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Loki

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Posts posted by Loki

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Leclerc:

    Loki,

    I haven't say CM will lose wargamers. I've said consumers, you konw guys buying games for graphics...

    <HR></BLOCKQUOTE>The other arguement ( and please don't take arguement literally) is that if a simplified clone came out and consumers bought it,that could lead them to look for more detailed and realistic games such as CM.Could Close Combat or the Campaign series have led some gamers to CM? ........Its possible.

    My gaming days began in the 80's with Mechbrigade and others by SSI.I don't think highly of them now,but thats a different story.

  2. Thats assuming the tank crew could see the infantry. What you see isn't what the tank may see.If it had seen infantry you may not have destroyed it.Armor doesn't spot as well when it is buttoned.

    As for a safe distance from infantry it depends on the infantry.I try to stay no closer than 40 meters if I KNOW FOR SURE that the squad has no anti tank capable weapons.

  3. There will be clones,the gaming world has noticed the success of CM.That is espicially unusual for a game with no mass retailer.But the clones will sell,but they won't have the following or success of CM. Us wargamers tend to be hard to please and no clone would satisfy me.Even if one did come out that was just was good there wouldn't be a dedicated following of fans doing MOD's and scenario's.And lets face it. Having new scenarios and MODS really add to the replay value.

  4. I have that side set for the Axis. I have also played as the allies with the set to scenario defaults and thats when all the German bunkers face north.Playing as the Germans they face West with no problem.

    I will try the padlock and see how it goes.Thanks for the response Fionn.

    Loki

  5. It sounds like another winner.Giving the size of the combat in CM I'm suprised no one has done a hit and run scenario yet.But leave it to you to think of it.

    I wouldn't put the tanks on the RR Andy.I had a Tiger become inmobile on tracks in snow conditions during 1 game.You couldn't imagine my frustration level since he got stuck on turn 3.

    As for the Bunker issue you mentioned,I am having the same problem with a scenario I am designing ,except with me they are defaulting to a northnern facing.Yet if I play with the battle with the side with the bunkers they face west just as I had placed them.Go figure.

  6. The problem with giving an option to play in real time would be code related.You'd almost have to program 2 games instead of 1.That would cut down on some of the details in the game that we all love so much.

    There is also no way in hell you could play a complex battle in real time.But if you must have real time there is always Close Combat or Sudden Strike. Of course Sudden Strike looks to be more of an insult to war gaming.

  7. I work for a software company and showed off the movie intro months ago.It impressed every one here but no one wanted to buy a copy untill mine arrived and we got a few hotseat games going.Now there are 6 of us who are CM obsessed.Shows just what word of mouth can do.

    LOKI

    P.S. Thats cool of you to advertise the game Rommel.

  8. I created a scenario with lots of German bunkers on the east edge facing west. Playing as the Germans they face east,but when you play as the allies they all default to a northern view.Thats not good considering they can't see the advance. Anyone else have an issue with bunkers in the scenario editor with 1.02??

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