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IntelWeenie

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Everything posted by IntelWeenie

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by PraetorianXXI: What the fatch is a daisy chain mine? <HR></BLOCKQUOTE> What the fatch does "fatch" mean? ------------------ "Belly to belly and everything's better" - Russian proverb
  2. OK, so it's not really about TOT barrages... (but sounds catchy, doesn't it?) I have noticed quite often that the time reported by forward observers (hereafter FOs)is not very accurate. In fact, once it gets down to under one minute, it seems that every "FO second" is roughly equal to 2 "game seconds". There does seem to be increased time accuracy with increased experience, but being off by a factor of two? Can't these green FOs read a watch? To cite an example, I was yesterday playing an operation (that shall remain nameless) that included a Green 300mm rocket FO. I targeted him on a TRP and noted the time to fire was 45 seconds. I clicked GO and sat back to watch the fun. At the end of the 60 seconds, he was reporting 14 sec remaining! Indignant, I clicked GO a second time. The rockets finally started raining down at about the 27-28 second mark (and yes, several were inaccurate and killed several of my troops ). What gives? ------------------ "Belly to belly and everything's better" - Russian proverb
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by SuperTed: I watch the medium tank move from its cover and immediately target one of my light targets. As expected, the enemy tank fires. What is amazing is that he then targets my other light tank before his shell arrives to destroy his first target. How did he know he would get a kill? This procedure is repeated and all three targets are currently warming the neighborhood. Any thoughts? SuperTed<HR></BLOCKQUOTE> Gunner in the tank is an ex-sniper? Other AT that was not observed actually doing the killing? Highly accurate suppressive fire? Not a too bad idea for the latter if that's what it is. Fire a shot towards each to force 'em to back off and just got lucky 3 times? ------------------ "Belly to belly and everything's better" - Russian proverb
  4. From my PLDC (Primary Leadership Development Course) days: I remember several of our "facilitators" (they facilitated our learning on our own )telling us NEVER have covering fire on your axis of advance. Adjust your positions/routes of advance to avoid overlap. Considering other possible scenarios in CM where this sort of thing could happen, I agree that a unit assigned an area fire target should be able to cease fire IF they see friendlies entering the targeted area. After all, the current TacAI will cancel area fire to engage a threat. Ah, the list grows ever longer for v1.04! ------------------ "Belly to belly and everything's better" - Russian proverb
  5. IIRC, the Soviets made some special AT hand grenades (I can't for sure remember if they made it into WWII), including a couple models with a cute litte parachute to make sure the shaped charge was pointing the right way... Can anyone confirm WWII usage of these? If so, will they be included in CM2? For that matter, how about dogmines? (and will they blow up your own tanks? ) ------------------ "Belly to belly and everything's better" - Russian proverb
  6. I have more problems with shreck teams (and squads firing PFs) getting pinned instead of starting fires. I have caused my fair share of fires, too, but I don't think it's all that unrealistic. Maybe a flame-then-fire type of deal (most houses take more than 60 seconds to be consumed by fire!) would be more realistic (and give the shreck team time to beat a hast retreat ). ------------------ "Belly to belly and everything's better" - Russian proverb
  7. Here is a site that has a bunch of downloadable old computer wargames. Ah, the memories! http://www.geocities.com/shanerhill/ ------------------ "Belly to belly and everything's better" - Russian proverb
  8. One would think this is taken into account; the traverse and elevation are limited, after all. Not sure how it affects the hull down equation, though... Charles? ------------------ "Belly to belly and everything's better" - Russian proverb
  9. Gamey? I would say "using terrain to your advantage". It's sort of like throwing grenades around a corner. Taking your shots while denying the enemy the opportunity for his is never a bad idea in real life. ------------------ "Belly to belly and everything's better" - Russian proverb
