turns: Y/N Let me know. ------------------ One shot...One Kill
  7. Ok guys, there are a lot of you that I haven't heard from...please give me an update to where your game is at. Also, if you can swing it, try and get your battles finished up by the weekend. Anyone who will not make that date let me know. ------------------ One shot...One Kill
  8. Congratulations Joeski! The fortunes of War are indeed harsh and unforgiving...do not apologize for your Victory, for the murderous Kollos would have done the same to you had things been different! The Second Round awaits. Ahh...A tie-breaker is at hand! Tie Breaker: Points: 400 Turns: 10 Map: Small Weather, Ground Conditions: Clear and Very Dry or Dry Time: May 45 Victory Flags: 1 small Units Allowed: ONLY Armor and Vehicles...NO infantry of ANY TYPE. (ie. no sharpshooters, FO's, etc.) The May 45 date will equal out the German Armor with the Allied armor of that time. I will be sending Snoop and Speedy a Tie Breaker. I am updating the First Round Bracket, please see below for details. Also peeps, keep those PBEM's moving along and please, if you can, post on what turn your battles are on so that I can get an idea where we are at. First Round Bracket: Terrible 24 TBlaster vs.-----------------TBlaster U8led 1) Kunzler vs.-----------------Winner Juardis ============================== Def Bungis vs.-----------------Winner Splinty 2) Jeff Heidman vs.-----------------Winner Teutonic ============================== GuzzleBock vs.-----------------Winner SuperSlug 3) Stoffel vs.-----------------Winner Capt. Ayers ============================= Jack Hughes vs.-----------------Winner rwwald 4) Kollos vs.-----------------Joeski Joeski ============================== Texastoast vs.-----------------Texastoast Clement 5) Bigmac vs.-----------------Winner Kain ============================= Speedy vs.-----------------Winner Snoop 6) markk vs.-----------------Winner Chairman7w ============================== ------------------ One shot...One Kill
  9. DEF...why the old version? It is my understanding that PBEM's from 1.05 will work in the 1.1 BETA, as long as BOTH of you are at the BETA. ------------------ One shot...One Kill
  10. <BLOCKQUOTE>quote:</font><HR>Also a big thing is happening at present is in the US air force is a large percentage of airforce officers (30%+) are refusing to take the Anthrax vaccine<HR></BLOCKQUOTE> Ummmmmm Anthrax vaccine...uuurrrahahahgghahg Yep, me and DEF had that one also, seeing as I was a Tanker I was exposed to large quantities of Depleted Uranium...hehe Me and DEF have also ben exposed to VX gas, i.e. Nerve Agent...whoo hoo! The DOA sent me a letter informing me that in April (or May I can't remember... ) 3rd Armor was hit with the VX cloud from the large Chemical Weapons dump our Engineers blew up! lol Apparently, they forgot to check which way the wind was blowing! Lets see...what else...shots of all kinds, bug repellent, GI farts, Charlie Company's bad breath ala DEF BUNGIS...hehe. I pretty much glow at night ------------------ One shot...One Kill [This message has been edited by Iron Duke (edited 11-28-2000).]
  11. Me and DEF BUNGIS took 1 of those pills every 8 hours...hehe. Whoo Hoo!!! Yip Yip...mmmmuahahahaHAHAHAH! And we're juuust fine! We had a Special Forces SFC explain/convince us that they where goooood for us... ------------------ One shot...One Kill
  12. Good catch Kollos...just testing to see if you guys are awake! Keep the updates coming peeps.. ------------------ One shot...One Kill
  13. Asskickers, I am pleased to announce that TBlaster has triumphed over the valiant U8led. TBlaster now moves to the Second Round. I am updating the First Round Bracket, please see below for details. Also peeps, keep those PBEM's moving along and please, if you can, post on what turn your battles are on so that I can get an idea where we are at. First Round Bracket: Terrible 24 TBlaster vs.-----------------TBlaster U8led 1) Kunzler vs.-----------------Winner Juardis ============================== Def Bungis vs.-----------------Winner Splinty 2) Jeff Heidman vs.-----------------Winner Teutonic ============================== GuzzleBock vs.-----------------Winner SuperSlug 3) Stoffel vs.-----------------Winner Capt. Ayers ============================= Jack Hughes vs.-----------------Winner rwwald 4) Kollos vs.-----------------Winner Joeski ============================== Texastoast vs.-----------------Texastoast Clement 5) Bigmac vs.-----------------Winner Kain ============================= Speedy vs.-----------------Winner Snoop 6) markk vs.-----------------Winner Chairman7w ============================== That is all. ------------------ One shot...One Kill [This message has been edited by Iron Duke (edited 11-28-2000).]
