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Mace

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Everything posted by Mace

  1. *pokes both stickypixie's eyes out with a very pointy stick* I suppose you'll be needing my address? Mace
  2. *squimp, squeeze, fondle* All the fun without the cost of a few dinners and dates. *fondle* Mace
  3. Ask fair Emma, tis of her lingo. Have a great day mate, and keep these laggarts under control. Mace
  4. *throws Mike the Wino back in where he belongs*. Sorry but he's been straying again. We really need to get him fixed. It's the only way to stop this. :mad: Mace
  5. At least I have a nice set of guid boulders to think of as a distraction. Mace
  6. Why? Looks like the real McCoy to me. Michael </font>
  7. Ommmmmm. *stops meditation for a minute to preach words of wisdom* Nirvana is achieved through 'listened to, wrong, yet never discovered' Mace
  8. Not to worry. You can only be misunderstood if we actually listened to you....so how about feeling ignored instead? Mace
  9. OMFG!!! Mensch has been possessed by the ghost of OGSF! No good will come of this. Mace
  10. Hey neat, he did snarl and show his teeth! *pokes him with a stick even more* Mace
  11. It does have that special something that all the mormon wives appear to have. I guess Joe will be slobbering all over his screen now. Mace
  12. Now now, you must never laugh at those that are *snicker* more *snicker snicker* misfortunate than *snicker* yourself! *GUFFAW* Mace
  13. I think Steve means as far as buildings and terrain elements are concerned. What's he's saying you either be allowed to hand craft building/terrain elements through 3dmax say and use them in a hand crafted scenario, but at the expense of a quick battle, which wont make use of these elements. Mace [ January 28, 2005, 09:11 PM: Message edited by: Mace ]
  14. No! Since Mary kept you in the bucket, you had absolutely no choice in how it was furnished, or cladded!!! Mace
  15. Wrong Jarhead, I came back with Jar Jar Binks and now he's nicking your stuff *points at mace* look there he is now! GET HIM! </font>
  16. Maybe I should have been more clearer? The donkeys would be more upset by the outcome of the interaction between the woman, the bucket, and the donkey contained within. Mace
  17. System development (and game development) doesn't start with coding, but with discussion to define process flows, 'business/game' rules and logic structures. Coding is converting these into computer algorithms. Hence I think you'll find a lot of thought and time would have already gone into the Soldier AI and Unit AI, how it relates to and interacts with the 'upper echelon' AIs, and how it all works together. Also remember the upper echelon AIs have already been developed (and already appear in the current CM engine) and appear to do the job quite well, and I would expect them to use those as a basis for the new engine, with maybe some tweaks and fine tuning. As for OS conversion, I don't believe this is as big an issue as the core coding will be the same regardless of Operating System, with conversion more addressing how each OS handles graphics, interface, file management etc. Another influencing factor is programmer experience. To get a new coder will not necessarily speed things up at first because the coder has to review and learn the existing code and know how it hangs together...there will always be a learning curve that will affect that person's output. Mace
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