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by Peterk: > Canada... Yer screwed ..but we're all happy now!!! Mortiis, plan on a week or two to get it...and then kiss the rest of your summer goodbye. p. <HR></BLOCKQUOTE> Summer? How about: Wife (husband?), kids, dog, job, social life.... ------------------ "Belly to belly and everything's better" - Russian proverb
  11. IIRC, the T8 had the same ring mount as used on the M20. (I think it was developed as a more survivable replacement for the M20?) So, it should have the about same range (1000m). Don't know about ammo storage, but on a lot of tanks MG ammo is stored in a bunch of nooks and crannies on the turret since it's easier to fit in to small spaces. Also, the Stuart only had .30 cal MGs, thus more "shots". ------------------ "Belly to belly and everything's better" - Russian proverb
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Jarmo: Were all pillboxes made the same? I'd guess germans could anticipate coastal bunkers to eventually fall under naval bombardment, and would build them accordingly. Were there MK I, MK II and so on models?<HR></BLOCKQUOTE> Going back to ASL (again), there were pillboxes (concrete and wooden) that had different armor values. I would like to see something like this in CM since most pillboxes WEREN'T the same, but constructed to fit local conditions. I see no other major problems with the current pillboxes besides the crews not being pinned/shaken more often. A 8" blast may not kill them, but their ears sure would be ringing! ------------------ "Belly to belly and everything's better" - Russian proverb
  13. I love this feature! Better still ,the "Penetration, one casualty" results. Thinking about it, though, I can remember it happening a lot with heavier tanks, but not so much with the smaller stuff (light tanks, HTs, etc.). Anyone else noticed this or am I a statistical anomaly? (no rude comments, please! ) ------------------ "Belly to belly and everything's better" - Russian proverb
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by WendellM: But every gamer worth his salt knows that the real WW II battles took place on the Russian Front!<HR></BLOCKQUOTE> Every historian worth his salt knows that "biggest" doesn't always translate to "most important" or "most interesting". I will give the SOVIETS their due, they had a really hard time, losing something like 20 MILLION people (incl. civilians). All the Ukrainians/Byelorussians(etc., etc.) I know have problems with the USSR being described as "Mother Russia". Bad translit follows: "Zhivot na zhivot i vcyo zazhivyot" ------------------ "Belly to belly and everything's better" - Russian proverb
  15. Only problem I had was a noticeable slowdown with the High-Res grass textures, so I switched back to stock grass. Otherwise, I'm using all the winter textures on his site plus the original German graphics. ------------------ "Belly to belly and everything's better" - Russian proverb
  16. <BLOCKQUOTE>quote:</font><HR>Originally posted by Formerly Babra: Actually, what I need is a tweaked M4A3 76(W) Texture with loudspeaker and assorted baggage added. For my Claremont scenario, dontcha know Any willing artists? <HR></BLOCKQUOTE> Will we be required to play "Burning Bridges" while playing this scenario? ------------------ "Belly to belly and everything's better" - Russian proverb
  17. Tried the Hi-res grass from MDMP-1 and I had speed issues, too. I went back to the stock grass until/unless I get a faster PC. ------------------ "Belly to belly and everything's better" - Russian proverb
  18. <BLOCKQUOTE>quote:</font><HR>Originally posted by Talenn: It seems to me that the AI often squanders its off-board Arty fire missions on Smoke. Not that it doesnt use Smoke effectively, mind you, it does, ...<HR></BLOCKQUOTE> Isn't this a (slight) contradiction? <BLOCKQUOTE>quote:</font><HR>Also, the AI seems to use some pretty big guns to lay smoke. When I'm hunkered down on the defense, I'm MORE than happy to see that smoke landing...it just means I wont lose anywhere near as many troops. Perhaps specific batteries could be purchased with Smoke Ammo only and cost less or somesuch?<HR></BLOCKQUOTE> Seriously, points well taken! I would suggest maybe a greater tendency to fire smoke with arty that was normally used for it (the 4.2" wasn't called a "chemical mortar" for nothing; it was designed with gas and smoke laying in mind). Firing smoke with the bigger stuff does seem like a bit of a waste, though. ------------------ "Belly to belly and everything's better" - Russian proverb
