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iggi

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Everything posted by iggi

  1. Rick Are you saying you lost two shermans to the stugg or to shrecks? You tried that exact manouver?
  2. Yes it is dangerous to race around in a sherman. You have to be fairly certain of three points. 1)The stugg appears alone. hehehe 2)The stugg is near a fast lane of approach(like a road) and that road takes you to the stuggs rear. 3)The stuggs reverse slope defense hiding place creates a blind zone that covers the road. I raced two shermans around a stugg and the stugg barely moved a few degrees before the sherman with it's swiveling turret toasted him. If you want to roll the dice, this is one way to do it.
  3. you tweak your elevation textures to really help you see hills and valleys. I did just that and found I could really avoid dangerous spots. Unethical? Not for the purist? Would it be fair in a competition?
  4. Thanks for the links. I was more concerned with the slowness because I have a PIII450 256MG Ram, voodoo3(I had pick direct 3d in the 3D options). I had just bought the game, jumped into instant action and tried playing it with a mouse only.(I downloaded the patch) I had not read the manual ...but the speed hit was what really worried me. Usually I go through the F keys and the number keys, enter etc..trying to find my way around. Even CM was ackward at first so I am far from giving up hope. I wasn't giving a review, it was just a fast first impression. This is probably a detailed simulation type game that demands more studying. Now I have PZ Elite, waiting for Sudden strike, WW2 online and of course CM. The winter will go by fast. Thanks for the help.
  5. I was playing chance encounter with the AI. Here's a neat trick. If you see the stuggs near a hill in a reverse defense deployment near a road, do this; Have a couple of shermans go hell out fast on the road towards the stuggs. The stuggs rotate so slowly that the shermans can get behind them and toast them. The Stuggs see the shermans too late as they race down the road. Look for such a stugg situation and take advantage of it..unless you're playing against me of course.
  6. Man , I bought Panzer Elite and it runs slow on my pIII450. I thought this would hold me over until CM. I find I'm having more fun playing the CM beta more. I bought PzElite to get a tanker's perspective. Someone please tell me that there's just a large learning curve. that things will get better.
  7. You must have me confused with a greater more noble iggi. I don't know you archangel. PS The idea about various texture codes for the same object depending on state would not give anyone new info. It's just another way of showing it. Oh well, until CM2. Who knows, maybe I'll have learned to program by then. Don't know if anyone heard of the book, 'learn to program in visual basic 6' by John Smiley. Good book, easy to understand. [This message has been edited by iggi (edited 02-11-2000).]
  8. Even if the demo freezes, a PBEM file is still created. Press escape, go get the file and email it to your friend.
  9. So what Big Time can do is supply a unit's base with say 5(whatever) different texture codes each depending on state.All those texture codes have identical textures. Then the player goes in his own BMP file and adjusts them to his liking. Now the other player will not see any new info cause he sees the same identical textures based on state that shipped with the game. Only I see the new textures I added to each texture code included with each state
  10. <BLOCKQUOTE>quote:</font><HR>, but you'd have to do it to units on the current player's side only<HR></BLOCKQUOTE> Yes of course. I don't care what the other player sees. I am trying to personalize my battlefield. What crayons the other HQ has is thier business. When I change textures in my BMP file, it doesn't affect what the other player sees. [This message has been edited by iggi (edited 02-11-2000).]
  11. I don't want Steve or Charles working on cool either. I want to know if I can do that. Most importantly, can I assign specific colors to heights and can I assign colors/textures to a unit's base depending on it's state.
  12. Actually, assigning different textures/colors to the perticular unit's base based on unit state would be interesting.
  13. Moreover, I twiddled with the German uniform textures and gave them a nice red smock, hehe. Can I assign a different texture to say a panzerfaust squad's uniform? Could I assign a texture that depends on the units state/strength/speed/last action..you get the idea.
  14. I have been really screwing around with the textures in the game. Alot of fun. The battlefield looks like I scribbled all over it with crayons. I noticed that with a texture like say 1504, the texture is laid over terrain that is not always the same height. Can we assign a height to a texture so that only that height has it. If we can't do that, can we edit where textures are placed down to the triangular facets?
  15. <BLOCKQUOTE>quote:</font><HR>I can't hardly believe the two are the same game<HR></BLOCKQUOTE> That's the second time I have heard that there is such a large improvement. Madmatt said it first. We can only imagine.
  16. Has the feature been squeezed in for the release? I thought that that could be one of the reasons for the delay. That and possibly TCP/IP. If it is in, can we see a continuous movie at the gamers net?
  17. I hope the game will be out before May but if it isn't, here's your answer: http://www.battlefront.com/discuss/Forum1/HTML/000118.html
  18. What of the russian women who mistook the rod for a street broom?
  19. Manta Ray, you get Steve's 'kiss my ass' award for that [This message has been edited by iggi (edited 02-09-2000).]
  20. The tone of AH64's demands were way too strong and they deserved the strong reply.
  21. http://www.gamesdomain.com/gdreview/zones/strategy/index.html <BLOCKQUOTE>quote:</font><HR>All of these are traditional wargames in the truest sense. A bit more ambitious (to say the least) is Charles Moylan's Combat Mission, which Tim previewed last year and which is shaping up to possibly be the game that turns wargaming (at least of the tactical variety) on its head. CM is hardcore simulation which actually takes full advantage of advances in graphics technology to create an experience quite unlike anything I've ever seen from a real wargame. I've only recently received a full beta and have been toying with it all weekend. Awfully impressive. Tim has been playing with the beta for considerably longer than I have and should have some further thoughts up soon - watch this space. <HR></BLOCKQUOTE>
  22. Ron, I wasn't commenting on the work. I was explaining that the demo is only supposed to be functional. I'm only repeating what others already said, that it's only a beta demo. My previous idea on showing dead tank commanders was for gameplay reasons not for appealing graphical images.
  23. From my 'learn to program' book... <BLOCKQUOTE>quote:</font><HR>Prototyping is the stage of the developement phase that produces a pseudo-complete application, which for all intents and purposes appears to be fully functional. Developers use this stage to demo the application to the customer as another check that the final software solution answers the problem posed. When they are given the ok from the customer at that point, the final version code is written into this shell to complete the phase.<HR></BLOCKQUOTE> We will just have to wait for an avi or the gold demo to see polished aspects.
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