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Bonxa

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Posts posted by Bonxa

  1. I use play aids all the time in CM. When I was new to the game and enjoyed the scenery they were often off. But as focus has shifted away from looks to favor big battles and thinking games the play aids are on all the time. I use +4 scale, bases, show all lines, notifications (pinned, eliminated etc) and labels.

    I'd like more play aids if possible. Being able to draw/write on a layer as an aid-memoire is my pet peeve.

  2. Sure, patience is needed. We do go forward with a reasonable pace now though. Since late summer/early fall last year we have moved from 0600 in the morning to 1000. That may not sound like much but it's ~3 battles starting on 4 for the frontline units.

    Regarding huge battle, yes, reinforced battalion size is common. Above two battalions is being actively avoided from previous CMMC experience. We also have use for pure staff players who don't (or only rarely) play CMBB battles. The intel and planning work is really interesting. You get to know division and corps level thinking first hand.

  3. I'll have to agree with combatplus2 here (studying physics and all). If there is an atmosphere it should really dissipate the ion beam. You would have to have a laser beam or something to have a beamweapon without so much dissipation in an atmosphere.

  4. I would love a Shrike with a recoilless gun on it. Give it a 100 mm or something, only loaded with heat. About same reload and penetration as the 120 mm. Should make for great fun. No armor, high mobility and good hitting power (little ammo?).

  5. Shooting up turrets and Shrikes with the 20 mm autocannon works like a charm. I don't expect much against heavily armored targets. What annoyed me a bit was when I snuk up on a command vehicle and proceeded to empty all my remaining 20 mm AP and HE into the rear door... to no effect. Busting the turret was really quick though.

    What kind of results can you expect from the 20 mm? The manual states that the Paladin front is safe but what about sides and rear? Is the Apollo chassis vulnerabel anywhere?

  6. You need to return it to your own flag (running over it). In addition your own flag needs to be in it's original location (also accomplished by running over it in case an enemy has carried it away someplace).

    An improvement to the CTF game would be some kind of marker where the base is. As it is now your own flag just sits there, it's hard to tell if it's in the right spot.

  7. This important fact seems to have been missed in the efforts to solve problems with the game. I've just spent a few hours online and have been enjoying myself thoroughly. Pings were in the 200-400 range which is a bit high but quite playable actually.

    I had my doubts at first about the vehicle mix but I find almost all units fun and interesting to play. The Shrike and Hurricane are clear favorites so far. As we all learn how this game comes together I hope to see some more team play as well. smile.gif

    Looking forward to more long range sniping and short range furballs!

    [Running flawlessly on an Acer Aspire 5024: Turion 1.8GHz, 1GB RAM and an ATI X700]

  8. I also noticed a lot of suicides just as the ATGM is streaking in for the kill. The player about to score certainly looses a 'kill'. How the team scores are affected I don't know.

    Could you extend the 'arms' of the dropships a bit? Sometimes when you're stuck in a trench or something the dropship can't get you out. Same with trees I think.

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