  19. There are lots of radios now (beleive me, I know; I used to do radio intercept/jamming in the army. If you think keeping track of one or two radio nets is hard, try 10-20 at once! ). They weren't anywhere near as pervasive in WWII and nowhere near as good as today. Radois were large, heavy (tubes, not computer chips), and not very powerful. Mounted units were an exception, mainly 'cause they could more easily carry (and power) them and because their mobility tended to spread them out past shouting or running distance. ------------------ "Belly to belly and everything's better" - Russian proverb
  20. <BLOCKQUOTE>quote:</font><HR>Originally posted by Miyamoto Musashi: Right... and so what if the Crocodile has greater range? I personally love to see frightened hordes of Allied troops running from their positions in the trees as they see the Flammpanzer move up close and personal... <HR></BLOCKQUOTE> They run from Crocs, too! ------------------ "Belly to belly and everything's better" - Russian proverb
  21. No smoke here but from the smoke dischargers. The AI does use a lot of mortar smoke, though. (Which brings up another point: The AI fires a lot of mortar smoke, but most mortars have fairly small smoke ammo allotments. Which is more accurate?) I would like to know why the player can't discharge (non-main gun) smoke the way the AI does. Yep, the "Hide-behind-the-smoke-to-avoid-fire" dance doesn't work too well if you can't fire smoke! ------------------ "Belly to belly and everything's better" - Russian proverb
  22. <BLOCKQUOTE>quote:</font><HR>Originally posted by Jeff Heidman: The size of the opening is irrelevant.<HR></BLOCKQUOTE> I beg to disagree; it's the most vunerable part of the target! To have the field of fire that pillboxes posess in the game would in most cases require an opening nearly the size of a light tank. (but it doesn't move as fast ) <BLOCKQUOTE>quote:</font><HR> The Atlantic wall is a good exmaple. With giant pillboxes, presumably with very large gunports, the Navy never managed to take a significant number of them out, despite vastly superior fire control to anything found in a tank.<HR></BLOCKQUOTE> That's cause it was indirect fire. I have read many accounts of destroyers closing to direct fire range and sending shots straight into bunkers (and Japanese caves in the Pacific). <BLOCKQUOTE>quote:</font><HR> I would eb willing to bet that the very vast majority of pillboxes destroyed in WW2 were NOT destroyed by guns firing rounds through the vision slits, but that is the *primary* kill method in CM. Jeff Heidman<HR></BLOCKQUOTE> I would second this, actually. That's because most pillboxes were not stand alone affairs, but part of a defensive SYSTEM (that included tank obstacles, some not included in CM like dragon's teeth, AT ditches, etc). Infantry was more plentiful than armor in WWII and better suited to a battle of atrittion like these fortifications created. (IMHO) ------------------ "Belly to belly and everything's better" - Russian proverb
  23. <BLOCKQUOTE>quote:</font><HR>Originally posted by Jarmo: What kind of people are/were in HQ units anyway? I know about the radio operator, but aside from that... Adjuntant? Cook? Masseur? [This message has been edited by Jarmo (edited 07-12-2000).]<HR></BLOCKQUOTE> For the Brits, I'm sure a footman or two is included in the mix! Maybe they are for runners? Even to this day, radios aren't used by and large below platoon level. ------------------ "Belly to belly and everything's better" - Russian proverb
  24. Tried searching on this all morning, else I would have posted it earlier... It seems like an inordniate number of open top AFVs (mine and the computer's) are getting KO'ed or abandoned by small arms/MG (non-.50cal) fire. I have a small scenario I've been playing with that has a Marder that is lost 50-60% of the time to infantry fire from over 300m away with no height advantage, once even while buttoned up (heaviest fire received is from a Vickers MG). I would think that the frontal armor of nearly any tank/SP/HT in the game would be proof vs. rifle caliber fire, at least while buttoned. That's part of what a splinter shield is supposed to do, after all. I can sorta understand if it was unbuttoned... Anyone else noticed this? ------------------ "Belly to belly and everything's better" - Russian proverb
  25. <BLOCKQUOTE>quote:</font><HR>Originally posted by Pillar: What's a muzzle break for?<HR></BLOCKQUOTE> It reduces the recoil force of the gun by venting some of the gases to the sides. It sometimes is designed to also reduce the muzzle flash (at least on smaller guns; this is not really practical on arty pieces). ------------------ "Belly to belly and everything's better" - Russian proverb
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