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Bonxa

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Posts posted by Bonxa

  1. Grr, I'm so angry about the not open file formats! Even more so because you are correct Steve. :mad:

    The one thing that should not be of any use to cheaters though is the endgame file (the very last one that player two gets to look at). Could you please make it possible to save that one and load it in the editor? :rolleyes:

  2. Originally posted by pamak1970:

    </font><blockquote>quote:</font><hr />Originally posted by JonS:

    Some you can, yes. Things as small as 81mm mtrs can create cover, while sometimes the huge stuff fails to create a hole you can hide in.

    The question is about combat mission game.

    Do artillery shells during a game create craters that provide a percentage of cover? </font>

  3. One thing to consider is that part of the safety equation is the possibility that they aim wrong so to say. Pattern spread and error on the aiming point are different things but they both add to how close you could place your men to the expected impact point. In CM we usually hit right on target but with a little spread. In RL you would have to allow for lousy artillery men as well. :D

  4. Change:

    1. Full movie playback! This might kick off as an entire new sub-community like modding and scenario creation.

    2. Improved night combat. This may very well need rethinking of the entire LOS/spotting thing but wouldn't it be cool!

    3. Open up the scenario and save game files to allow for 3rd party modification, import/export.

    4. Improved arty/indirect system.

    5. I would like a map overlay that you can turn on and off easily. On this overlay you can have TRPs, cover arcs, command hierarchies and perhaps even user added phaselines etc.

    Keep:

    1. WEGO!

    2. Scalability. I might need a monster computer to do monster battles but I don't want coded in limitations against it.

    3. Intuitive command system.

    4. Yeah, I can chime in on the bias towards realism over gameplay. smile.gif

    5. Everything else that is so great about CM and that I have taken for granted after 5 years of continual play!

  5. Hey, I now regularly fight multi-battalion actions and want to be able to do that in CMX2 as well. :rolleyes:

    I realize I may need an above average rig to do it but I concurr about the lack of meaning for displaying details. The only time I would want to know the names of my privates is when one brave digital soldier runs up to a big menacing tank and places explosives on it in a nifty spot. :D

    Edit: added an s.

    [ August 20, 2005, 03:13 PM: Message edited by: Bonxa ]

  6. Hey, I now regularly fight multi-battalion actions and want to be able to do that in CMX2 as well. :rolleyes:

    I realize I may need an above average rig to do it but I concurr about the lack of meaning for displaying details. The only time I would want to know the names of my privates is when one brave digital soldier runs up to a big menacing tank and places explosives on it in a nifty spot. :D

    Edit: added an s.

    [ August 20, 2005, 03:13 PM: Message edited by: Bonxa ]

  7. Ok, Hamachi installed. :cool: It was a breeze.

    I was thinking maybe we should decide for a common network name and password. That way when you go online looking for a game you can first try to join that network. If that fails you create the network. Should be a fool proof way to get together, no? The only catch I can see with it is that at some point the person that created the network will need to go offline. And if I got it right, he/she will need to destroy the network at that point which kills communication for any and all who has joined the network. It should be no problem to have a few networks up at the same time though and that should alleviate some of the destruction trouble.

    So how about this for a network:

    name: t72bof (with additional names by adding numbers after?)

    pass: t72bof

    I would love to try this baby out online. smile.gif

  8. True, it's a tough one. I didn't crack that one until my second attempt at the campaign actually. What I did was follow the road and bust the T-34s. Those are pretty easy. I then moved on to the village but skirting it well away from the RPG gunner.

    The thing to keep alive vs the T-55s is to shoot and scoot. ;) Don't try and just give them a shoot out since they are two and you are one. Maneouvre so that you can pop a shot at them on at a time.

  9. Well, I would say that perhaps the combination of DropTeam and LesGrogs rule out that CMX2 will have any of those settings (that would be over doing it wouldn't it?). But then there are several small hints that it'll be a combined arms setting, which is what I would expect anyway.

  10. Well, I would say that perhaps the combination of DropTeam and LesGrogs rule out that CMX2 will have any of those settings (that would be over doing it wouldn't it?). But then there are several small hints that it'll be a combined arms setting, which is what I would expect anyway.

  11. Ah, "No Man's Land" was one of those movies where you didn't know wether to laugh or cry. Top notch if you ask me!

    And please remember that BF.C has stated many times that this is a fictional game with no political connections. Just as CM is not a Nazi or Stalinist game.

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