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Oddball_E8

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Everything posted by Oddball_E8

  1. Airborne: well i got my copy from a computerstore that buys and sells used games, try looking there, and in the worst case scenario, copy it . as for bugs and lockups the latest patch (1.7 or something) fixes most of that... although my game locks up every time i try to look at the specs for the pzIIIH. dont know why and dont care since the specs are in the lovely "the art of tank warfare" book that comes with the game. oh and sometimes when you run winamp in the background (wagner-ride of the valkyres as german and burning bridges (or born to be wild) as americans) the game will crash when loading after or before a mission at the same time that winamp changes songs. other than that, its fine.
  2. Wesreidau: i got the game specifically to break up my 24-hour combat mission playing Mad Dog: you know the 3rd mission in the desert? I played it as germans yesterday. I decided to be sneaky and try to flank the amis but its in a valley so i actually drove FULL SPEED in the mountains... i even went down a 80 degree slope (or should that be cliff?) in the end, without tipping over... now that was FUN! arrived behind the ami positions and blasted the crap out of them . but i have to say that the tanks are a bit too slow actually.
  3. Teach: Yes! definately yes! its f**king great... especially when you play in a sherman, name your commander Oddball and your driver Moriarty... shouting FIRE! all the time... its great... buy it! Mad Dog: worked just fine for me... unzip/install the installer in the panzer elite folder, then extract any addons to... you guessed it.. addons!(but give each addon a separate folder under the addons folder) then you just open the installer and click on add mod... piece of cake! (ps dont go inside the tanks in the brit mod cause the game hangs if you do, just stick to the exterior view... sucks, but thats the way it is)
  4. Someone out there cares! I played the scenario once more yesterday... guess what... MY TANK TIPPED OVER!!!!!!!!!!!!!! but thats ok cos today i played the scenario again and kicked everyones ass (and that includes two of my own german units, just goes to show you should never fight when youre angry )
  5. Well... no offence, but this is gettin boring... not your textures that is... there great... just the admiration and compliment part. so this is the last time ill say this... Gosh-golly thats a mighty nice mod there Tiger! Please include the above sentence in every future post where you show one of your great textures
  6. Just wanted to add that i had been playing the scenario for 1½ hour when this happened
  7. Im sorry to blurt this out on the forum, but im just so pissed (pardon my french) that i had to tell the world. so here goes: I was playing the second scenario in the desert as the germans. Had completed all the missions exept a bonus mission when i got immobilized by a stuart that popped up right infront of me from behind a ridge no more than 10 meters away. Having only light damage to the tracks and over an hour left on the mission time i decided to wait and see if i would repair the damages so i can complete the bonus mission. after waiting for about 45 minutes i decide that its not gonna happen and bring up the end-game menu. when i go to press the "mission complete- end mission" i slip and pressed the "skip mission, replay mission"... I just kicked the power button on the computer and sulked for about an hour. Lifes a bitch and then you marry one as they say
  8. I havent been able to open the combatmission hq site all day (´course its only 11:30am now) anyone else have this problem or is it just my connection or something?
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by jpinard: My two favorite mod artists. You guys have done excellent work. Kwazydog, your hi-res work blows me away. JohnS. - Your weathered allied work is just wonderful. Thank you both! You're the best. -Jeff<HR></BLOCKQUOTE> Aint that the truth baby!
  10. You guys just keep spitting them out dont you? well cudos on you!
  11. Actually I just loooove the 3d effect on the spare tracks on the turret... way to go Tiger.
  12. ´fraid ill have to agree with you there rollstoy... done some stuff myself, but nothing postable... not that i think that the people on this forum would laugh or anything, just give good advice and hints, but i dont think that you (or me oranyone else with no experience) should get peoples hopes up with posts like "new tiger texture" and then only show some half made wierd thing that noone likes (not even yourself) not being disrespectful here... just my oppinion.
  13. Nice promo wild bill! shameless plug, but still a nice promo
  14. Dont know what the TacAi would do, but the best thing to do IMHO would be to keep the tank facing the at team and slice them with the bow gun and turn the turret to the tank and blow it away... but thats just my oppinion, and im no expert... im just an oddball
  15. Oh God!Oh God!Oh God!Oh God!Oh God!Oh God!Oh God!Oh God!Oh God!Oh God!Oh God!Oh God!Oh God! I think im gonna defect (or maby just by me one for a ****load of gold bars)
  16. I dont really like that show... so at first i WAS gonna sue you madmatt... then i realised that im in sweden and I would only get about ten bucks if i sued you... so to hell with it... ill just whine instead
  17. Now dont get me wrong Tiger... I just LOOOOVE your tank textures, but i wouldnt use one with foliage. Not cause its ugly, its not. but because it looks... well wrong without a 3d effect to it. but keep up the good work (or ill start to cry)
  18. Oh, man! so many positive waves, like maby we cant loose. Lets do it!
  19. It is not a short enough time when you blow up the building within the first five seconds and another tank start targeting you, or infantry charge you.
  20. you can actually take casualties from unspotted enemys... I just wiped out an american rifle squad in an ambush without it even spotting me (was playtesting my scenario against my self)
  21. Actually that happens to mee too. quite a lot actually. Sometimes they do continue without delay, but that is on rare occations only (like very tenth vehicle) all the others stop at the beginning of the turn. never thought much about it tho... not until now. Just figured the AI deleted all its moves at the beginning of each turn and issued new ones. (wich just might be the case)
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