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guachi

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Posts posted by guachi

  1. I think the fact there are no constraints on how many points you put into one type of unit as long as that type is available may be causing the problem.

    Perhaps having AI logic that says, if game is mixed, no more than (just picking a number) 60% of points from units on the Infantry Formations tab (and 60% from the Armor tab). This wouldn't constrain the player and wouldn't necessitate an interface change as currently the points allocated to they type of unit isn't displayed (like in CMx1)

  2. No. The first iterations of CM had this information. Highlight a vehicle, hit enter, up pops stats.

    There are some UI mods that add some functionality similar to what you are looking for. I think the relevant mod is Marco Bergman's "Alternative Vehicle and Weapon Silhouettes" available in the Repository (via the Community link on the main page).

    The other option is to hunt down some books or online resources.

    If I feel adventurous, I'll remake my Excel spreadsheet that had selectable drop down menus (with pictures!) of the units in CM:BO. It was never completed as it only included Vehicles and Infantry (no Guns or Off Board Artillery) but I thought it was pretty awesome for what it displayed.

    There are fewer hard numbers in CN:BN and fewer units, so hopefully it isn't a total pain to do. CM:BO had 124 vehicles with up to 134 pieces of information per vehicle and 46 infantry units with up to 84 pieces of information per unit. It was a lot to keep track of.

  3. When the US joined the war, the battle-hardened Brits told them to concentrate on tactics and TO&E. Unfortunately there was a misunderstanding that led into the formation of Tic-Tac-Toe teams instead.

    Your posting privileges have been revoked for a week.

  4. My 3x24" set up was in portrait mode using 1920x1200 monitors for a 3600x1920 screen. It was the equivalent of a (i believe) 42" screen and had 6.9 MP resolution.

    The screen ratio limited distortion, but meant that I had no free monitors to do other stuff on (wish CM could be played windowed mode) and I hated the bezels. Hated them. The view was awesome, though, if a bit overwhelming sitting so close. Also, too many games pin information to the corners of the screen and it was a pain to use. I spent hours changing the UI of WoW and Dragon Age to get it useable.

    30" is awesome with all the uninterrupted screen real estate and 4 MP resolution and I have a 24" as an overflow screen or to use as a TV. If you have $1000 to spend on computer upgrades, get a 30" monitor. It's worth it and should last you at least 10 years. $100/yr doesn't seem so bad for something you are using 100% of time you use your computer (unless, I suppose, you use your CPU in the downtime to do calculations, or something)

  5. The QB system is rather daunting. I don't think it's in an entirely bad way as it's pretty obvious that it grants great flexibility.

    My first two thoughts were - Scenarios should be awesome with the choices designers have. QBs aren't really going to be 'quick' with how difficult force selection could be.

    This really puts a burden on quality AI selection of forces if one just wants to jump right into a battle.

  6. I've started poking around with the Scenario Editor and was looking at the TOE and noting the changes from previous CM versions.

    A few questions about the German Infantry (Grenadier) Battalion.

    I can't say my sources are accurate, but they don't indicate that panzerschrecks were official TOE of an Infantry Battalion (and none were in an Infantry Battalion in CM:BO). But they do show 2 panzerschreck platoons in the AT company of the Regiment, each with 18 panzerschrecks. Conveniently, there are 2 Infantry Battalions in each Regiment. This gives 18 per battalion, 6 for each of the three companies in the battalion, and 2 for each of the three platoons in the company. And that's exactly what CM:BN has.

    Is this a coincidence or was it planned?

    Also, my source indicates 6x81mm mortars in the Heavy Weapons Company of a battalion. The Infantry Battalion in CM:BN shows this:

    1 Squad (Medium Mortar)

    2 Squad (Medium Mortar)

    2 x 81 mm Mortar (sGrW 34)

    2 x 81 mm Mortar (sGrW 34)

    Does this indicate 2 of the mortars are on-map and the other 4 are off map, divided into two 2 mortar batteries?

  7. Newbie over here, but long time gamer - This is my first CM game, and my first impressions of it are that it looks promising but good lord could it be any more difficult to get into? Thanks for the early download for pre-orders, but the tutorial missions are not playable without the manual by your side - Would it really have been so hard to have a text box pop up to give you the instructions?

    My other primary complaint is the camera, which feels....sticky... Is it something you get used to? It feels like when I press "W" to move the camera forward it goes a tiny bit, but then pauses as if expecting that's as much movement as I wanted and then only after I convincingly hold down the button for an extra beat then it goes into a very fast (compared to the size of the maps) scroll that generally overshoots where I wanted to get to - This seems true of all buttons, and it's a problem I've never had with a camera system before - Very jarring, if I'm missing some trick to it please let me know.

    Other than that game looks very deep but very satisfying - The WEGO system is an astonishing idea that both simplifies and deepens the experience in a way no other developer, regardless of size or prestige has yet. So kudos to that, and really I'd just encourage you to take the time and make some of these front-end systems a little easier to work with, because the game isn't *that* complex, but the presentation makes it very intimidating.

    I basically agree with everything you stated. The game is not particularly easy to get into regarding controls. etc. However, it has one of the best user bases out there and, since you are posting here, you certainly have access to it.

    I played CMx1 games but I never bought CM:SF based on the CMx2 engine. But I did play the CM:SF demo while waiting for CM:BN to come out. I didn't particularly like the camera controls. They seem basically the same in CM:BN and I didn't like them in the CM:BN demo. But someone pointed out that you can hold down the left mouse button and move the mouse (move camera) or the right mouse button and move the mouse (rotate camera). I don't bother with the keyboard (I'm left-handed and it isn't smooth) or moving the mouse to the edge of the screen (too much waving around on a 30" monitor). The sensitivity might need to be tweaked, but I think it's the best way to move the camera.

    I also love the WEGO system. Perfect for those who play a little slower. And the fact that you don't have complete control means you can enjoy the turn replays. Can't think of many games that allow you to play and rewind the game over and over and over.

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