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securityguard

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Posts posted by securityguard

  1. Doesn't that seem unnecessary, considering the entire point of the campaign system is to link battles like operations? Each campaign turn could be a new battle with the same units, linked through things like supply, reinforcements, etc. Essentially creating operations would be impossible or redundant.

  2. Since unit positions on the map are relative, I think what you're saying Liebchen is true. Theoretically you could be behind the ambushee and then unload on him. Regardless if the ambushee can drop what he's doing on turn one, he's still going to get mowed apart since you would be relatively close. The element of suprise is still there but it requires the ambusher to prepare accordingly I guess.

    If I'm wrong someone correct me, but that's how I see it.

  3. I have a question about squad casualties. Let's say my partisan company gets ripped to pieces, how detailed is the casualty tracking if you have no replacements? Does it eliminate squads that are near empty, or does it actually track every dude? I'm guessing the former since you cannot define casualties in CMBB editor. But prove me wrong!

  4. wah wah wah you get to play as SS fascists

    wah wah wah i'm crying because in vietnam VC sappers blew themselves up on our marines

    wah wah wah this wargame is too recent thus should not be simulated to the extent that makes it realistic, and if it does it's simply cashing in on the controversial aspects and not the simulation itself.

    War is violent and political no matter what. It's understandable that the subject matter will offend but some reasons on here seem to be pouty or nearsighted.

  5. This is a step in the right direction. I'm happy to see the first true CM sequel be modern day warfare.

    A couple of questions:

    1) Will there be snipers? Not talking dedicated sharpshooters, but actual entrenched snipers who are a real danger on the field. If so, how abstracted will they be?

    2) I noticed you say you can play Blue on Blue, can you play Red on Red?

  6. Without 1:1 in CMX2, applying these rules wouldn't have made sense. Random forms of bravery, per person, was too little importance to simulate through a single icon simulating 12 guys. The most generic applicator of bravery was fantacism, but that was applied to the entire squad and not just a few.

    WITH 1:1, however, I'd really like to see remote forms of bravery. Lt. Yukov's squad begins running towards an offending building, then all of a sudden 105 rounds land around his squad. Lt. Yukovs green squad begins running away from him, without even looking back, in full route. Lt. Yukov fires at his own squad mates for cowardice, then runs into the building where a known MG42 position is and mows everyone down.

    What are the chances of the above situation happening? Probably 0.01%, Lt. Yukov was a crazy man and his crazy bravery paid off. It wasn't possible to simulate this at all in CMx1, but it SHOULD be in CMx2, if 1:1 works the way it should (maybe sans traitor shooting, but you get the idea).

  7. How on earth do you lose 398 men in a single airstrike? That seems impossible. Or, at least, an harsh exaggeration.

    Sheesh. I think the most I've ever lost to an airstrike was a spotter in an operation. He was riding on the back of some tank and the tank completely brewed, easily 500 points down the drain in one precision strike.

    Worst damage I've done to a player was when I bought a crack spitfire (probably came out elite) and it dropped a bomb right on a precious convoy. Took out two half tracks, a 105mm howitzer and several trucks with infantry on it. Another strafe run got a half-track as well.

  8. Originally posted by juan_gigante:

    Actually, I believe Steve said that the maximum number of guys in a squad was 21. I'm not exactly sure where, but did around and I bet someone'll find it.

    Edit: Never mind, I'm an idiot who can't read. Steve says that number in the post you quote. Why do you say 10 men max in a squad, then? I don't really understand what you're talking about.

    I think he's talking about Close Combat maximums. In CC you could only buy so much before it stopped you, and that was a theoretical max per side. Usually battles weren't over 60 guys per side though.
  9. I have a couple of 1:1 questions.

    1) I'm assuming that each guy has his own morale, but his morale status isn't displayed unnecessarily. Like having all the menu's turned off in CC, but having color coded outlines around men when you click on them to show their morale. I can't imagine just having an ammo bar, unit type and health status. Morale is going to be somewhere indentifiable too, right?

    2) Here is a more technical question. I understand firepower will work in this one like it does in previous CM's, except that each dude will have their own firepower to push around. What about solid shot weaponry? It could be abstracted in CM (you shoot an AP shot into an icon, it kills a dude), but in CMx2 that abstraction would be impossible, right? You'd have to see the AP round hit a guy...

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