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securityguard

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Posts posted by securityguard

  1. I created this scenario with volstrum (or what ever those guys are called, really weak militia type people) vs a few minor stuff.

    anyhoo, the volk are defending, and the allies are coming into the city. I find it weird, though, that the allies are winning by 85% by default no matter what i do. the axis has the flag (the only one) protected and well deep in their own terry, and the allies aren't even near it yet they totally own and win every time

    what am i doing wrong? i might post the scenario so people can help.. frown.gif

  2. Can some one please tell me what the point of moving captured units around does? I recently bought the game about a week ago, and now noticed that they are movable.

    I haven't found a use other then maybe if the map has exit zones (which most do not) run them off the map for extra points. which isn't the case for 1% of most scenarios. I've found that moving them back and forth across the battle field is a fun example of a deadly game of red light green light smile.gif

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  3. I was playing the valley level in the demo as the germans, both my mortars were disfunct (one actually got wasted by shell fire frown.gif), and my other shell shooter on a hill got blown away. Now, all I have on the hill is a company HQ guy, a Heavy MG and a MG bunker.

    I plan my move and click go, and watch it unfold. had the allies pinned down then all of a sudden a shell goes flying across the screen and nails allie infantry. I rewinded, and it came from the hill from the MG bunker. is this a bug, or do they have rockets up there in those MG bunkers?? :o

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