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Sten

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Posts posted by Sten

  1. Who has the Highest 'Lurker factor'?

    Lurker factor = 10000/ (# of posts * member number)

    To be elegible for this award your date of registration must be no later than 31-12-2000.

    The first nominee is Boeman, #1845, who just made his fifth post. His Lurker factor would be 10000/(5*1845) = 1.084.

    Can you do better?

  2. 1: The differing muzzle velocities and ballistic properties of the various rounds would make this a less than stellar idea.

    2: That would be the same as yelling "Here I am!" in a game of hide and seek. ;)

    Once battle is joined this would of course not be a factor.

    I'm not sure about this (please correct me if I'm wrong) but someone told me that in dog-fights between WWII fighters, tracers were included for only an experimental period of time, because they reduced the eficiency of the firing airplane by letting the target know he was under fire. This was probably not an issue for planes that mainly conducted air-to-ground attacks.

  3. Ok. For all the new guys, esp. novApulse and abuhabib, let me (again) state this very clearly:

    The AI doesn't cheat.

    It plays by the same rules as you do. When bad stuff happens to you, it is not because the AI has any undocumented advantage.

    Get back to the drawing board and try to do things another way. With some practice, you'll be able to kick the AI's butt, but you'll have some learning to do first.

    Heed the advice others have given you. Recon before you expose your vehicles. Almost never button up your tanks, let them do that themselves.

    Assume that every treeline is enemy occupied until proven otherwise.

    Sten

  4. Don't dismiss the option of blowing away the house Sherman #2 is hiding behind. That is being proactive rather than being reactive and wait for it to appear again. His arty might be on the way as we speak... wink.gif

    If it's a light building it shouldn't take more than, say, 3 shots. And hopefully some inf units are hiding in there as well. (An FO, maybe?) wink.gif

    Sten

  5. It is also possible that the tank was considered "cresting".

    Since you created a very steep slope, you would of course see the front of the tank while the tank was still climbing up said slope. During that time it would be reasonable to consider it "hull down" since only part of the tank was visible.

    If the picture was taken immediately after the tank switched from going up the hill to going down the hill, towards your 'schreck it is possible that the "hull down" status had not yet changed.

    That should change within a few tenths of a second.

    Take a look at the movie again. Does it change?

    Sten

  6. I don't really understand what you mean?

    I'm an experienced player and I use the 'Pause' command often. Draw fire with one unit and advance your tank over that ridge when the enemy is turned toward that first unit you sent. Great for creating flank shots.

    Or use it to frogleap with infantry, keeping some squads on the move and others in covering position, laying fire.

    IMHO, the game would be much less flexible without it.

    Sten

  7. Rob/1, thanks for a nice-looking mod.

    The tiger pic is awesome, but IMHO, the pics on the buttons could be somewhat clearer and maybe a bit more intuitive. Using close-ups of units for most buttons is a bit confusing.

    'Load' and 'Save' could very well be done with some disk-like image, for example, and 'Tournament save' could have a pic of two opposed squads firing at each other from close range.

    See what I mean?

    Maximus.... no, I won't even go there. frown.gif

    Sten

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