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George MC

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Posts posted by George MC

  1. Hi Charlie

    Thanks for taking the time to post your comments.

    Spoilers to follow.................

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    I'd press on with this - there are no Tigers in this, it's your tank crews mis-iding the German tanks. No Tigers were involved in this sector of the front. In reality the Soviets took heavy casulties, but they did wear down the German attack. The same goes for this scenario. This is winnable as the Soviets, but you take enormous casualties. I guess to truly appreciate how the game plays out you do have to see it through.

    I've found moving fast and keep moving fast (as the Soviets did in reality) can take you over the next ridge, and also helps do away with the cower factor (which I assume is what you mean by your men not obeying orders). In all likliehood those guys will be taken out, but your next wave should have better luck - and the next wave after that. By that stage the German gun line should be a bit battered and low on AP ammo.

    I also use the artillery modules you have to lay down smoke - you just have time this right, that way you can crest the ridge undercover. If you close with the German tanks and make it a knife you negate their long range gunnery advantage. I'd stick with it ;)

    Thanks again for your comments and best of luck if you decide to continue with it.

    Cheers fur noo

    George

  2. Hi John

    I must admit my comment about you spot em they die was hastily written and poorly thought out! I've just minded that as I like playing with SPW a lot, they are the bain of my SPW life, being difficult to spot - bit of a brain fart on my part :D

    Another aside and it has been mentioned but mutiple ATR hits on panzers can seriously degrade their combat effectiveness. I mind well one account written during Kursk where a Panzer IV heading into the gloom to rescue Peiper's mob had pretty much all it's vision blocks smashed to the extent that looking out the vehicle from inside was night impossible. the tank still ran just no-one could see out. Guess in that context you would be inclined to get out of the there fast, or more likely bail out and take your chances outside rather than sit in the tank, blind, and wait for some Soviet tank hunter team to pick you off.

    On the SPW side I've read acounts where the inside of the SPW were fitted with wooden beams to reduce the behind armour effect of AT fire and shell splinters. Also the front armoured covering was up-armoured (at least in peiper's unit) by bolting on extra armour. They found that out by firing a captured AT rifle at the front of one of their brand new SPW prior to being deployed at Kharkov in early 43.

    Cheers fur noo

    George

  3. Originally posted by John Kettler:

    George Mc,

    Have you determined whether the ATRs can do anything to those tanks from the front or the sides at the same ranges you investigated? Also, have you done any tests against earlier German tanks before skirt armor was issued?

    Regards,

    John Kettler

    Hi John

    I only ran one test game as i was curious as to whether ATRs could take out a panzer IV. I waited till the AI panzers were about at 300m or so, and had all my ATRs open fire. The panzers then were receiving fire from multiple directions. Any hits to front and side did'nt appear to do much but ping off. But when the panzers rotaed to engage and ID ATR team that's when I started to get rear hits which caused penetrations. It took about 4 - 6 penetrating hits till the crew bailed out, but I'm not sure at what point they started bailing out.

    I've only done this one rather on the hoof test, but I was surprised to see that ATR teams doing what the Soviet training manual says they should do were succesful in CMBB. My experience with them i guess echoes everyone elses - they fire, they die. So having a stack of ATRs, opening fire from multiple directions then having them target the rear of a panzer IV may get better results than you banked on.

    I've not done any tests on armour that has no side skirts. As I said this was done out of curiosity and I was surprised. :cool:

    Cheers fur noo

    George

  4. Just done a quick unscientific test which backs up Big Dukes assertion.

    A platoon of veteran ATRs taking on a platoon of regular Pz IVG (with skirts) in July 1943 in open steppe firing from some small clumps of trees took out three of the PzIVs with multiple rear hits causing the crews to abandon the tanks. They lost two ATR teams.

    So in CMBB they are effective holding fire to less than 300m and going for rear hits on Panzer IVs. I guess the reality is in CM is having that many ATRs who can take on a platoon of Panzers and hit em in the rear. More often than not the player only has a few.

    edited to correct some typos.

    [ July 12, 2006, 02:19 PM: Message edited by: George Mc ]

  5. A Sunday Dance

    On the 16th August 1942 SPW of 2.Schwadron/Kradschutzen-Abteilung 4 from the 24th Panzer Division attempt to stop a probe from a combat strength Russian reconnaissance troop (Stalin School) whilst holding a security line on the Yergeni Hill, near the Volga.

