How much CPU time during the game is dedicated to the AI? I mean (and with no disrespect intended) the graphics are a long way behind what is possible today. So what in the game engine is the limiting factor for map size (and hence for the game); the AI or the graphics engine?
I would love to design a scenario with a huge map, even if it meant having 90-odd % of it empty. But that's just my thing!
And please understand I mean no disrespect.
P.S. I've pre-ordered the game as it blew me away.