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pcelt
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Posts posted by pcelt
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I assume that this game has not been designed with multi-core support in mind.
If this is the case ,is there any advantage at all in using a cpu control programme to manually allocate all 4 cores to the game when playing it.
Please forgive me if this is an ultra-naive quesion.
Many thanks for any clarification
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Thanks for your help. My driver is Catalyst 09.10.
The Catalyst Display Manager offers about 8 resolutions for Desk top but 1600x900 is not one of them and 1680x1050 is the nearest.
Thanks for any further help.
NB I have tried entering 1600x900 in the game txt file and the game runs OK but i was not sure if this was a wise policy if resn was not offered.
Also is there any way of checking what resolution is actually being displayed on screen.
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I have a Radeon HD4800 Series card. My monitor is a 24 inch 16:9 wide screen. i should like to use a 1600x900 resolution to fit my screen but the nearest my card offers to this is 1680x1050. Can I just enter 1600x900 in the Display Size .txt file in the game folder anyway and it will use that or should I enter the 1680x1050 option which is one which my card lists.
Thanks for any clarification re this issue.
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Im no expert but the 3rd number (0) should be refresh rate (eg 60 ) shouldnt it?
May be of no help .......
Cheers
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Thanks guys for the clarification...
Cheers
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Recently fought a Quick Battle with Brits defending . The Brits were all in small teams carried in Spartans .
I unloaded all the infantry teams and gave them and each Spartan vehicle defensive positions. The Javelin teams were heavily involved initially and destroyed many BMPs and a couple of T72s . The Spartans in the line of fire swiftly retreated to safer positions. Eventually when the enemy attacks were almost entirely infantry I ordered some of the Spartans to manoeuvre forward to fire their 7.6 GP M/G at enemy infantry----but when I tried to give any of them particular targets I found the Targetting choices all greyed out and unusable. I dont think any had suffered damage to their gun but they could not be ordered to target and fire.
Can anyone explain or hypothesise what was occurring here with the Spartans
Many thanks for any clarification
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Thanks Vulture-I have been deploying these on rooftops where they soon attract much unpleasant attention. Hopefully they will be less conspicuous inside a room.
Cheers
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Can javelins be fired from inside buildings through a window--or only from a roof or outside?
Thanks for a clarification
Cheers
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Re the use of widescreen monitors with CMSF and other new games are there any advantages /disadvantages in selecting 16:9 or 16:10 ratio screens.
Many thanks from a 4:3 user about to invest in widescreen for first time----also any observations re the best quality make of widescreen monitor for games /sims use.
Many thanks again for any help with this.
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Schrullenhaft----many thanks for your detailed and helpful clarification,
Cheers
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Could you please let me know if Afrika Korps display is fully compatible with a widescreen ---and if not, what issues exist and are they surmountable. i am using XP.
Many thanks
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Could you please let me know if ShockForce with British addon is fully compatible with widescreen display and there are no issues or problems . i am using XP.
Many thanks
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John--many thanks for your excellent refs re this horrifying weapon.
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With Cmeto loaded I recently played a scenario called "Cats and Crocs" w.hich featured 2 Churchill Crocs.
I have since tried to set up a Quick Game with British Armour but can find no ref at any date.
to these tanks as being available for choice----any ideas or help please.
Thanks
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Skunkle---Also remember there is a great CMAK mod called CMETO and loads of scenarios which will enable you to also play NW Europe battles (Normandy. Bulge etc etc )using all the advantages and advances which CMAK possesses .I would really recommend that to you to investigate.
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Thanks Stoat--Found the collection of Salvage Files..
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Thanks Stoat--but Im not sure where to look for these TSD Salvage files.
Sorry but could you please clarfy------thanks
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Thanks both for the helpful info.I am looking through the very useful "Sorted Scenarios"--Excellent resource .
Kingfish--re size limit I have no absolute boundary as much depends on proportion of armour and the quality of units involved-- but as a guideline I prefer Company or reinforced Company as max and I do like very small inf platoon,or reinforced platoon or armoured troop encounters.
Kingfish- Anything in that sort of range you have relevant to CMAK or CMETO I should very much appreciate.
Junk.... Just found your post and will have a look at those---Thanks
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Kingfish--thanks for the pointers--eventually tracked down some by Berli on Der Kessel site.
If anyone knows any other sources please pass on the info---Many thanks
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I recall that when I played all the CM1 games a few years ago there was a group or a website which specialised in producing "small" or "Tiny" scale battle scenarios.
I would particularly enjoy these small scale encounters today both in CMAK and CMETO.Does anyone know of any current sources or sites from which one might d/l such small scale scenarios.
Many thanks
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Thsnks all for all the insights and clarification.
Broompatrol you are probably right about possibly not getting the results I hope for----but that seems to sum up much of life ----Soldier on.........
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Thanks for the clarificatiom
One final query---re attacking a tank--- the engineers are situated in a building a little beyond the 29m "throwing distance" from a moving tank ---- would the squad , if ordered to "run" toward the tank, use their charges as soon as they come within range.
Thanks
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Dook---Many thanks for that very helpful summary.
Im not sure Ive ever seen the "use explosives"
command. So this command should appear whenever your engineers are within 29m of a building or a non-mobile tank ? ---Is this right ?
Many thanks
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After a long break from the game I have returned to install CMETO over CMAK and am really enjoying these battles again.
But I am rather hazy re certain actions and would appreciate some brief info re this particular sitn.I have a memory from the past in CMAK of allied engineer squads sometimes hurling demolition charges at enemy tanks with a good chance of doing real damage.
May I request some info re the range at which this action is possible--and secondly is it necessary to issue an order to fire at-- or to assault the tank or is it best left to the engineer unit and its AI.
Any feedback much appreciated
Quad cores
in Combat Mission: Shock Force Tech Support
Posted
Thank you W---So what is your purpose....?