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securityguard

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Posts posted by securityguard

  1. Did anyone really make serious river crossing missions in CMBO / CMBB / CMAK? The TACAI handled it so awfully that it became an exercise in frustration more than anything. I only really used water tiles in the editor to deny spaces, make fords or aesthetics. I don't really see it being a complete loss at all.

  2. Originally posted by Moon:

    When I read the title I thought this was a poll about playing real-time vs. WeGo... which might be a much more interesting question in the end by the way. But I don't want to hijack smile.gif

    Martin

    If real time feels comfortable enough, I might start using it. However, for bigger battles it seems like it could get really sloppy really fast. Moon, for real time battles, is there a way to slow down the action? If so, is that applied to multiplayer as well? How is everything managed?
  3. Awhile back it was said that bombers would be represented as a high-stealth unit, similar to a sharpshooter in CM, because there are no civilians in the game. With the game just around the corner, is it possible to get more information on how IED's and suicide bombers work? What has been finalized, are they still in the game anymore?

  4. Originally posted by Battlefront.com:

    The tracers are, indeed, overdone on purpose. They are quite necessary if you want to see what is going on at any decent distance from the shooting. However, the ones you guys are seeing are placeholders. They don't look that way any more :D

    Steve

    This is exactly what I thought. I think they're fine even at the moment, can't wait to see finalized version.
  5. Originally posted by Cpl Steiner:

    </font><blockquote>quote:</font><hr />Originally posted by Capt. Toleran:

    Just curious -- how old was the build he was using? The infantry graphics looked much older and more primative than what we have seen in the recent screenshots and vids. I'm hoping those were a lot of placeholder graphics in the preview.

    I noticed this too. Perhaps the game will have graphics settings such as "Model Detail" with "Low" for low-spec machines, as in lots of other games? </font>
  6. Originally posted by Moon:

    What you see is buddy aid. Squad members automatically move to give first aid to casualties closeby. Yes, even under fire. This can drain your squad's firepower, too, as you will have fewer shooters that way.

    Martin

    This is very cool. I figured it was first-aid, but to what extent I wasn't sure. Thanks for the response.
  7. I've noticed in a couple of the newer March 07 screenshots, that a soldier is inspecting an incapitated comrade. It's possible he is just picking up equipment, but it looks like hes looking over the injured as well. I heard medics weren't going to be included, but I'm crossing my fingers anyways.

  8. Originally posted by Michael Dorosh:

    </font><blockquote>quote:</font><hr />Originally posted by Pak40:

    </font><blockquote>quote:</font><hr />Originally posted by Michael Dorosh:

    </font><blockquote>quote:</font><hr />Originally posted by c3k:

    JasonC,

    How would you simulate small forces which work around open flanks? If the map is cropped for the collision, that eliminates the ability to fight for a shoulder and slip around.

    You do the slipping off map, and only model the collision - enter from another direction, for example. </font>
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