    This scenario is based on eye witness accounts of the action by Fahenjunker-Wachtmeister Von Senger Und Etterlein and his commander Rittmeister Heinz Kolczyk taken from Jason D.Mark’s book “Death of a Leaping Horseman: 24th Panzer Division in Stalingrad”.

    For once this is a small battle (map about 1km square and approx 2000 points combined) so will play fast on most computers.

    You can get it at The Proving Grounds

    As always feedback most welcome.

    Cheers fur noo

    George Mc

  6. A Sunday Dance

    On the 16th August 1942 SPW of 2.Schwadron/Kradschutzen-Abteilung 4 from the 24th Panzer Division attempt to stop a probe from a combat strength Russian reconnaissance troop (Stalin School) whilst holding a security line on the Yergeni Hill, near the Volga.

    This scenario is based on eye witness accounts of the action by Fahenjunker-Wachtmeister Von Senger Und Etterlein and his commander Rittmeister Heinz Kolczyk taken from Jason D.Mark’s book “Death of a Leaping Horseman: 24th Panzer Division in Stalingrad”.

    For once this is a small battle (map about 1km square and approx 2000 points combined) so will play fast on most computers.

    You can get it at The Proving Grounds

    As always feedback most welcome.

    Cheers fur noo

    George Mc

  7. Originally posted by McAuliffe:

    </font><blockquote>quote:</font><hr />Originally posted by George Mc:

    </font><blockquote>quote:</font><hr />Originally posted by George Mc:

    Excellent post. Any chance of putting the above info into a word document? I'd be happy to host it at my website?

    Cheers fur noo

    George

    Doh! Just saw you have your own webite. Any chance you could publish it on yours! :D

    Cheers fur noo

    George </font>

  8. Originally posted by McAuliffe:

    If google shows high res coverage for that area, you're better off with google earth, then with a map of 1:100,000, in my opinion. I mean, what detail will you find on a map that shows only 1 cm for 1 km real life? Or are you thinking in CMC terms?

    Thanks for your post. 'Fraid there is no high res coverage for that area (although I'm using the freebie version of Google Earth), still it has some info I can use, and I've found a few other maps that all help.

    I figure with the nature of the terrain here that we will have to allow some artistic licence in the making of this map. For those big steppe maps I tend to make em at half actual scale, otherwise your average CMBB map would just be a large expanse of flatness - with maybe a house, or two.

    Cheers fur noo

    George Mc

    P.S. Mr Pickie would like to point out that the scale 1mm = 100,000 works out as 1mm = 100m so is OK (not brilliant) for CM terms, at least as a start point. ;)

  9. Mnay thnaks for the link. i've just been trawling through it, but would'nt you believe it the maps missing from the M38 folder are the ones I need! M38 133 - 135 and M38 121 - 123.

    Anyone out there have those maps perchance? I've tried googling for them but the only links I come up with don't allow me to access the maps, must be some sort of restricted server or some such thing.

    If the worse comes to the worse google earth has some good images and the maps of the surrounding area, plus photos we have give a good idea of the terrain, Still be nice to work from an actual map. Fingers crossed...

    Cheers fur noo

    George

  10. Originally posted by Kingfish:

    Go west, young man!

    1:100,000 Topos of Russia

    Click on the index.gif at the bottom of the list to first get your bearings. Looks like Kalach-a-Donu is in the 'M38' section, right around the 43.5-long / 49-Lat coordinates. Click the back button to get into the M38 folder, and start rooting around until you find the right map.

    Ah! Yer a star. I was searching all over this website but obviously not close enough. many, many thanks Kingfish, that's brilliant. It's for the next Strachwitz scenario where he is involved in capturing the bridge over the Don in August 1942. Now we can start with the map. :D:D

    Cheers fur noo

    George

  11. Originally posted by Michael Dorosh:

    Disgusting - an entire post about Strachwitz and not one mention of Großdeutschland. :mad: ;)

    Looking forward to this George, well done. Especially like the history and map. Sorta makes one nostalgic for Squad Leader scenario cards or somefink. Nice concept.

    Now don't you fret Mr Dorosh - the GD scenarios will be a coming soon enough :D

    Cheers fur noo

    George

  12. Blowtorchscenarios.com proudly introduces our second CMBB series, “The Panzer Count’s Ostfront,” following our series on Jochen Peiper’s Kharkov 1942-43 campaign. As always our aim is to present interesting scenarios with as much historical accuracy as possible.

