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SS_PanzerLeader
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Everything posted by SS_PanzerLeader
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LOS where does it start from and end?
SS_PanzerLeader replied to Boris Balaban's topic in Combat Mission Archive #2 (2000)
Kool deal krazy thanks for the tips can't wait to see the pix from Matt ------------------ SS_PanzerLeader.......out -
LOS where does it start from and end?
SS_PanzerLeader replied to Boris Balaban's topic in Combat Mission Archive #2 (2000)
Ok thanks for that clarification, I thought they had radio contact/field telephone to get a precise TOT good to know Does it ever come sooner? ------------------ SS_PanzerLeader.......out -
LOS where does it start from and end?
SS_PanzerLeader replied to Boris Balaban's topic in Combat Mission Archive #2 (2000)
Ok Krazydog thanks man I'll wait to see how things go with the gold BTW great work on the textures bud ------------------ SS_PanzerLeader.......out -
LOS where does it start from and end?
SS_PanzerLeader replied to Boris Balaban's topic in Combat Mission Archive #2 (2000)
Oh and another thing What gives with the ARTY spotters ? they are targeting from their original position and box says 1 minute - three turns later they still are saying 30 seconds ?? Thanks ------------------ SS_PanzerLeader.......out [This message has been edited by SS_PanzerLeader (edited 04-26-2000).] -
LOS where does it start from and end?
SS_PanzerLeader replied to Boris Balaban's topic in Combat Mission Archive #2 (2000)
Fionn, Not too clear on how I could make a mistake ordering them I do the following Place the unit Put it on hide Set up ambush target marker What can I be doing wrong - please offer some tips if im missing something This also brings me to my next question I send out troops to reconitor ahead - I get fired on - so I know they are there - yet it seems no matter how I advance on the positions My guys come off worse what gives here? Thanks for the tips -
This topic has been debated heavily and there are lots in favor of blood - myself included . BUT The topic is closed for now as BTS ruled it out for the current version I think the manner in which you posted leaves a lot to be desired - It is definitely a troll in my book what else could this be?? quote: Go on steve, delete it. Delete this thread cause it's the truth and it's going to start trouble. But, I know damn near %99 percent of the gamers buying CM want to see some blood on the battle field. Don't lie to yourself! Sorry man I'm on the side for blood and i take issue with your tact considering you are a junior member and new to the forum - this is a pretty poor start ------------------ SS_PanzerLeader.......out [This message has been edited by SS_PanzerLeader (edited 04-26-2000).]
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LOS where does it start from and end?
SS_PanzerLeader replied to Boris Balaban's topic in Combat Mission Archive #2 (2000)
Fionn said: Remember, an empty foxhole is completely indistinguishable from an occupied foxhole occupied by guys with very good fire discipline until your troops are within a few metres of it. ************************************** Fionn: So far in my games (although beta demo) In MOST cases I have seen troops cannot refrain from firing until the enemy is within a few meters. This holds true even with the implementation of ambush markers, they seem sto open up prematurely at anything <45 meters ------------------ SS_PanzerLeader.......out -
I wish that CM runs on 133Mhez computer
SS_PanzerLeader replied to General_Patton's topic in Combat Mission Archive #2 (2000)
I had it running on my boys P200mmx with a witha voodoo 3 2000 and 40 megs of ram - HAD NO PROBLEMS I've upgraded him since then tho ------------------ SS_PanzerLeader.......out -
Yeh - I'd rather just forget about it too not worth holding a grudge over As far as games go I'd be happy to play ya - hopefully it will be here real soon ------------------ SS_PanzerLeader.......out
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ROFLMFAO Manta I gota hand it to ya - you wer hte last person that I expected to get me to crack a smile ------------------ SS_PanzerLeader.......out
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M1 Tank Platoon 3?
SS_PanzerLeader replied to Doug Beman's topic in Combat Mission Archive #2 (2000)
Lol I had gunship For nearly a week then took it back to babbages - game is Boring ------------------ SS_PanzerLeader.......out -
OR SCENARIO TWO: THE GUY AT CHIPS AND BITS LIED!!
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I wish that CM runs on 133Mhez computer
SS_PanzerLeader replied to General_Patton's topic in Combat Mission Archive #2 (2000)
Voodoo 3 on a 166 = overkill -
I wish that CM runs on 133Mhez computer
SS_PanzerLeader replied to General_Patton's topic in Combat Mission Archive #2 (2000)
yeh man Here is a good one http://www.speedguide.net/Overclocking/overclocking.htm also if ya want some more resoures checkout www.bxboards.com toms hardware is another site that deals with it but Im not sure of the URL I got lost all my other links but they shouldnt be hard to find - try google for a search engine its great www.google.com ------------------ SS_PanzerLeader.......out -
I wish that CM runs on 133Mhez computer
SS_PanzerLeader replied to General_Patton's topic in Combat Mission Archive #2 (2000)
IF his MB will support it then he need only change a few settings - it is not hard to do - there are NUMEROUS sites on the web about overclocking - run a search on overclocking and you will find some how to's Jumper settings are a piece of cake - as long as you have the documentation If you don't then go to the maufacturers website and get it If ya donn't have any idea who made the board forget it But if you can get the documetntation grab your self a cheap 16 meg video card for <50 bucks - creative lab banshee aint a great card but it will run CM and some FPS ok - but they are DIRT cheap and for this sys you don't wanna dump bucks in it So if ya can O'C and ya get the cheap card you are running CM for < $50 THere is no way I would buy the evergreen thing too much money - you can buy a new processor for less AND you would still need a vid card ------------------ SS_PanzerLeader.......out [This message has been edited by SS_PanzerLeader (edited 04-25-2000).] -
If You Think Waiting for CM is Hard.....
SS_PanzerLeader replied to a topic in Combat Mission Archive #2 (2000)
well look how long we had to wait for CM No offense intended STeve My point is taht we've waited patiently for a revolutionary game in its class NWN is the same thing for its GENRE I'm Psyched -
If You Think Waiting for CM is Hard.....
SS_PanzerLeader replied to a topic in Combat Mission Archive #2 (2000)
Yes this Neverwinter Nights is gonna be what us old school RPGers have been waiting for ------------------ SS_PanzerLeader.......out -
Sabot - I believe this was done for playability. It takes a lot of time to move the units individually and can be tedious for starting movements- imagine this on a map with hundreds of units - this would get very old without it ------------------ SS_PanzerLeader.......out
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don't be fooled IT's peng in disguise - haha
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Mr Happy, Mr Happy, Hes our man no one moves us; like Mr Happy can ! ROFLMFAO [This message has been edited by SS_PanzerLeader (edited 04-24-2000).]
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I wish that CM runs on 133Mhez computer
SS_PanzerLeader replied to General_Patton's topic in Combat Mission Archive #2 (2000)
Well since he is planning on getting a new PC he may not want to spend $ on parts - making overclocking a good option ------------------ SS_PanzerLeader.......out -
I wish that CM runs on 133Mhez computer
SS_PanzerLeader replied to General_Patton's topic in Combat Mission Archive #2 (2000)
OVERCLOCK that 133 man make sure you got adequate cooling tho ------------------ SS_PanzerLeader.......out -
Yah I got to agree with PZL and Iggi - if you can access this info already, then having to take an additional step should be eliminated ------------------ SS_PanzerLeader.......out
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Nice looking site man ------------------ SS_PanzerLeader.......out