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guachi

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Posts posted by guachi

  1. So far, I've found that CM:BN is more enjoyable at smaller unit scales. The 1:1 unit fidelity (for infantry) means there is just so much more to see and experience. Watching and hearing a soldier reload his weapon is pretty cool.

    For larger battles, it seems to be a wash. The individual unit modeling is almost irrelevant as you likely won't be spending large amounts of time watching individual squads. In fact, it's much harder to see anything as the units are so tiny when zoomed out.

    I'm hoping, and there is no way for me to know at this point, that the higher realism/fidelity counteracts the fact that there is less breadth in CM:BN than CM:BB (certainly) and even CM:BO.

  2. While this seems to be about the 100th "I don't like the interface thread", I will say that I found the CM:BO camera controls easy to use.

    I started a game of CM:BO before CM:BN came out to bide my time (I tried doing that with CM:SF demo, but the interface had me cursing, literally, at my screen). I hadn't played since August 2000 as I was still on patch 1.05. I found moving about the screen easy. First, it had direction arrows right on the screen that are obvious for any newbie to figure out. Then, I put my hands on the number pad to see if that worked and movement was a breeze. Being left handed, it was perfect. Move around screen with right hand, click on the units with my left hand. Easy!

    As to combat feedback - I liked that CM:BO showed unit info in the form of X men in good condition and Y men injured/dead. It was an easy way to see how damaged the unit was. In CM:BN it's not nearly as easy. Either I have to look in the way lower left of my screen - a terrible place on a big monitor - and try to find the 'casualty' listings and count them up. Not easy considering they are in small text in the same color as the rest of the status (maybe if casualties were red?). But they also disappear. Or I can count up the number of weapons. But still, when you have lots of units, I'd rather see it as 8 healthy 4 wounded.

    What's frustrating to me is that there is so much more detail but it's more difficult to access. There is so much awesome stuff that occurs each turn, I wish it were easier to take stock of it. All these little dramas that are exciting to watch, but too easy to miss.

    CM:BN is a fun game, and it saddens me that people have a negative first impression of a game they clearly want to like.

  3. I've noticed this can be annoying especially on smaller maps when viewing the map from even a moderate height, it requires you to tilt the camera down if you want to see the bottom edge of the map.

    I'll third that sentiment.

    I can understand not wanting to have the camera move too far from the map, but at certain viewing heights/angles (high height/low angle) I can't see the front edge of the map. I either have to lower camera height or increase the camera angle. It's not a deal breaker, just an irritant that is very easy for a new user to notice.

  4. Without "WEGO" over TCP/IP there is no possibility that I and my friends will buy this game. We gave "Realtime" a try and for us this was way too fast and to confusing. I simply can`t attack on two flanks simultaneously like I did in CMBB nearly all the time. This is a real gamebreaker to me and I wont buy a game just to play singleplayer.

    Have you tried doing what was suggested earlier? Play two PBEM games at once with your friend and then you can always be plotting a turn. And, obviously, you don't actually have to email the files to your friend as there are numerous ways to exchange files.

    Personally, I'm more bummed that the game can't be played in windowed mode. However, it does have the fastest alt-tab action I've ever seen. It's instantaneous. I've had some games take almost a minute.

  5. You can always have all move orders shown. They will only show when you have a unit selected, which is nice if you want to look at the map without lines all over it.

    And the reason why an overlay is nice is because it doesn't take your eyes off the battlefield. The command lines are shown in 3D not with words. I played the CM:SF demo and all the things people are complaining about in CM:BN are the reason I never purchased CM:SF. I just didn't like modern combat enough to deal with a sub-standard interface.

    Also, it would be nice if the interface could be larger. Mine takes up such a tiny portion of my screen it seems a shame to waste all the space. And I could make the text bigger because right now it's bordering on too small.

  6. Toggleable command lines would be great. I spend too much time trying to figure out if someone is in command and who is commanding whom.

    We have incredibly complex movement lines that we can show on the battlefield for all the units, but zero command information.

    It's suboptimal design to keep having to move the mouse or your eyes from the battlefield to the UI. It's one reason hotkeys were invented and I one reason I like the pop-up commands in CMx1. The UI is one area that is overall worse than CMx1.

  7. I tried CM:SF demo (similar controls to CM:BN, I believe) while waiting for C:BN to come out. I've said this before, but I hated the controls.

    WASD was worthless as I'm left handed. And I mean that literally. It was of no use to me at all. I quite liked the CMBO use of the number key pad. Awesome for a lefty. I also hated having to move my mouse to the edge of the screen as I have a 30" monitor. Many other games also use this as a method to move to camera, so my dislike isn't CM specific.

    Thankfully, someone pointed out using the mouse buttons like has been repeatedly mentioned. Once I got over the fact that the screen moved in the opposite direction to what I was expecting, I found the controls to be quite wonderful (excepting some sensitivity issues where the screen moved faster/slower than I was expecting)

    So, while I can't say I'm happy I only like 1/3 methods of control, the one that works is quite nice. (and I'll admit my situation has to be rare - a left-handed person with a 30" monitor) And if the WASD is smoothed out, I'll certainly look to remap the keys to the number pad as it's quite nice to be able to move the screen and click on the unit control panels at the same time.

  8. Trees really hit game performance. But other than that, I haven't noticed any performance problems. It's not like the game really needs high FPS (at least in WEGO).

    I'm running a Phenom II x4 at 3.8 GHz with a 5870 on a 2560x1600 monitor with everything at max and the only time I'll have any performance hits that I find irritating are occasionally when i pan around.

  9. Thanks for trying with different orders. The screenshot with multiple waypoints clearly looks like it should go through.

    I wonder if, when you plot a move, the game could calculate the path it's actually going to take to get there and show it to you so you know before hand if it's going to do something strange.

    I've had problems similar to yours, but all of mine were clearly user error after I saw what I was actually asking the unit to do.

  10. The problems is that there are many, many vehicles to keep track of. It's especially difficult to remember what tank chassis many of the non-tanks were built on.

    Given the long development time of CM:BO from beta to release, I had time to purchase multiple books about WWII equipment, but not everyone has a shelf full of books.

    Question: What chassis is an M10 TD built on? The M36? I'm guessing it was an M4 chassis but which M4 chassis? Dunno. What about the M18? I'm sure many of you know the answer, but I wouldn't expect everyone to know.

  11. Their official TO&E has them issued halftracks. The other panzergrenadier battalions were motorized with trucks. I think a PzG regiment had one battalion armored and the other two were motorized.

    My guess is that adding armored panzergrenadier battalions with no halftracks to the force selection and putting them in the Infantry Only tab is to give us the option of playing with those units without having to spend all the points on the halftracks or going to the trouble of deleting the halftracks.

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