Sten
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Posts posted by Sten
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PraetorianXXI,
the reasons behind this has been covered in several other threads. The same issue has been raised about rubble several times.
The main reason is that it would be a huge hit polygon-vise. If you do it with sprites you loose the true-3D element. When we all are using Voodoo18 boards it might work.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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It is on 'The List'.
TCP/IP is higher up on the list, but movies is definetley up there.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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PraetorianXXI,
I suggest you go to www.battlefront.com and click on 'Combat Mission' and then click on 'Order'.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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But the golfers real strength only shows in close combat.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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Done.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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If a routed unit feels it is VERY hazardous to its health to run, it will go to ground. But it will resume running at first opportunity.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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LOL!
One of the best yet.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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Teach (Lamer-lingo) or TeAcH (eLiTe-esperanto),
this is partly taken care of in v1.03. The discussion on an even better fix is very active.
Frenchy,
this is taken care of in v1.03.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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Way to go, John!
Chickenhawk, if you care enough to read John outstanding answer, you probably don't even need the demo. Go ahaed and order the full version. You won't be disappointed.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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Look at the terrain using view 2.
Once you know approx where you want to be, plot an approx path in view 3.
Ctrl-Click on the final waypoint. Go to view 1.
What you see now is what your unit will see from this spot. Even for the 3D impared it should now be obvious if the final waypoint should be moved.
Once the v1.03 patch is out, you can make this even better by pressing Shift-J to make the camera rotate on a point instead of a disc.
Try it and see if it helps.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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The German optics are in, now, in CM, they will be there for CM2 as well, but the optics in a specific AFV is presently simulated.
Clearer?
When I target a knocked out enemy tank it is because I want it to burn, generating smoke. Why would you want to target an already burning tank?
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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1.01 PBEM will not be compatible with 1.03. But if you load an 1.01 PBEM file in your old and trustworthy v1.01 and just Save it, you can then open the save-file with your shiny new 1.03 and continue the PBEM.
No need to cancel any PBEMs because of the patch.
TCP/IP will not be in the v1.03.
Sten
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As Echo says, german optics already are taken into consideration.
The tank-crew bug is taken care of in v 1.03.
You can always target ENEMY tanks, knocked out or not, even in the same batlle. Sure you weren't trying to target a knocked out friendly tank?
Sten
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Babra,
the 12th SS would lose nonetheless. Can you imagine a football team winning with only white players, no matter what the rules?
As long as the US got neon Dions and Emmits grandfathers they'll win.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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Due to some f**k hacking the forum. Steve's on his tail.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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Even if the two sides are of equal experience, I think the result will vary depending on experience level.
If we are talking about Green (or Conscript) troops, I guess a split would be better. The attackers are very likely to run away or hit the deck for a long time after the first volley, which of course will come from you.
But if the units involved are Veteran (or better) the first volley won't make'em lie down or run away. They'll definetly get into contact with your troops. Then defending with one squad is prefferable to defending with two halfsquads.
You could always do a scenario to test this, but I am almost certain that this will be the result.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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I used to have the same problem.
But to celebrate the release of the full version, I bought a second hand TNT2 to replace my old Voodoo2 enhanced Diamond Viper 550.
The TNT2 showed smoke the way it should be.
If you have the latest drivers and latest DirectX, then I think this is a very economical alternative, even if I don't think it will be necessary. Check the drivers on your system first of all.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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No, I didn't.
Were you equally lucky?
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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Ah, I've been there too. I feel your pain.
What happened was that when the turret rotated, the TC lost sight to the Ambush marker.
Had the Hellcat been 0.5m further back, no problem, the TC would have seen the marker just fine.
If it had been 0.5m further forward you wouldn't have been able to set the marker 'cause you wouldn't have LOS.
Any clearer?
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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Scott,
I can not reproduce this problem in v1.03. It may have been patched.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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The plan is to up the limit to 5000 with v1.03.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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There is no specific CM-related application like this.
Batllefield Communicator is a decent comercial application for this though. Try the demo which allows you to specify 6 (8?) onekey commands.
Its preety neat.
Sten
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Keep your whisky on the rocks and your tanks on the roll.
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Wouldn't it be a good idea to post it to csipgs as well?
Sten
Wheat. Ive got a suggestion!
in Combat Mission Archive #2 (2000)
Posted
Chrisl,
I think I played that game as well. But correct me if I'm wrong, didn't that game lack both artillery barrages and tanks?
Sten
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Keep your whisky on the rocks and your tanks on the roll.