Michael Emrys
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Everything posted by Michael Emrys
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Hitpointsystem on Subsystems
Michael Emrys replied to Taki's topic in Combat Mission Battle for Normandy
Now that's entirely possible. I am open to the thought that 14 years ago not even BFC was entirely immune to "German rapture". Michael -
Speedy Steals the Peng Challenge Thread %43
Michael Emrys replied to Speedy's topic in Combat Mission Battle for Normandy
The saddest thing about a matchup between House rune and House Shaw is that one of them will win. Michael -
Hitpointsystem on Subsystems
Michael Emrys replied to Taki's topic in Combat Mission Battle for Normandy
If they did so, I would expect that they did so unconsciously as Steve has sworn up and down on several occasions that they do not "design for effect". Michael -
Infantry Pathfinding-Tactical question
Michael Emrys replied to von Kleist's topic in Combat Mission Battle for Normandy
I ran a test on this and it turns out that you are correct. Congratulations. Michael -
Hitpointsystem on Subsystems
Michael Emrys replied to Taki's topic in Combat Mission Battle for Normandy
I do wonder however how vulnerable optics are to being knocked out of alignment even when not damaged. This might be what is represented by progressive accumulation of damage. Michael -
It sure as hell is. Do you think it is an external combustion engine??? But it is not a piston engine, and if the rules specify that... That's true. High subsonic speeds are possible however. The Tu-95MS has a maximum speed of 575 mph. Michael
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Where is the boundary for occupation?
Michael Emrys replied to GreenAsJade's topic in Combat Mission Battle for Normandy
Seems like the cure for that is to redraw the VL so that it lies entirely within the walls, assuming that there is enough room within the walls for that. Michael -
Hitpointsystem on Subsystems
Michael Emrys replied to Taki's topic in Combat Mission Battle for Normandy
Yes. Michael -
Uh-oh. Ken's been snorting Ajax again. Michael
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Speedy Steals the Peng Challenge Thread %43
Michael Emrys replied to Speedy's topic in Combat Mission Battle for Normandy
Clunk is more like it. Michael -
Hitpointsystem on Subsystems
Michael Emrys replied to Taki's topic in Combat Mission Battle for Normandy
Plus those old tube radios were far from shock proof. Michael -
How about turboprops? Would those be a practical alternative for racing? Granted, they wouldn't sound as fierce... Michael
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Which is what led me to wonder why there is relatively so little in the unlimited class. Michael
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Infantry Pathfinding-Tactical question
Michael Emrys replied to von Kleist's topic in Combat Mission Battle for Normandy
See, the thing is that crews do not appear as a unit separate from their vehicle until after they have dismounted (or bailed). Michael -
Infantry Pathfinding-Tactical question
Michael Emrys replied to von Kleist's topic in Combat Mission Battle for Normandy
And in a current game I am playing, I was unable to give a move command to the crew of a jeep until after the turn that they had dismounted. Michael -
Awsome Game, Lets Have The Add Ons
Michael Emrys replied to Greenjacket's topic in Combat Mission Battle for Normandy
On the other hand (there is always another hand ), unexpected snags can and probably will crop up to throw the development timeline off-schedule. Hopefully, not by a lot, but you know what they say about the best-laid plans (as well as the best-planned lays ). Michael -
Awsome Game, Lets Have The Add Ons
Michael Emrys replied to Greenjacket's topic in Combat Mission Battle for Normandy
Actually, my estimate was on the optimistic side. I didn't want to discourage anybody. A darker view could easily put it four to five years out. I doubt that BFC would opt to keep the East Front aficionados on ice that long though. Michael -
What I wonder is why no one has come along with an all-new from the ground up purpose-built unlimited racer, since the warbirds are so heavily modified anyway. Between the wars, the races were the laboratories of innovative design work in high performance aeronautics. Although improvements in subsonic aerodynamics may be minor by now, there are new materials and avionic technologies available. And what about newer power plants? Michael
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Awsome Game, Lets Have The Add Ons
Michael Emrys replied to Greenjacket's topic in Combat Mission Battle for Normandy
Safer guess might be two to three years from now. We still have to get through three modules of BfN, then the Bulge game and its modules before we can expect to get to Russia (and the other Soviet republics). And likely mixed in there somewhere will be the updated version of CMSF and whatever modules will be attached to it. In other words, holding your breath is not advised. Michael -
Infantry Pathfinding-Tactical question
Michael Emrys replied to von Kleist's topic in Combat Mission Battle for Normandy
In WEGO there doesn't seem to be a way to assign movement orders to crews in the same turn that they dismount. Passengers, yes; crews no. One hopes to see that changed some time in the future. Michael -
Speedy Steals the Peng Challenge Thread %43
Michael Emrys replied to Speedy's topic in Combat Mission Battle for Normandy
Actually, more like a pus pocket. A boil in need of lancing. Michael -
Where is the boundary for occupation?
Michael Emrys replied to GreenAsJade's topic in Combat Mission Battle for Normandy
I've noticed that the presence or lack of it of AFVs on the objective weighs heavily. In one playing of TF Raff I called for ceasefire and the victory screen didn't show me as controlling the objective. So I went back and drove a Sherman onto it without changing anything else. Then I was awarded the objective. Michael -
Also in both versions by many Native American tribes, especially in the US Southwest. Michael
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Where is the boundary for occupation?
Michael Emrys replied to GreenAsJade's topic in Combat Mission Battle for Normandy
Bingo. Militarily, you haven't really taken an objective if it is unusable due to enemy fire on it. How much enemy fire? Well, a stray bullet from the other side of the hill wouldn't do it, but an MG laying down direct fire from 100 m would. So the answer would be, it depends. I have no idea if BFC has tried to design this in. Quite possibly it's one of those things so hard to define in terms that the basic game engine can work with that they wouldn't touch it with a ten foot pole. But to say that the concept is ridiculous is just wrong. Michael -
Where is the boundary for occupation?
Michael Emrys replied to GreenAsJade's topic in Combat Mission Battle for Normandy
I've always proceeded on the assumption that you had to not only (a) have units on the location and ( have cleared it of enemy units, but that you also © had to remove or at least suppress any enemy units that might put effective fire onto to it. © is not an official pronouncement so far as I know, but it seemed reasonable to me, so I have always tried to accomplish it. Michael