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Lanzfeld

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Posts posted by Lanzfeld

  1. Nice Job Moon! That goes for BTS as well! Your responses to the questions on this board really reflect the effort you are putting into this cutting edge sim.

    For what its worth....I have noticed that if I park my Tiger on the hill to the Germans left flank in LD to duke it out with the Hellcats, its seems that the Hellcats score hit after hit after hit on me (shell usually bounces off) and my 88 rounds go wide. Maybe its just my bad luck.

  2. Just a question about the AI in the final product. When we build our own maps, how will the AI know what to defend and what is important? Will the placement of the objective flags clue the AI into what it is to go for? Lets say I make a map with a bridge or road through the woods checkpoint, will the AI recognize this as a nice place for an ambush?

    Thanks,

    James

  3. One of the things I really like about CM is the way the game models the acceleration of the tanks, however, it seems that it deos not model the stopping distance. The Hellcats will tear-ass down the road at upwards of 50 mph then come to an instant stop! Am I wrong or has this been addressed?

  4. I am a big fan of better game play over graphics. IMHO I think the explosions and tank blasts are great and functional. One thing that is really cool to do is replay a battle and set the camera up to 3 or 4 and start at one end of the battlefield and scroll nonstop to the other while imagining your an aicraft flying low over the action. With all the tracers and explosions going on its great!

  5. I have just started reading the Alpha Battle AAR at "TGN's Combat Mission HQ" and I have to tell you it is great! It takes quite a long time to read it all (I am reading the Axis turn 13 now) but what else to do while we wait for the final product? It is like a great book that I simply cant put down. I love the after turn examination of what happened and the battle plans that the author shares with us. Great work guys.

    Lanzfeld

  6. Hi Guys.....

    First off I have to say that I have been waiting for this game all my life! That may sound lame to some of you but I am sure that there are some of you out there that are like me and just cant keep a thought in your head because you are so excited about the final product! I am already worried about my girlfriends reaction to me spending every waking moment with this game. Big Time Software....you are the GREATEST! <love you man...> <sniff>

    Anyway.....I notice that in replay..all the teams seem to fire in cycles. That is...the MG's will fire a burst...wait a few seconds...and fire another burst... ect....Makes sense to me. But is there ever a time where they just go sick and hold the trigger down? Like if they are being overrun. I know that Brownings Model 1911 Machine-gun was fired for 48 minutes and 12 seconds straight in a demo to the Army. And...<Just as an example to this question!!!> on the D-Day battle in Pvt. Ryan the Germans unloaded some lead into those transports. Just a question. Everybody....keep up the great work and the interesting questions! I'm returning CC4 and making room for CM.

    Lanzfeld

  7. Hi Guys..

    Im new to this very interesting sim. I'm a big CC fan but the 3D world of CM has me hooked! Anyway....I set up the Allies in the town to let the Germans get close enough for an ambush.....well....thats my plan anyway...

    1. Why do units on HIDE always start shooting at distant targets? Mostly my 30 and 50 cal do. How do I stop them until I want them to shoot? I cant Ambush!!!

    2. Why is it that leaders or HQ have the ambush command and nobody else? This does NOT make sense. I want my Bazooka team to stay put until that Tiger goes by and smack it in the rear.

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