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guachi

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Posts posted by guachi

  1. I'm so glad CM:BN came out while I was in class and not back at work. My class takes up less of my week than work.

    Plus my wife is gone.

    I'm up for a small scenario. I remember when CM:BO came out, people were blindly challenging others to PBEM by randomly choosing a number (I'll fight you in scenario 23 as Allies...). But now I'd rather choose a small scenario as long as it's one neither has played.

  2. Not that I'm aware of.

    They do target individual soldiers, but I don't think they have a preference for one type of soldier in a unit over another (aside from the 'I can see him')

    The AI may have a preference for targeting certain types of units above others. Don't know for certain. It did in CMx1. E.g., mortars and HQs were bullet magnets, I believe.

  3. I played the demo and learned the controls. So I chose a small scenario (the tutorial, Roadblock, which I didn't play in the demo It's in the demo, right?) and spent time looking at all the great detail. Well done. I almost feel bad if I play a battalion sized scenario and spend less time ogling the units.

    Oh... I wish I could play the game in windowed mode. However, the alt-tabbing is stupid fast.

  4. First Impression:

    The download was really fast. Thanks for setting put the tubes to feed me pixeltruppen as fast as my FiOS could take it. 3.5 MB/sec

    The biggest change from the demo is getting to see the Unit Selection screen. It's nuts. In a good/bad way. The amount of choices and fiddling one can do is amazing. Scenario designers should be in heaven.

    Hmm... does my Rifle squad have an M1A1 bazooka, no bazooka, or a M9A1 bazooka.

    I didn't mention this about the demo - I assume I'm a minority that has a monitor wide enough to show all four unit order tabs and still have space to spare. In a perfect world, I'd be able to display all four of them at once.

  5. The 60mm was awesome in CM:BO. But you couldn't fire it indirectly and the AI targeted mortars above all else. So borg spotting meant death for the little guys.

    And remember, the little buggers only have 3 min of firing in them. Although unlike in CM:BO, they can still be used as infantry.

    I'm surprised no one's complained about what anti-infantry death machines Shermans are. Piles of HE ammunition, multiple MGs, and a very fast turret.

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