  14. Me and DEF BUNGIS were over there but I don't got no dain bramage, but I know Sergeant Bungis was born brain dead...does that help? ------------------ One shot...One Kill
  15. Hey guys, hope everyone had a great Thanksgiving. Now that the weekend is almost over, I was wondering if there were any more battle resolutions or updates? I would like to hear from the rest of you concerning the custom maps vote...as of now we are going to have custom maps for the Second Round. I have 4 of them done and I have an idea for #5, still need to "come up" with #6, but I have time yet. Anyway, I am assuming that everyone is indeed fighting a PBEM since I did not receive any emails contrary to that. Keep the posts coming please so that I can get an estimate on how far along the First Round is. ------------------ One shot...One Kill
  16. Once again: If anyone is still having problems please let me know either here or by email...I tend to forget! Once a couple more final reports come in I will repost the First Round Bracket with the updated Winners. ------------------ One shot...One Kill [This message has been edited by Iron Duke (edited 11-23-2000).]
  17. <BLOCKQUOTE>quote:</font><HR>I don't know if it's been decided but I'd like to vote NO to custom maps. A lot of the battles, it sounds, are different than the "norm" and it seems that the person to win the tournament will have encountered and defeated opponents in different and unusual situations as well as normal. He/she then would be most deserving of their victory, having overcome all thrown at him/her. It seems that people rarely choose to fight in deep mud or horrid conditions or with poor troops and now they are forced to. It takes two to tango and the best player will emerge.<HR></BLOCKQUOTE> Greg, you took the words right out of my mouth...THAT is exactly why I really liked this first round. BECAUSE it had "dirty", small, huge, wide open, hard city fighting, heavy freakin fog, snow storms with mud!, pitch of mutha freakin Night maps! I loved it! You are right, these types of maps force the combatants to use every trick they have learned from their "normal" battles, because now, they are out of their element...Welcome to Hell... Even though I now have 4 custom maps almost done (just need final touch-up) I personally vote NO. Not because I don't want to make maps mind you, Hell, I'm almost done, but because of what Herr Clement has brought up, may the Strong survive...(and the Lucky!) But once again, I will leave it up to a vote...and so far, only Clement has voted NO...and me that is. Keep them coming! ------------------ One shot...One Kill [This message has been edited by Iron Duke (edited 11-23-2000).]
  18. Congradgulations TexasToast, you now reserve a spot in the Second Round and thank you Clement for participating in our tournament...see you in the Second Match! Looks like things will slow down because of the American Holiday, but try and keep the updates coming if at all possible. ------------------ One shot...One Kill
  19. Hmmm... some of you are having real troubles getting this First Round even started. Please email me if you are still a "no-go" with the First Round. rwwald...I emailed Jack and explained the situation, I am sure he will send you the right file. ------------------ One shot...One Kill
  20. Juardis, Abandoning a good firing position just for the sake of moving is not what I am saying. Now, if you have a plan of action, say a deliberate attack in conjunction with your infantry, mech forces, and the like, WHILE your artillery is dropping, then ok, but you still may want to keep an Armor section or Platoon in those good positions to provide your base of fire. They will occupy the enemy while your maneuver forces conduct their attack/flanking move. A tank should only stay in the up or "tophat" position for no more than two shots, i.e. in CMBO, 1 turn, then they should pull down or "lowsky" for a few seconds and repeat the process. Anytime you are going to place an Armored force in static positions ALWAYS have 2 things ready: 1) Alternate firing positions for each tank while ensuring enough space in-between the tanks for artillery protection. And these only need be a few meters from the initial position, say 50 to 100 meters. This simple move will give your tanks a whole new set of LOS's, and make the enemy's life even harder. When you do position your tanks, try to stay away from the classic, straight line placement if at all possible. Place your tanks in depth if you can but remember...ALL or NONE. For example: IF you have say 5 Hellcats and you are facing 1 King Tiger, how will you kill it? If you have smoke, blind it and use the Hellcats speed. If you don't, what will you do? Hunt 1 Hellcat forward while trying to race one around him? This will lead to 2 dead Hellcats. Now, if you pull all 5 up, you have a 5 to 1 advantage right off the bat...sure you may not kill the KT right off, but more often than not you will get the first round hit. So lets examine what that means...You hit the KT, now he buttons up, a KT buttoned up loses much of his sighting capability, with 5 shots coming at him, all that needs to happen is 1 of those shots getting a gun hit and that KT is as good as dead. Now, if you have properly spaced your Hellcats with 50 to 100 meters (for the artillery defense) you will have a front that is between, 250 and 500 meters across! That KT has to swing his turret sometime...and that means weaker Armor for at least 2 of your Hellcats, so