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Bonxa

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Posts posted by Bonxa

  1. Yeah, specifically the german war machine and even the SS seem to be spared from critisism in it's context. It is usually more popular to play the axis than the allies actually.

    I guess the political aspects of the base for this game come up more because it's not far away time wise. We at least have proponents for both sides! smile.gif

  2. It's best not to think too much about energy requirements in sci-fi. :D

    I'm studying physics but am not quite at the topic of particle physics yet. I have read a decent amount of more or less popular books on the subject though. From what I recall the consensus is the same on anti-matter, with current methods it's not an efficient way to harness energy. It's more likely that you would use hydrogen fusion since hydrogen is abundant all over the place.

    But such is life for scientists, most sci-fi, be it books or films, gets ruined for you because you realize all the shortcomings in their "science". Latest example is in Batman Begins where they use a big microwave cooker to vaporize all the water in Gotham, but the humans (who are ~70% water) are unaffected. :rolleyes:

    You learn to not bother too much and just take a few things as given. A solid, small energy source is a good thing to assume in a sci-fi environment. smile.gif

  3. I think you get the better sight with variable zoom later in the campaign. The dozer blade also arrives later. Read in the diary and I think you will see this mentioned when it happens. Try using the thermal sights more, I think they have less magnification.

    The rangefinder doesn't work at very short or long range. This holds for both the T-55 and T-72 in my experience.

    The fun is when it's a bit hard don't you think? :cool:

  4. You can also get oodles of SU76M for 1000 points. They pack the same punch as the T-34 but without a turret. Their armor is just as vulnerable as that of the T-34 to long 75 mm guns. Could be fun to surprise your opponent sometime with 12 or 16 of those little puppies. smile.gif

    Just watch out for light AT and AA assets.

    I just tried your setup with 9xDP LMG, 12xSU-76M and 2xSU-152. The krauts had 5xPzIVH, 1xInf Plt, 1xPAK-40 and 1xPAK-38. Allies all regular and Axis all veteran. Terrain was village, moderate trees and gentle slopes. Engagement ranges around 500 meters.

    I started out with losing 4 SU-76M to the PAK-40. :(

    But then the PzIV wandered into murdering fire from groups of 4 SU-76M and one SU-152. Didn't lose a single vehicle to his five tanks. It should be taken into account that this was vs the AI but then again I was rather sloppy too. smile.gif

  5. Run missed.bat in the T72 directory. I didn't get this part at first either! smile.gif

    Then there is the core editor in core.bat. That's where you can mess with stuff like weather and also designate which tank is playable. Though be careful as some settings might best be left alone, you wouldn't want to break the law of gravity right? ;)

  6. Hull down is a classic tanking concept. There are a few terms describing how exposed you are to the enemy:

    -Defilade, means completely out of sight (behind a hill or sumfink).

    -Turret down, means only the commanders cupola is exposed so he can spot targets without the enemy seeing the whole tank.

    -Hull down, means the turret (and thus the main armament) is exposed so you can shoot but the hull of the tank (everything that's not the turret) is safe behind some cover.

    -Then you can always be in full view of the enemy but I don't know if there's a term for that. smile.gif

    The easiest way to think of this is you on the reverse side of a hill and the enemy on the other side of that hill. Depending on how close to the crest you are the enemy will see more or less of your tank. Voila!

    Hope that cleared up the issue!

  7. I find myself driving to the action in the drivers seat. But when action is close at hand I play as the gunner and use 1,5,6,7,8 keys to maneovre the tank to great effect. It's quite easy to crash into the party, stop and fire, speed away, then rinse and repeat.

    I agree on the AI driver not being capaple enough to follow a road at good speed or drive in close terrain.

    Oh, and I let the TC call out targets for me. I also use the thermal sights a lot since they see through the grass which is handy in hull down fighting.

  8. EGP, I just replayed that mission and there is more infantry in the village. It's about the usual compliment of an officer, a radio man, a RPG gunner and a few rifle men. Then there is both an engineering vehicle and a MTLB.

    When all those were finished, after taking out the guns obviously, I still didn't get a victory. So I thought I had run in to the same problem as you. But as I drove down the slope to position one again yet another RPG gunner struck me a glancing blow. After he was dealt with the mission ended. And the guns don't have to be destroyed, it's sufficient that the crew is dead.

    Thermal sights are among the other sights. smile.gif Just keep hitting PgUp or PgDown and you'll get it.

    Good luck!

  9. Yeah, I was freaking out when the TC called out 'RPG gunner, 150 meters!' when I was about to enter the village. But I got him before he got a chance to fire.

    Now that you have detailed how you do this one in detail I might just as well describe my efforts as well. So...

    I continue along the road a little bit and go up on the hill to the right. You are then positioned between the two infantry squads + MTLB. You then have to be careful about popping over that hill to close to the B-11 guns since they sometimes see you and promptly kill you. Try to get a good look into the valley from the 'back' of the, as far from position 1 as possible.

    I then proceed to turn on the thermals and start MGing the gun positions. When you find the range (by seeing what adjustment gets the rounds on target) I load up a HE round and manually set the range. Then it's bye bye for the gun. From up on that hill you should be able to spot all the guns with some moving around. And those pesky RPG gunners are left in the valley to be dealt with by your infantry or at your leisure from long range.

    Then just slam in your highest gear and run down that hill and into the village keeping a good lookout for infantry left over.

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