    “The Panzer Count”, of course, is the legendary German tank commander Hyazinth Graf (Count) Strachwitz von Groß-Zauche und Camminetz, who survived the war as a Generalleutnant of the Reserve and holder of the Knight’s Cross with Oak Leaves, Swords and Diamonds, Germany’s highest award. We have chosen to focus on another German commander for the same reasons we focused on Peiper: the availability of information, not any political or national agenda. As with our Peiper series, we are devoting great effort to presenting the Soviet side with as much authenticity and detail as possible.

    In this series we will try to present a cross-section of his Ostfront battles from 1941 to 1945. We have chosen those battles which, in our opinion, best characterize his military genius while offering interesting and reasonably balanced challenges.

    The first action is a beta version of a CMBB operation “Strachwitz at Dubno”. It covers a confusing series of actions fought over several days and starts on the 28th June 1941 when the panzer kampfgruppe from 16th Panzer Division under Major Hyazinth Graf (Count) Strachwitz clashes with a specially formed “Mobile Group” under Brigade Commissar N. K. Popel from 8th Mechanized Corps near the town of Dubno during the opening stages of ‘Barbarossa’.

    Note this scenario is available for playtesting, and you can download the scenario at The Proving Grounds here .

    Each zip file contains a command map and PDF with background info about the action. A full Strachwitz bio to accompany the series will follow in due course.

    Cheers fur noo

    George Mc and Charlie Meconis

  13. Blowtorchscenarios.com proudly introduces our second CMBB series, “The Panzer Count’s Ostfront,” following our series on Jochen Peiper’s Kharkov 1942-43 campaign. As always our aim is to present interesting scenarios with as much historical accuracy as possible.

    “The Panzer Count”, of course, is the legendary German tank commander Hyazinth Graf (Count) Strachwitz von Groß-Zauche und Camminetz, who survived the war as a Generalleutnant of the Reserve and holder of the Knight’s Cross with Oak Leaves, Swords and Diamonds, Germany’s highest award. We have chosen to focus on another German commander for the same reasons we focused on Peiper: the availability of information, not any political or national agenda. As with our Peiper series, we are devoting great effort to presenting the Soviet side with as much authenticity and detail as possible.

    In this series we will try to present a cross-section of his Ostfront battles from 1941 to 1945. We have chosen those battles which, in our opinion, best characterize his military genius while offering interesting and reasonably balanced challenges.

    The first action is a beta version of a CMBB operation “Strachwitz at Dubno”. It covers confusing series of actions fought over several days and starts on the 28th June 1941 when the panzer kampfgruppe from 16th Panzer Division under Major Hyazinth Graf (Count) Strachwitz clashes with a specially formed “Mobile Group” under Brigade Commissar N. K. Popel from 8th Mechanized Corps near the town of Dubno during the opening stages of ‘Barbarossa’.

    Note this scenario is available for playtesting, and you can download the scenario at The Proving Grounds here . Each zip file contains a command map and PDF with background info about the action. A full Strachwitz bio to accompany the series will follow in due course.

    Cheers fur noo

    George Mc and Charlie Meconis

  14. Hi All

    Many thanks for your replies - my apolgies for the late reply but I've been away the past week. I actually built the PC myself, but I will not profess to being a PC wizz - I can however bolt bits together!

    Redwolf:

    thanks for the comments - I dragged the spec off my PC system details bit. I fitted the PSU but I'll have to go and check what it is. I'm sure I did install a biggie though as my long term plan was to upgrade bits as and when I had the money and new stuff came along.

    Thanks for the comments guys about the other graphics cards - I'm trawling throuhg the net now to see what is what and at what price.

    Thanks gain one and all for your excellent advice smile.gif

    Cheers fur noo

    George

  15. Originally posted by Jack Carr:

    Everything about your rig looks pretty good to me, with the exception of the 5200 video card. Just go get a 6800 or 7800 series AGP card.

    The clock speed on your processor is awesome! Is that an extreme P4?

    Hi Jack

    Thanks for the prompt response - I'll start the hunt right now!

    Hhmm, not sure about the processor. Checking the info that came with the processor it is a Pentium P4 that supports hyper threading. I can't find any mention about whether it is an extreme P4 :confused: Still it does the job and let's me design and play HUGE scenarios :D

    Thanks again for the advice smile.gif

    Cheers fur noo

    George

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