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KiloIndiaAlpha

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Everything posted by KiloIndiaAlpha

  1. Up until now I only found lawyers annoying when I was being shafted by one...
  2. Dorosh, go and play out in a new uniform and stop wittering.
  3. I'm planning on writing a 'Mod Manager' when CM2 comes out, you know the type of thing. Swapping, changing and editing the various bitmaps used on a vehicle. It would be really useful if this 'Mod Manager' could show a 3-D view of the model so that the changes can be viewed dynamically. So my question is would Battlefront.com consider providing a dll that would allow such a 3-D rendering to occur? Thanks Mike
  4. Yes, I was me that suggested it, all those years ago ...
  5. I'm planning on writing a 'Mod Manager' when CM2 comes out, you know the type of thing. Swapping, changing and editing the various bitmaps used on a vehicle. It would be really useful if this 'Mod Manager' could show a 3-D view of the model so that the changes can be viewed dynamically. So my question is would Battlefront.com consider providing a dll that would allow such a 3-D rendering to occur? Thanks Mike
  6. In the same way that a wordprocessor has Bookmarks maybe CM could have 'Terrain Marks'. The user would move to a point on the map, set the view direction and height to whatever was required and then assign this (location, height, direction) triplet to a hot key ready for using again. A number of these 'Terrain Marks' could be created and used to quickly move to strategic points on the battlefield. Mike
  7. Is there a tentative release date for CM2 yet?
  8. Thanks, and hopefully not too difficult to program.
  9. Have 'Terrain Marks'. These would work in the same way as book marks do in a document. The user would position his view point and then hit some key combination to mark the position. Several locations could be marked. Then use another key combo. to go directly to a marked position or cycle through the set of marked positions.
  10. I did a long stint, 22 years, with Legio XX 'Valeria Victrix' and hit the dizzy heights of Optio. We had some good, if rather hard times and kicked a lot of butt! I miss my old comrades.
  11. to ask (beg) for another scenario for CMAK demo?
  12. Hmmmmmmmmmm, Braveheart. The most historically accurate film since 'Monty Python and the Holy Grail'
  13. Hmmmmmmmmmm, Braveheart. The most historically accurate film since 'Monty Python and the Holy Grail'
  14. Will the vehicles used by the LRDG/SAS in N Africa be in CMAK? For example the CMP Ford F60L or a Heavy Section Ford F60 3 tonner or perhaps a 1941 No l2 cab Chevrolet 30 cwt. Mike
  15. I'd like to know, please, what the view of BattleFront.com is on the content of the CM:XX Game Extensions thread. Mike
  16. The issue is related to applets and plugins with browsers - not just IE. And of course MS will always tell developers to drop Java!
  17. Below is a very quick and dirty shot at an OOB in XML format. As for using VB.NET I'd say Java is a much better option not least as the Mac folks will be able to use it. Please note that under no circumstances am I suggesting that the combat side of CM is tinkered with - just things that hang off it and play no part in resolving actions. The OOB just breaks a force mix into ground and air and then resolves them into the primary components as per the unit selection screens in CM. Reinforcements can also be included in a similar fashion. I expect that maps can also be resolved using a similar abstraction mechanism. As for doing any coding I'd be happy to do some myself if I were part of a small team of programmers. What programming skill are on the forum? I've about 20 years in software and 6 of those using Java. </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> <oob> <nation name="axis" year="1943" month="may"> <ground> <armour> <platoon name="?" type="..." > <!-- put commanders leadership factors here --> <commander name="??" stealth="??" morale="???" > </commander> <!-- other stuff to go in here ? --> <afv name="MklV" <!-- ammo and stuff --> <loadout ap="10" he="10" smoke="3" /> <!-- other stuff --> <afv> </platoon> <armour> <vehicle> </vehicle> <arty> </arty> <ground> <air> <cas name="??" > <loadout> </loadout> </cas> </air> </nation> </oob> </pre>
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