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Offthewall

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    Seattle, WA U.S.
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  1. I am currently playing a scenario where I had 2 81mm mortar spotters firing smoke, each one fired for about 30 seconds of the previous turn. At the end of the turn, rounds that had landed but not started smoking all started spewing smoke. I then launched my infantry assault the next turn under a nice protective smoke blanket. Shortly after my infantry got into the open all the smoke disappeared, even though the mortars were firing continuously. It seems that the game registered the rounds that hit near the end of the turn as starting to smoke earlier than they actually should have. This makes it very difficult to launch an assault using 81mm mortars for smoke cover because the smoke just doesn't stay around that long. After a little bit the smoke from the current turns rounds started to appear. Has this been brought up before? If it has, is there a solution in the works?
  2. I didn't look close enough at the point values, I just saw all the rarity percentages and made an assumption.
  3. I don't want rarity on when I am picking forces for a scenario I am creating, because I want to pick forces that are approximately equal in strength. With rarity turned on it is very difficult to keep track of the 'actual' point value of each side. Is there any way to turn it off? If not, would it be difficult to add that functionality in a patch?
  4. Personally, I like the idea of using English voices with appropriate accents for the different countries. I like to know what the men are saying and having the accent at least gives you something of a feel for being German or Russian. It's certainly better than having the German commander yell charge in a John Wayne drawl
  5. Nightime meeting engagement in the fog in the middle of winter, everything else random.
  6. I had a similar problem, it kept rejecting my name in the 'Name on Card' field. Finally I put my name as it was in my Billing address, even though that was not what is on my card and it was accepted. I checked my credit card statement online and saw the charge from Battlefront.com so I guess everything is ok. For CMBO I don't think they charged the card until the game shipped...I wonder... could it be... nah...
  7. This is not a major issue, but I found the ability to minimize CM by hitting the escape key to be very handy and I'm a little bummed that it doesn't work with CMBB. BTS - any reason this feature was taken out?
  8. I just went to the Scenario Depot, looks like you are having some SQL problems
  9. If the Sherman is firing down from a hill on you the effective armor slope on the Hetzer will be less than 60 degrees, which, combined with the 85% armor quality, explains why your Hetzer got smoked.
  10. Thanks for the help guys. I turned off FSAA and the text is normal now. I'll try the other solutions to see if I can keep FSAA on.
  11. Just got a brand new system with a 1.4 Ghz Athlon, 512 megs DDR ram and an Asus 8200 Geforce 3 video card. CM runs great but the text that shows the turn numbers, number of men in a squad, etc. seems to be corrupt. I am using Detonator 3 v12.41 drivers from Nvidia. Has anybody seen this before? Any ideas?
  12. My question is: When do you envision CM getting to the point where you have a construction set that enables you to make a scenario for any time period during WWII on any front? It seems to me that once you have data for all the different unit types, the next logical step is to put it all together to give the players the ultimate freedom to simulate whatever theatre interests them.
  13. Here is my request for a more robust Quick Battle generator in CM2. I would like to see all the ground condition and weather options that are available in the scenario creation utility available for quick battles. I would also like more freedom in selecting the quality of units. One more thing, it would be great if we could use custom maps in quick battles. BTS - any idea if these features will be included?
  14. I have taken out numerous tanks with close assaults. I had a company commander unit that single handedly took out a King Tiger.
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