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IntelWeenie

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Everything posted by IntelWeenie

  1. While on the subject of rockets, what's the chances of getting Sherman Caiopes and the German PSW251/(somethingorother, the one with the 6 Nebelwerfers strapped to the sides) included in the future?
  2. I would like to see: Visible command radii (I've had problems using spotters). SOME captured weapon use (MGs, etc.) or use by same-side non-original-crew units. More 'sticky' targeting (yes, I have v1.01). Option for AFVs to target only tanks would be dangerous but really useful at long ranges. Church bell towers (3 story buildings) Movement waypoints for groups.
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Zamo: I wish you could set an "Ignore non-dangerous targets" tab for your armor. Zamo<HR></BLOCKQUOTE> Ditto. The only problem would be defining a "dangerous target". (How do you KNOW that German squad doesn't have a 'faust or two?)
  4. IMHO, the biggest tactical differences from WWII to today are all related to the greatly increased lethality of weapons (ATGMs, TI sights, etc.). "If you could see it you could shoot at it" has become "If you can see it you can kill it". Operationally, the big differences are 24hr ops instead of a slowdown at night and the increased depth of operations. That really had it's start in WWII with the para- and glidertroops, but has become more feasible since the advent of helos. The best recent example would be the insert the 101st AAslt did in Iraq. Nothing freaks commanders worse than enemy troops in the rear (areas)!
  5. I agree that the original (real) flags should have been used. This, after all, is a HISTORICAL simulation and should relfect history as it was, not how we wish things were or what conditions are like today. The Japanese used flags quite a bit. The most famous pix I know of that would be from the fall of Corregidor.
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