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Sten

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Posts posted by Sten

  1. PraetorianXXI,

    the reasons behind this has been covered in several other threads. The same issue has been raised about rubble several times.

    The main reason is that it would be a huge hit polygon-vise. If you do it with sprites you loose the true-3D element. When we all are using Voodoo18 boards it might work.

    Sten

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    Keep your whisky on the rocks and your tanks on the roll.

  2. Look at the terrain using view 2.

    Once you know approx where you want to be, plot an approx path in view 3.

    Ctrl-Click on the final waypoint. Go to view 1.

    What you see now is what your unit will see from this spot. Even for the 3D impared it should now be obvious if the final waypoint should be moved.

    Once the v1.03 patch is out, you can make this even better by pressing Shift-J to make the camera rotate on a point instead of a disc.

    Try it and see if it helps.

    Sten

    ------------------

    Keep your whisky on the rocks and your tanks on the roll.

  3. 1.01 PBEM will not be compatible with 1.03. But if you load an 1.01 PBEM file in your old and trustworthy v1.01 and just Save it, you can then open the save-file with your shiny new 1.03 and continue the PBEM.

    No need to cancel any PBEMs because of the patch.

    TCP/IP will not be in the v1.03.

    Sten

  4. Even if the two sides are of equal experience, I think the result will vary depending on experience level.

    If we are talking about Green (or Conscript) troops, I guess a split would be better. The attackers are very likely to run away or hit the deck for a long time after the first volley, which of course will come from you.

    But if the units involved are Veteran (or better) the first volley won't make'em lie down or run away. They'll definetly get into contact with your troops. Then defending with one squad is prefferable to defending with two halfsquads.

    You could always do a scenario to test this, but I am almost certain that this will be the result.

    Sten

    ------------------

    Keep your whisky on the rocks and your tanks on the roll.

  5. I used to have the same problem.

    But to celebrate the release of the full version, I bought a second hand TNT2 to replace my old Voodoo2 enhanced Diamond Viper 550.

    The TNT2 showed smoke the way it should be.

    If you have the latest drivers and latest DirectX, then I think this is a very economical alternative, even if I don't think it will be necessary. Check the drivers on your system first of all.

    Sten

    ------------------

    Keep your whisky on the rocks and your tanks on the roll.

  6. Ah, I've been there too. I feel your pain.

    What happened was that when the turret rotated, the TC lost sight to the Ambush marker.

    Had the Hellcat been 0.5m further back, no problem, the TC would have seen the marker just fine.

    If it had been 0.5m further forward you wouldn't have been able to set the marker 'cause you wouldn't have LOS.

    Any clearer?

    Sten

    ------------------

    Keep your whisky on the rocks and your tanks on the roll.

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