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Panzer_Meyer

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Everything posted by Panzer_Meyer

  1. Schrullenhaft, Thanx for the help, I checked out the thread you posted. The suggestion from panther seems easier. The TCP port thing is kinda tricky, but I'll try that too. About the DMZ thing, I had that thing active, I did type in my IP address into that and it still kept dropping us. Like I said even with the firewall fully up it was working fine in full a game before. And untill turn 12 in the second game it kept dropping us in the action phase of the game. I also play DoD and Unreal with the Firewall fullay up WITHOUT a problem at all. Anyone alse have a clue?! Thanx! p.s.And no I am not using dial-up, I aint that dumb! I am using cable!
  2. i played games fine on my dial up. Now and then i had problems. Anyway, I recenly networked my house with a linksys 4 port router with a built in firewal. So far it works great. I played one game of CM TCP/IP, which worked like a charm with no problems at all. I did not dis-able anything before the game and din't mess with any settings. The only problem i found was that when i set up a game the other guy couldn't join, so he set up. I am guessing that is because of the firewall. So I played a second game today, everything went smoothly till turn 12-13. All of a sudden it kept dropping us two. Not in the midst of a upload but durring the action phase. This never happened to me, could it be the other players computer doing this, or my computer. My firewall or something. The weird thing is the drop happened at the ame spot in the action phase. I don't think it's my comp since it never did that before with or without the router. The previous game went smoothly. So did this one till turn 12. Anyone know what is going on. Is it my fault or is my opponent? One more question, how do i dis-able the firewall so I can set-up a game? Anyone have the same router??? thanx in advance!
  3. yea, get rid of those blocks, they are a pain in the eyes! Other than that, WOW, nice!
  4. uhm, it's Rommel22, I guess you can't read. Cpt. FruitBasket!
  5. How do you know he switched names? Did he say so? Just wondering.
  6. Flipper, Would you be so kind and telling what they are. I know I have TERRIBLE spelling, so I can use anyones help on spelling! Thanx!
  7. The NKVD did fight in several battles actually. Kerch penninsula, The NKVD landed there with regular red army troops and some Naval troops. They also fought in the Lenningrad region. Lake Ilmen and Lake Lagoda. There were others, but don't remember the rest.
  8. Canuck, If you want LOTS, I mean LOTS of campaigns, scenarios, tool, AND EVEN NEW MAPS, about 100 new maps for PG2. Trust me, this is the HQ for PG2, this is a community for PG2. This site has everything for PG2 you want. Hope you like!! I DO!!! http://www.strategyplanet.com/panzergeneral/pg2index.html
  9. Canuck, I have PG2 and hve the SAME exact problem! Be fore it was fine on my P3 800 256mb pc133 ram and a GeForce 256. Anyway, it worked fine UNTIL, I downlaoded NEW drivers from Nvidias site. After I downloaded the new drivers the game started to lag just like you describe. Mosue responds slowly and the explosions take for EVER. To me it seems like the new drivers. Not sure what it is within the Video card drivers that is causing this. I messed with the setting continualsy and still nothing. I haven't tried any other drivers, and probably won't until new ones come out. But it is a pain in the ASS!
  10. Armored Cars: Russo-Balt Putilov-Austin Putilov-Garford BA-27 D-8 D-12 FAI BA-20 BA-1 BA-3 BA-6 BA-10 BA-11 BAD BA-64 Ligh tanks: T-27 tankette T-37 light amphib tank T-38 light amphib tank BT-2 light tank BT-5 light tank BT-7 / BT-8 light tank T-26 light tank T-40 light tank T-50 light tank T-60 light tank T-70 light tank T-80 light tank Medium Tanks: T-28 medium tank T-34/76 medium tank T-34/85 medium tank PT-34 minerolling tank T-44 medium tank Heavy Tanks: T-32 heavy tank T-35 heavy tank SMK heavy tank KW-1 heavy tank KW-2 heavy tank KW-85 heavy tank IS-1 heavy tank IS-2 heavy tank IS-3 heavy tank SP Guns: SU-76 tank destroyer SU-85 tank destroyer SU-100 tank destroyer SU-122 SPG ISU-122 SPG SU-152 / ISU-152 SPG Hope that helps!
  11. Hello Everyone, So I did another fixing, finishing, update to my site. I think this update is worth looking at. Reason: 04-26-01 Finally I fixed and finnished more pages on my site. The main thing is, I re-did the actuall code, to make it more organized for myself. Second, I finally put something up on the page itself. I put up FIVE new scenarios, well they are not new, but to must people they are(I made them a while back). Four of them are mine and one is made by Vinnie "shutzstaffel" Lawler. To download them go to the Scenario section! I hope people will enjoye these scenarios, if you have any comments, e-mail me! One more thing, if any of you have any of my other scenarios, can you send them to me. I switched computers while back and didn't transfer these over. And then CMHQ on the TGN server went down. So I can't re-download them. Can anyone with my old scenarios e-mail them to me. I think there are THREE main ones I need. They are: "A nice day in the Mansion", "Airfield" and "Railway Station". So if anyone has these please e-mail them to me, I apreciate it! So visit my site and check it out! Thanx for your patience!
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by BloodyBucket: Also, someone who runs a Stuart at top speed towards certain death just to see how far it will go after being killed with various types of weapons needs help.<HR></BLOCKQUOTE> That's just SICK! Stuarts don't go fast enough! I do it with a JEEP!!! They go much, MUCH farther after being hit.
  13. Gyrene, That was hilarious! I sure hope CM2 will have more CM2 than any other CM2. CM2 is better than CM2 and CM2, since CM2 doesn't offer everything that CM2 offers. Hopefully, BTS will not mix up and put CM3 with CM4. That would be..... BAD!.
  14. Oh, be NICE!!! Actually it's not a new idea. I think it will be a option in CM2, not sure though.
  15. I don't think this will get gamey. And even if it does I don't consider this gamey. I don't think the crew of the tanks that rammed other vehicles though of it as "gamey". And I am sure the people on the recieving end of a tank crushing their machine guns, trucks and other equipment as "gamey". It's more like, what actually happened and scary as hell, in a way "oh SH*T, a F*cking tank is running our trucks over and our 50mm guns, CRAP!!!" So I think it should be implimented in the game. It depends on the style of play, and if you don't like the way your opponents is playing, than it's up to you if you want to play with him or not. I think this will not become a problem, since if a tank charges your tank in an attempt to hit it. It will risk being blown apart before reaching your tank. Also, in the procces of running over equipment, maybe larger equipment like, guns or small vehicles, there is a chance of the tank throwing a track (IMOBOLIZED). So there will be a risk in attempting to run things over! This will balance itself out. [ 04-25-2001: Message edited by: Rommel22 ]
  16. I keep bringing this topic up also. I am strongly FOR collison damage to be modelled!! There are many pictures from the eastern front where tanks rammed each other or ran over smnaller vehicles. In fact there was a incident where a tank driver completly wiped out a German supply collumn with his T-34. He got a high award for this. Anyway, all I want is this to be modelled in the game. Maybe friendly units would be imune to damaging each other if they collided. Jusy a though and a hope!
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