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Posts
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Everything posted by mike_in_texas
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No worries, MJKerner. Good luck with your download! Mike
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BFCElvis, Since I think I have everything working, I'll go the (hopefully) less intrusive route and open a Help Desk ticket. Thanks, Mike
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BFCElvis, I looked in the Game Files/scenarios folder, and there are no files with R2V prefix. Mike
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Mjkerner, I hope you got your issues fixed. Regarding the R2V battles, can you give me an example of one, just to confirm I'm missing them. That is, do they have a 'r2v' prefix? Thanks, Mike
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I believe I downloaded, installed and activated the CMFI Rome to Victory module successfully (i.e., see below snapshot showing the Engine 4, version 2.10 patch, and Rome to Victory emblem); however, I did not see any new (Rome to Victory) battles or campaigns installed. But, when I select Quick Battle, I see I can select additional nationalities associated with the new module, such as South Africans. So, I was wondering if I'm, in fact, missing files or not? Thanks, Mike
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Missing v200.brz File
mike_in_texas replied to mike_in_texas's topic in Combat Mission Fortress Italy
Thanks, everyone, I've finally got it up to Engine 4 patch and running. I had forgotten I purchased the Engine 4 Bundle back in 2016, which included CMFI. Mike -
Missing v200.brz File
mike_in_texas replied to mike_in_texas's topic in Combat Mission Fortress Italy
Majick, IanL, Thanks for the suggestions. Can you please point me to the specific page that would have the italy v200.brz file? I've looked in the Patches, Upgrades, My Orders and CMFI game pages, and could not find this particular file. And, I've re-downloaded all the patches but none of them generate the fortress italy v200.brz file. After re-installing all the patches/upgrades, I get the following list of .brz files, but as you can see it's missing v200: Unfortunately, the only place I see a v200 is on a CMFI CD I had originally purchased with the game, but the .zip file on the CD cannot be opened. I get the following error: Mike -
I recently installed the Engine 4 patch and everything appears fine except for CMFI, in which I get the following message: The game opens and plays fine, except I noticed some graphics missing, such as bullets/ricochets effects are just black. Anyone else experience this? Any help would be appreciated. Thanks, Mike
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This probably falls under the micro-managerial category as well as non-game specific, but I thought I'd bring it up in this forum anyway. One option I'd like to see regarding vehicles is to be able to Open Up/Close Up at any given waypoint, rather than the current limitation of only being able to implement this command at the beginning on the turn. For example, I've found myself in situations in which I wanted to Open Up the vehicle, say, after I move behind cover. Thoughts? Thanks, Mike
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Vehicle Speed and Bogging
mike_in_texas replied to mike_in_texas's topic in Combat Mission Final Blitzkrieg
Ok, thanks, everyone. Sounds like speed doesn't necessarily matter. I was wondering if Battlefront thought about the physics behind this as well. For example, factoring in momentum, degree of muddiness, etc. Mike -
I played a scenario in which many of my vehicles ended up bogging in muddy terrain, and I was wondering if vehicle speed has any impact on the chances of a vehicle bogging and ultimately becoming immobilized. For example, has anyone noticed vehicles travelling faster/slower tend to bog more or less? Thanks! Mike
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A lot of old timers coming back
mike_in_texas replied to Nidan1's topic in Combat Mission Battle for Normandy
Yup, only 130 posts (now 131, I suppose). You could say I'm more of a lurker than commentor. I originally checked out Battlefront because I was looking for a computer-based version of the Avalon Hill Squad Leader board games. -
A lot of old timers coming back
mike_in_texas replied to Nidan1's topic in Combat Mission Battle for Normandy
I, for one, can't wait to check out this game, and am looking forward to a RoW tournament. Mike (another 'old-timer') -
Thanks, Moon. Do you know how long it typically takes for the helpdesk to answer a ticket? I submitted a ticket this past Sunday (3/15), and haven't heard back from the helpdesk yet. Mike
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Another question. How do I find my TOW1 license key? The only place I recall having it was through email, but I'm pretty sure that email is long deleted. Is there another place I can recover my license key? Thanks, Mike
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Anyone know what HDR means in the Settings? Thanks, Mike
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Alt-W and Disappearing Crews
mike_in_texas replied to mike_in_texas's topic in Combat Mission: Shock Force Tech Support
Thanks, guys. When I first received the game, I didn't experience this bug, so I'm sure an older version like gibsonm suggests works. However, I think for now I'll wait for a new release of drivers, and hope that fixes it. Mike -
Funny bug. When I use Alt-W to turn shadows on, all my infantry/crew units disappear and no shadows. When I have shadows turned off, my infantry/crew are visible (and still no shadowing, as expected). Thanks for any help, Mike My system specs are: Widows XP Service Pack 2 Intel Core2 Quad CPU @ 2.66 GHz 2.75 GB RAM Dual NVIDIA GeForce 8800 GTX 768 MB w/ latest drivers (169.21)
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Nvidia users, immediate testing required
mike_in_texas replied to rune's topic in Combat Mission: Shock Force Tech Support
I can personally vouch for Steve's last comment concerning the 8800 (I actually have dual 8800s) w/ a quad processor CPU, and yet still having slow framerate issues. Mike -
SlapHappy, Yes, the 4-5 FPS is about the minimum rate I get when running the Al Hawl scenario, when I have most of the town in the FoV. I haven't evaluated too many other scenarios, but if people find it helpful I'll be more than glad to. I've tweaked the various settings -both directly through my graphics cards' GUI as well as the options in CM:SF- to no avail inasmuch as finding a setting that gets consistently acceptable (in my opinion: 20-30 FPS) rates when running with 'better' or greater model quality. Mike