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IMHO

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Everything posted by IMHO

  1. There's no other team in the scenario. 6 psns recon platoon HQ. This is exactly AAR screenshot. RUS AAR shows them correctly, only adversary reverts to this strange thing. PS I don't think it's a major issue nonetheless
  2. Test scenario. RUS Recon HQ that has 6 people shows up as having just 3 people. What's affected is unit interface for the adversary after surrender. The map is ok - it shows 6. RUS interface is OK as well - shows correct number of soldiers. No mods here. z_test.btt
  3. Ok. I will. I'll let you know when I'm able to run them.
  4. IMHO it must be some very specific coincidence. Acquiring ammo before dismounting is all too natural - people would have noticed long ago. Can you PM me a savegame?
  5. v2.10, engine 4. But I run MacOs version so I'm hardly a reference user
  6. It's incorrect if it's so. But I've never seen that. For me it's always: 25mm ABHE 40x46mm HEDP 25mm Therm AFAIK 25x40mm HEDP rounds do not exist in RL though there's an AP round for this caliber. And ABHE is called HEAB in reality
  7. HEDP is 40x46 only. CDTE has only ABHE and Therm. Most probably you don't have ABHE initially because your squad doesn't have CDTE - just M203. Stryker should have 40x46 - some specific versions may miss 25mm but 40x46 should be there. May be you have already taken them?
  8. Should be some special case. I replenished CDTE-equipped infantry squad just the day before yesterday and everything went out as it should.
  9. @Erwin No caps. May be no one's answering because they have not seen this situation I didn't Ammo loads "features" I've seen consistently: Some teams may acquire more AT4s from vehicles than they're allowed to carry. When the team dismounts "extra" AT4s disappear and the team goes to a normal max load. TOW HMMVW crew when bailed out miraculously leaves with as much 5.56 ammo as the vehicle had in it's inventory. Means something like 2'800+ cartridges for a team of four which is inconvenient as one cannot arm it with AT4 or M203 grenades lest it becomes super-slow due to weight.
  10. I was wrong, they don't use airsoft guns for hardball but higher energy shooting gallery pneumatics. 180 m/s for lead bullets. Something entirely different but might be interesting as well - there's an ultra-realistic Russian-made mod and invitation only server for Arma3 called Tushino. They regularly hold games of 150-200 participants with armour, aircraft etc. It's searchable on Youtube by the words "Тушино Arma3".
  11. Sorry, my mistake, I'm not into it so I mixed up names. So there's a version of airsoft played in ex-Soviet Union with 4.5mm steel balls and lead bullets. The proper name is hardball but despite linguistics the name was coined locally. There's no English wiki article so here's a Russian one https://ru.wikipedia.org/wiki/Хардбол And a Ukranian video
  12. Why airsoft if you can go for strikeball? Airsoft guns with lead projectiles. Longer engagement ranges. @DerKommissar, very cool RC game!
  13. @DerKommissar, Here are the pics of all the vehicles this group made over the years. http://www.kaput.ru/parkwar.html Click on the 2nd level menu on the left. Here are more pics from these massive games of many years. http://www.kaput.ru/gallery.html Click on the years on the center-top list. They don't sell vehicles but they sell this one - from 110 to 215 shots per minute, regulated to the feeder. About 1'500 USD. http://www.kaput.ru/sale.html
  14. PS Actually though paintball is hardly any match to engagement ranges of modern infantry combat but mortars and rocket launchers were the pain in the ass. When carefully fire adjusted they wipe away detachments of many dozens. Hand-grenades, under-barrel GLs and RPGs are also used prolifically - just can't quickly find pics from the games.
  15. I don't know. I'm not a big fan. I took part in an annual paintball game once. It was from 20 to 40 USD depending on how early you pay. There were 3'500 people so it was fun. But in terms of "armored" component they use WWII "kind-of-replicas". I'll try to find the pics.
  16. Strikeball game: tanks, BTRs, BMPs, Grads, RPGs and mortars...
  17. I hope they'll test it as strike UCAV as well. Transas was well regarded as a producer of "real" things not a military parade mock-ups. They said they've developed multiple technologies while working on Orion. PS And the funniest thing is - Transas also supplies helicopter instrumentation for US military. Though low-tech and produced at their Swiss subsidiary but nonetheless PPS And Transas (civilian business unit) will continue as a Finnish company not Russian any more
  18. I fully understand your point about improvement potential but if they start putting on weight they'll come back to Type 90 - something they specifically wanted to avoid designing Type 10. So may be they consider this as a low risk... They may have a potential to uprate the diesel as well. By having no armour your mean it's mostly add-on laminate? If I'm not mistaken Merkava 4 has the same configuration as well - very little armour at the "citadel" core...
  19. 1200hp for 40/48 t compared to Abram's 1'500hps for 65t and counting... Has anyone heard about a single tank having been successfully hacked or it's day dreaming?
  20. No, it's not so. Top people do not do it for self-enrichment they do it because they really believe in it. That's part of the problem and part of the misunderstanding between the Western and Russian leaders.
  21. Nope, the last time APFSDS were on par was in 80-s. To save space Russian autoloaders separate projectile from propellant charge. This limits the long rod length so it limits the weight or length-to-diameter ratio for long rods. It's a well known issue but to address it one needs to rework half a design for all the tanks in service. Too expensive.
  22. 1. I remember reading an interview with a Soviet Union MoD bigwig of Ustinov times - means the swan song of Soviet military industrial complex. He said many people accuse military leadership of those times of being too fond of immense tank armadas. But in reality armadas were the result of extremely unfavourable kill ratios dictated by technology gap between Western an Soviet industry and paramount political task of being a credible threat to the West. Industrial leadership understood all too well the destructive effects on the national economy of playing cat-and-mouse with the West but the political leadership took the bait of the arms race and wouldn't settle for the second place. 2. CIA once used technology assymmetry in a very clever operation. They made contact with certain young and very ambitious guy in Soviet technology intelligence and started to feed technology information to advance this guy's career. The guy became a star within the intelligence. The information he supplied was perfectly authentic yet it was useless as each technology diamond he provided required a full stack of new industrial methods implemented across multiple industries. So each time it turned out the Soviet Union required another 20 years to make use of his breakthroughs. And yet it was authentic.
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