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Lanzfeld

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Posts posted by Lanzfeld

  1. I just play on Warrior as the gameplay is essentially the same as higher difficulties. I don't see how making the UI more annoying adds anything to the experience. Having generic infantry icons is pointless since you can click on any enemy unit and see exactly what it is. The spotting of friendly units thing is silly as well since there isn't friendly fire or anything, plus you always know where they all are anyway.

    Ranger that is just not true.

    It is harder to stay in C2 in Iron mode. MUCH harder. Thats a significant difference.

  2. I bounce between Iron and Warrior.

    I like the spotting of Iron but I hate that every soldier icon is generic. I play WEGO so generic icons just means more tedious work for me as I go through every contact at my own pace to see what type of unit it is. I think this generic icon thing was meant to put a strain on realtime players under the stress of click click click.

    I wish I could have Iron mode with the icons of Warrior mode.

  3. <<<SPOILERS>>>

    I just wanted to say thank you to whoever created this battle. I didn't get a chance to play it in beta but really enjoyed it this morning. Nothing too tough, just a good old "work one problem at a time" rifle-fest for the US. It really makes you hate mines though. Time did become a small factor but not too bad. All and all a great map and battle.

    Roll reverse I then defended as Axis against US attack. It took a good 12 minutes for me to see my first Americans but I was able to see their axis of advance and poured many Italians into that axis for the win. Those green Itailians with those bolt action rifles take a different style of gameplay to use effectively.

    Anyway if you have not tried this battle I recommend.

  4. They should rather avoid losses in the first place, instead of combat. I still see too many soldiers die/getting wounded, while reloading weapons without diving to cover first, applying buddy aid while beeing unable to do it from cover (prone) position and other occasions that make me think, even veterans don´t know anything about self preservance.

    What´s that "target briefly" worth, if it can´t be combined with a hide command. Target briefly + hide would make for a nice german "Feueruberfall" (concentrated surprise fire), the basic means of low level fire tactics on the battlefield. They then can reload weapons while back in hide or full cover and prepare for next actions.

    I have to agree that this is an EXCELLENT idea. Steve? You still here?

  5. No...not beta....3rd waver.

    I just wanted to get some opinions if people thought that the AI had any bonuses in accuracy from their experiences.

    EDIT: Well I went back to try to find a confirmation and I cannot. Maybe I am remembering it wrong. I can find a thread talking about it but not the one where Steve confirms it. It could have been a PM I sent him. Not sure. Sorry. Carry on.

  6. How did you determine that?

    Well I first noticed it way back in CMSF. When you would surrender or ceasefire and review the AI units you can see if they were in C&C or not. I noticed in iron mode that the AI would still have "long range visual" C&C across the map and I would not.

    I BROUGHT THIS UP WITH STEVE AND HE CONFIRMED THAT THE AI IS NOT HELD TO THE SAME RULES AS THE PLAYER IN IRON MODE. This is NOT anecdote Womble but a confirmed fact.

    I am a tester for CMBN and CMFI and I have never seen in the notes that this was changed. Like I said, I dont mind this at all. The AI needs all the help it can get. My OP was about shooting accuracy.

    Just because the manual says one thing doesnt always mean it is always trrue. This is one case of just that. Maybe it was change but I never saw that it was.

  7. Thank you for you view Womble.

    This was WEGO.

    You are mistaken when you call iron mode just an "embuggerance" in WEGO, however. This is another common mistake when I hear people talk about iron mode. It is much more than just clicking on the map to see you units. There are many many many situations in levels below iron mode where your troops can stay in C&C using "long range visual" whereas is iron mode you lose "long range visual" at closer ranges. The AI doesnt suffer this in iron mode. I have no problem with this.

  8. I am really starting to think that the AI has a accuracy advantage over a human player. Let me tell you why I suspect this.

    I just played the same battle from both sides 8 times each. I noticed the uncanny ability of the AI troops to inflict more casulties to me than I would to them in the same situations. What I mean is I would have my troops where the AI would have thier troops when roles were reversed yet I would inflict less hits on them than they would on me...EVERY TIME. This wasnt some freak situation, this was one squad in a building shooting at another squad fighting on RR tracks. Same stances, was always in command yet I ALWAYS suffered more caulties than the AI.

    The common knowledge around here says that there is no AI advantages but that is not true.

    Now not many people know this but the AI already has an advantage over the player when you play in iron mode. The AI is not held to the same LOS rules as the player is in iron mode. I have confirmed this with Steve. For C&C purposes the AI is held to warrior level so the AI can remain in C&C alot easier than an iron mode player.

    So it makes me wonder if there is also an accuracy bonus for our AI friends. My last 16 game test sure makes me suspect but I have no proof.

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