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Posts
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Posts posted by wadepm
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Erwin, I agree. Unless the difference is Elite vs Conscript it is hard to distinguish between squads. I don't even look at the leadership ratings anymore. Maybe that's the way it was - unless you are total crap you can probably lead competently but beyond that what can any leader really do when their men are fully engaged? Unless they are Capt. Winters, of course...
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As time-loops go it's not that bad...
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1 hour ago, c3k said:
What if you're Audie Murphy...fighting in Hollywood???
(Because that's him in the screenshot, for those that didn't know. He played himself in the Hollywood movie about his actions.)
They changed the vehicle to a M4 from a TD. But otherwise spot on.
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On 2/10/2018 at 11:46 AM, Bulletpoint said:
Will this have an impact on CM? Maybe change it so that "rear facing" versions are turned into normal ones? Or maybe take away the 50cals from most Shermans, as it seems they were rarely mounted in combat, but stowed on the back?
If they were stowed for combat when did they bring them out? Parades?
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This how you're supposed to use them...
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If this is the only armament they have then I imagine the game engine will have them unbutton as often as they can to use it. In "real life" that is what they would do I think, maybe with a bit more care..
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If War Thunder is to be believed () the mantlet attached to the gun is 75 mm and the immovable part behind it is 80 mm. Their effective thickness, taking in to account the angle from straight on, is 111 and 207 mm, respectively. Take this for what it is...
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So...where was it?
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I saw something like this once in CMBN (4.0) with a German squad. Two guys stayed behind a hedge and would not follow the rest of the squad. I finally split the squad which allowed me to give those guys their own move commend and they eventually caught up to their comrades...
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25 minutes ago, 76mm said:
Looks purdy and all, but I doubt I'll buy it, as I'm just not into the modern stuff... But please please please more news about the long awaited CMRT module!
Second.
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On 12/2/2017 at 3:52 PM, BletchleyGeek said:
For a number of years Erik Rutins and Ludovic Coval were pushing a game called Battlefields!/Combined Arms. It went quite far but the AI was totally out in the weeds and development kind of collapsed. I read recently that they were trying to restart development... that was over a year ago.
I had almost forgotten about Battlefields! I followed the development of the this game for about 10 years before finally I gave up checking on it. Seemed like a worthy successor to the V for Victory family...
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18 hours ago, sburke said:
The manual is pretty clear and there is nothing there to support any difference between wia and kia. Wia are in fact included as casualties. Lightly wounded (yellow base) are not. That is not opinion. If anyone wants to argue different (and against the data presented by the OP) feel free, but you’ll need more than a feeling of recollection.
Can buddy aid change WIA to lightly wounded? Then it would be worth something...
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But then they wouldn't be quick battles...
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This game has been available for awhile from the developer:
http://members.upc.ie/jeanette.kelly/index.html
Glad to see it will find a wider audience...
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Generation War was very good, IMO. It is a 3 part mini series, each one is about 90 mins. Available on Netflix...
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I have about 17 minutes left. Of course it has said that for the last 20 minutes. Sometime tonight I will have it!
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In our niche market they pretty much stand alone...
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Thanks Hank, that is helpful.
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...and preorder done. Now the waiting begins anew.
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Ordering now...
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Got it and started flipping. Are there no maps at all?
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OK, But what you are talking about is not putting a crew into a tank put an HQ unit.
Fire suppression from small arms discussion
in Combat Mission - General Discussion
Posted
Bit is it noticeable is the question. Maybe if I play a scenario with no one in C2 and then replay it keeping C2 as much as possible I will see some difference...