you see, its really a numbers game, you could even send the "Out" Hellcats in a "fast" move to flank the KT, but you may run into unseen trouble there, its best to use the "Hunt"..."reverse" combinations and allow all 5 of your boys to gun him down. 2) This is more important than #1: Each tank should have a fallback firing position just incase you get flanked or your initial position gets smoked, assaulted, etc. This is ESPECIALLY true if you are in a defense. Recognizing when it is time to move to an alternate firing position may result in victory or defeat. I guess the main thing to pull out of this is Have a Plan of Action: Use ALL your forces in a coordinated Attack/Defense. That's what Combined Arms is all about! Don't wait until your Artillery runs out to attack! Attack while it is falling. Use smoke! Everyone can't fathom why anyone would use smoke, but man...smoke is a combat multiplier...you can "section" off his forces and make yourself have a 5,6, or even 10 to 1 advantage! If he does not react to your smoke...great! Kill him piece by piece, let him lumber those precious KT and Especially those Panthers out of their hull-down positions...With smoke, you make HIM fight YOUR battle...you have the initiative, he has to react to you! Combined Arms my friend...that's the road to victory. ------------------ One shot...One Kill
  21. One thing you must allways remember about a tank: It was built for maneouver. Armor can be penetrated, guns can miss, but a mobile and lethal steel box showing up on a flank can be down right murderous. There is a saying amoungst tankers..."Speed is Life". One thing I have noticed is that most CMr's don't use tanks to their fullest potential. Think of a tank as a squad member, alone, it really can't do much, sure it gets in a few licks, but more often than not, it is dead. This is even true about German tanks, a lone tank is a dead tank. Use your tanks in platoon sized forces (5 tanks for WWII)or greater and at the minimum in section sized forces (2 tanks) This doesn't mean that you can't seperate them, it just means that they work as a team...it is better to show all your tanks to the enemy at one time than it is to piecemeal them out. 5 guns are waaay better than 1 or even 2. Use bounding overwatch for tanks, just like you do with your grunts...remember, Tank = squad member. Thus endeth the sermon... ------------------ One shot...One Kill
  22. Sounds like you are all enjoying this...that's it great! rwwald, I will talk to Jack about that but have a little more patience as he lives in Europe. (8hr time difference) I have 2 maps almost done, just need the finishing touches, but be warned that I do not "go by the book" when it comes to my maps...I like to make them to be fun and to be something new...even at the expense of "realism". So if you are a stickler to..."that doesn't look like France, blah, blah" then vote NO custom maps. I was very pleased that a lot of you have to do some hard street fighting, I know that most PBEMr's shy away from street fighting and always play the same ole thing. Well not around here! Hell, a couple of you got a map that was down right creepy...Large map, almost flat, hardly any trees, dark of Night and with a creeping fog...the first thing you hear when you open the file is the howling of the wind, and ominous shadows lurk in the distance through the fog. Is that a building or a steel monster creeping your way? hehe. Cool map. You two know who you are and know what I am talking about. So anyway, so far everyone that has voted wants the custom maps, cool....soon there will only be twelve of you...who will it be? Who is strong enough...brave enough...lucky enough to survive the First round of immanent Death!...which no man has ever crossed!...heheheheh! Sorry. ------------------ One shot...One Kill
  23. <BLOCKQUOTE>quote:</font><HR>The flying circus has landed,and Def Bungis and I have settled in for battle. I just want to say that the screw ups were in no way Iron Dukes or Def Bungis' fault. They were entirely due to my semi-literacy on this magic box known as a computer.<HR></BLOCKQUOTE> hehe... Outstanding! Everyone is now a GO. I am sure, Splinty, that you where just playing mind games with Ole Bungis... As you should! I am starting work on custom maps for the Second Round so we can add some flavor to it. We'll see how it goes, unless of course, the rest of you WANT random maps like in this first round? You guys make the call. ------------------ One shot...One Kill
  24. ON ANOTHER NOTE: The First Round is Offically "On the wayyyyy!" All 12 PBEM's have made it out the door! (For the exception of the Flying Circus that is Splinty and Bungis) Good Job peeps! (Except you Sergeant) ------------------ One shot...One Kill
  25. <BLOCKQUOTE>quote:</font><HR>Hey Duke; Your batting a thousand. Here's an update....... I don't have any freakn troops on the map! This "ass kicker of the month" is gonna turn out to be "kick Dukes ass this month".<HR></BLOCKQUOTE> LOLOLOL Sergeant, sergeant...you REALLY want me to allow Splinty a couple of extra thousand points don't you!!! The file I sent you Splinty was the correct one...I just checked that very same file myself...Splinty must have accidentally setup on his purchases file that does not contain Def "If I don't shut up I'm gonna get fragged by Iron Duke" Bungis's units. Splinty, please send the Sergeant his file. Out. ------------------ One shot...One Kill
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